Looking for...magical forge

gondarthebard

First Post
I remember having seen a magical forge, rune forge.. or something like that somewhere (mostly used by dwarf) but don't remember where. can someone help me.

1 allow crafter substenance for the day..
1 allow the crafter the use of... create magical weapon/item
or something like that.
 

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Races of Stone page 166 has Magic Forges
Not sure about the crafter substenance though

That was the book I was going to check when I saw the original post, but I loaned my copy out last night to a friend in our group. But it is the book title that came to mind regarding magic forges.
 

thanks a lot.. I've been looking for the last month.. i've DL quite a library.. but i never tough i could find it in a book at home.. i tough it was at a friend house i saw that item..
 



Yeah its in races of stone

It provides sustenance for the smith using it, he doesn't need to eat, drink, sleep or even breath while using the forge. be cause he needs no breaks he crafts three times as fast.
 

Yeah its in races of stone

It provides sustenance for the smith using it, he doesn't need to eat, drink, sleep or even breath while using the forge. be cause he needs no breaks he crafts three times as fast.

If you are interested in setting up a crafting area.. and supporting it with a Dwarven theme, and perhaps even a tricksy "trap", here is a suggestion.

Go ahead and buy that magic Forge, set up in an area conveniently close to, in fact part of, Moradin's temple. Go right ahead and take that "Must be Good to use the Forge" alignment restriction, cutting costs by 30%. Hey, why not also take "Must be a Dwarf to use the Forge" for another 30%?

Put a few items in the Temple.. the Fluid Cooling Trousers of the Armorsmith (+20 alchemical bonus to Craft: Armorsmithing) with the Good alignment restriction (-30% costs) that will just ooze right off anyone who isn't a Dwarf (-30% more), the Distilled Insight of the Master Weaponsmith (worn as a tabard, +20 alchemical bonus to Craft: Weaponsmith, requires Good alignment, won't work for non-Dwarf).. [Hint: Don't think about long strolls away from the Temple area with these items. People are watching.]

Oh, but your character may not be a Dwarf. Or Good. Hmm. There does happen to be this conveniently close holy spring, flowing into a basin, then a cistern, which Dwarves revere and sometimes sip from (with a very, very silver dipper), that they will even let well-behaved non-Dwarves pray and sip from. Ask for Moradin's help, they say, and he can help you achieve your inner greatness.

Sure enough, if you are persistent, Moradin may smile upon you, and transform you into a Good Dwarf.

Once.

He doesn't listen all that well to "But I only wanted to be a Dwarf long enough to use the Forge real good!", so enjoy your new race. And alignment, if you weren't Good before. He might even make you Lawful, if you had been making advances towards His Dwarven maidens.

Dwarven Paladins would be very joyful to have access to this area, with the Forge, the Temple, and the Holy Spring conveniently near each other.

Players who like to skip all the "talky-talky", and get to the forging, might feel this is a trap. This is one of those very good reasons to pay attention to details.
 

I like the idea of a magical forge, there are a lot of ways it could go, from letting a user enchant items with temporary bonuses to forcing someone to work on an impossible project for the rest of their life. Finding a magic forge is a great quest for a dwarf or gnome and could be one step in creating a minor artifact as part of campaign. Hmmm...
 

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