perrinmiller
Adventurer
Here are the basics. My Excel sheet needed some customization as it is more complicated because I have to calculate many things 2-3 times because of the shape-shifting. I attached it.
I haven't spent any money yet and so I also have 2 more feats to choose. Waiting to determine what makes sense on his favorite gear. The background is starting to be developed in my head, but that will be last.
Looking at the d20 Future Book, What Progress Level is the setting? I am guessing either PL5 (Information Age) or PL6 (Fusion Age), it makes a difference on equipment.
For Action Points, do you carry over from one level to the next?
[Sblock=Werepanther Racial Traits]+3 ECL for essentially 3 levels of Werepanther
+2 BAB
+3 x 1d8+Con(with +4Con for shapeshifted) HPs
Ability Increases as Animal/Hybrid: +6 Str; +8 Dex; +4 Con(always applied to HP even in Human form)
Defense: +4 Natural Armor in Hybrid/Animal Form
Saves: +3 Fort; +3 Ref; +1 Will
Skills: For Panther Ears +3 Listen & +3 Spot; then Were bonus +4 for Balance, Hide, Move Silently; plus +4 Balance +8 Jump/Climb in Panther form and can always take 10 for climb.
Bonus Feats: Alertness; Weapon Finesse
Attacks (Animal/Hybrid): Bite 1d6+Str+disease; Claw 1d3+1/2Str
Special Attacks (Animal form only): Pounce (can charge a foe and take a full attack- bite & 2 rakes); Improved Grab(On Bite hit, free grapple without AoO, success gives hold for free rake attack); Rake (full bonus claw attack); Curse of Lycanthropy (Fort DC15 on bite hit, also in Hybrid form)
Special Qualities: Low-light vision; Scent; Panther Empathy; Damage Reduction 10/Silver (Hybrid/Animal form only) [/Sblock]
Basics on Character
Race: Human (Natural Werepanther)
Class: Fast-3
Occupation: Adventurer
Wealth: 20
Action Points: 6 (or 17)
Talents: Evasion; Uncanny Dodge 1
Bonus Feats: Simple Weapons Prof; Personal Firearms Prof
Feats: Defense Martial Arts; Weapon Focus Natural Weapons; & 2 more undecided
Skills Points: 42 & Occupation Skills (Disable Device & Spot)
Str: 13 [5pt]
Dex: 17 [13pt]
Con: 12 [4pt] (but 16 for HP calculation)
Int: 14 [6pt]
Wis: 14 [6pt]
Cha: 10 [2pt]
I haven't spent any money yet and so I also have 2 more feats to choose. Waiting to determine what makes sense on his favorite gear. The background is starting to be developed in my head, but that will be last.
Looking at the d20 Future Book, What Progress Level is the setting? I am guessing either PL5 (Information Age) or PL6 (Fusion Age), it makes a difference on equipment.
For Action Points, do you carry over from one level to the next?
[Sblock=Werepanther Racial Traits]+3 ECL for essentially 3 levels of Werepanther
+2 BAB
+3 x 1d8+Con(with +4Con for shapeshifted) HPs
Ability Increases as Animal/Hybrid: +6 Str; +8 Dex; +4 Con(always applied to HP even in Human form)
Defense: +4 Natural Armor in Hybrid/Animal Form
Saves: +3 Fort; +3 Ref; +1 Will
Skills: For Panther Ears +3 Listen & +3 Spot; then Were bonus +4 for Balance, Hide, Move Silently; plus +4 Balance +8 Jump/Climb in Panther form and can always take 10 for climb.
Bonus Feats: Alertness; Weapon Finesse
Attacks (Animal/Hybrid): Bite 1d6+Str+disease; Claw 1d3+1/2Str
Special Attacks (Animal form only): Pounce (can charge a foe and take a full attack- bite & 2 rakes); Improved Grab(On Bite hit, free grapple without AoO, success gives hold for free rake attack); Rake (full bonus claw attack); Curse of Lycanthropy (Fort DC15 on bite hit, also in Hybrid form)
Special Qualities: Low-light vision; Scent; Panther Empathy; Damage Reduction 10/Silver (Hybrid/Animal form only) [/Sblock]
Basics on Character
Race: Human (Natural Werepanther)
Class: Fast-3
Occupation: Adventurer
Wealth: 20
Action Points: 6 (or 17)
Talents: Evasion; Uncanny Dodge 1
Bonus Feats: Simple Weapons Prof; Personal Firearms Prof
Feats: Defense Martial Arts; Weapon Focus Natural Weapons; & 2 more undecided
Skills Points: 42 & Occupation Skills (Disable Device & Spot)
Str: 13 [5pt]
Dex: 17 [13pt]
Con: 12 [4pt] (but 16 for HP calculation)
Int: 14 [6pt]
Wis: 14 [6pt]
Cha: 10 [2pt]