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See, that's a bloody useful bit of info. So it scales by about 2:1 on the d20 as you approach the high/low ends. I can work with that. Thanks.
Not quite sure what you mean by that.
See, that's a bloody useful bit of info. So it scales by about 2:1 on the d20 as you approach the high/low ends. I can work with that. Thanks.
That roughly speaking for every 2 pips the target # moves away from 10.5 on the d20 scale the A/D number changes by about 1. That's what I understood from you post.Not quite sure what you mean by that.
That roughly speaking for every 2 pips the target # moves away from 10.5 on the d20 scale the A/D number changes by about 1. That's what I understood from you post.![]()
Just to make things even more complicated, sometimes what you care about isn't how the success chance differs, but rather something like how many rolls it takes to get a failure (or a success).
Take AC, for example. You might think based on the preceding discussion that imposing disadvantage to hit you would be worth the most if the enemy would normally need a nat 11 or higher to hit you, because disadvantage makes that 25/75, which is like a +5 to your AC -- huge! But arguably the more important number is that you've gone from being able to take two attacks per hit to taking four attacks per hit; your longevity has doubled. If you're already hard to hit (say they need a 17, for a 20% chance), then disadvantage makes that 4% --- only like a +3 to your AC now, but you've gone from being able to take five attacks per hit to being able to take twenty-five, so your longevity has quintupled!