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(looking for players)>(d20 modern) coreline: Firewalls.

Here are the basics. My Excel sheet needed some customization as it is more complicated because I have to calculate many things 2-3 times because of the shape-shifting. I attached it.

I haven't spent any money yet and so I also have 2 more feats to choose. Waiting to determine what makes sense on his favorite gear. The background is starting to be developed in my head, but that will be last.

Looking at the d20 Future Book, What Progress Level is the setting? I am guessing either PL5 (Information Age) or PL6 (Fusion Age), it makes a difference on equipment.

For Action Points, do you carry over from one level to the next?

[Sblock=Werepanther Racial Traits]+3 ECL for essentially 3 levels of Werepanther
+2 BAB
+3 x 1d8+Con(with +4Con for shapeshifted) HPs
Ability Increases as Animal/Hybrid: +6 Str; +8 Dex; +4 Con(always applied to HP even in Human form)
Defense: +4 Natural Armor in Hybrid/Animal Form
Saves: +3 Fort; +3 Ref; +1 Will
Skills: For Panther Ears +3 Listen & +3 Spot; then Were bonus +4 for Balance, Hide, Move Silently; plus +4 Balance +8 Jump/Climb in Panther form and can always take 10 for climb.
Bonus Feats: Alertness; Weapon Finesse
Attacks (Animal/Hybrid): Bite 1d6+Str+disease; Claw 1d3+1/2Str
Special Attacks (Animal form only): Pounce (can charge a foe and take a full attack- bite & 2 rakes); Improved Grab(On Bite hit, free grapple without AoO, success gives hold for free rake attack); Rake (full bonus claw attack); Curse of Lycanthropy (Fort DC15 on bite hit, also in Hybrid form)
Special Qualities: Low-light vision; Scent; Panther Empathy; Damage Reduction 10/Silver (Hybrid/Animal form only) [/Sblock]


Basics on Character

Race: Human (Natural Werepanther)
Class: Fast-3
Occupation: Adventurer
Wealth: 20
Action Points: 6 (or 17)
Talents: Evasion; Uncanny Dodge 1
Bonus Feats: Simple Weapons Prof; Personal Firearms Prof
Feats: Defense Martial Arts; Weapon Focus Natural Weapons; & 2 more undecided
Skills Points: 42 & Occupation Skills (Disable Device & Spot)
Str: 13 [5pt]
Dex: 17 [13pt]
Con: 12 [4pt] (but 16 for HP calculation)
Int: 14 [6pt]
Wis: 14 [6pt]
Cha: 10 [2pt]


 

Attachments


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Pre-Vanishing Coreline was late PL5, early PL6 (essentially modern-day Earth), and Fiction technology comes from all over the place.

The Action Points are from the previous level (as in, if you were full-blown Lvl 6, you have the total Action Points of a Lvl 5 character, not a Lvl 6 character).
 

Pre-Vanishing Coreline was late PL5, early PL6 (essentially modern-day Earth), and Fiction technology comes from all over the place.

The Action Points are from the previous level (as in, if you were full-blown Lvl 6, you have the total Action Points of a Lvl 5 character, not a Lvl 6 character).
So is PL6 gear allowed? I have pretty much finalized my gear. Then I will finish up the char sheet and do the background.

Also I understand how to generate my character's Action Points for reaching 3rd level, but my question was about carrying used AP over from 1st level when he reaches 3rd. That's why I recorded 6 or 17, just wondering which it is.
 



Here's Caelin Nightwing
CaelinNightwing.jpg


I have attached the Excel Sheet I used. If you cannot read it let me know.

I put the background in the file but I will include it here as well. Let me know if something doesn't mesh right with the campaign setting.

Background
Caelin Nightwing (not his born or given name) was an unusual child without any actual records of his birth. He exact heritage is officially unknown. He was adopted as an infant after being dropped off at an orphanage and was very surprised when he found out he had a special gift, being able to shape shift naturally. His parents had no idea and didn't know what to do. His eccentric uncle (adopted) offered to raise him in the countryside with some privacy to keep his gift a secret. He spent most of his time outdoors, sneaking around. He learned to shoot and hunt, naturally and with a gun. He came to enjoy his simple life as a boy and a panther.

During his teenage years his uncle passed away and Caelin returned back to his adopted parents. They still loved him, but choose to ignore his shape-shifting ability and he choose to keep that out of sight and mind for their benefit. However that never stopped him from sneaking out and doing his own thing when he felt like it. He liked being adventurous and ended up doing some small time second story work for the challenges, not really for the money itself. Mainly he just enjoyed breaking into places. As he reached adulthood, he realized that it was pretty risky and decided a career that worked with these talents would be better than a life of crime. So he changed his name and started working on freelance retrievals. Basically he wound find and get things for people, sometimes stealing them back from the crooks who took them in the first place. Sometimes this involved fighting his way out of jam in the process.

Then he caught the eye of someone at Coraline Firewall. They needed someone with his fighting ability and infiltration skills. He never did find out how they knew about him and his special abilities, but they don't seem to hold it against him and treat him well. So far it has been a good gig.
 

Attachments




@Marco;
Not sure what's going on. I think maybe the two IC guys need some OOC assistance on what to do next or maybe they are waiting for you to put Caelin in. Maybe we can have a little more assistance from the boss when you put him into the scene IC. I know both of the other players are around so it is not RL issues interfering.
 


Into the Woods

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