Looking for some character advice

It savest way is to consult your DM.
But I would let you pick it with your fist level of sorcerer. And I think that this are the rules as written.
 

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On review, I don't see how this class combination is possible.

Paladin(2) BAB +2
Sorceror(4) BAB +2
Spellsword(1) BAB +0
--------------------------------
TOTAL LEVEL 7 / TOTAL BAB +4
--------------------------------
Spellsword is a full BAB class.
Maximum class skill rank(lvl7): lvl +3 = 10
Maximum cross class skill rank(lvl7): (lvl +3)/2 = 5

Knowledge (the planes) is a cross class skill for sorceror, paladin and spellsword.

Knowledge Devotion.
 

Knowledge (the planes) is a cross class skill for sorceror, paladin and spellsword.
Sacred Exorcist: requires Knowledge (the planes) 10 Ranks

However, seeing as Knowledge (the planes) is also a cross class skill for Abjurant Champion, you will have to wait until level 17 before you have enough ranks to consider entering Sacred Exorcist.

Well, you can always find variant classes to suit your needs. :)
http://www.crystalkeep.com/d20/rules/DnD3.5Index-Classes-Base.pdf
On p. 83 in there, it has a Paladin variant, Hunter of Fiends, originally from dragon magazine #349. Basically, it's a Paladin more dedicated to fighting evil outsiders. You lose Smite Evil and Knowledge (nobility) and gain Favored Enemy (evil outsiders), with a bonus equal to half your paladin level, the Track feat, and the all important Knowledge (the planes) as a class skill. :)

EDIT: Oh, and Survival. Track wouldn't be very useful without it.
 

Spellsword is a full BAB class.

Ah, good to know. The listing in Tome and Blood doesn't reflect this. Browsing around i found Spellsword: Prestige Class which shows shows the full BAB progression.

I assume the PrC was updated somewhere along the line.


Knowledge Devotion.

KNOWLEDGE DEVOTION [DOMAIN]
You can use your knowledge to exploit your foes’ weaknesses
and overcome their strengths.
Prerequisite: Knowledge (any) 5 ranks.
Benefi t: Upon selecting this feat, you immediately add
one Knowledge skill of your choice to your list of class skills.
Thereafter, you treat that skill as a class skill, regardless
of which class you are advancing in. Whenever you fight
a creature, you can make a Knowledge check based on
its type, as described on page 78 of the Player’s Handbook,
provided that you have at least one rank in the appropriate
Knowledge skill.
You then receive an insight bonus on attack rolls and
damage rolls against that creature type for the remainder
of the combat. The amount of the bonus depends on your
Knowledge check result, as given on the following table.
Check Bonus
Result Granted
15 or below +1
16–25 +2
26–30 +3
31–35 +4
36 or higher +5
You can make only one Knowledge check per creature
type per combat. If you fi ght creatures of multiple types
during the same combat, you can make one Knowledge
check per type, thereby possibly gaining different bonuses
against different opponents.
Example: Alhandra faces a black dragon, a vampire, and a
beholder. She has the Knowledge Devotion feat and ranks
in both Knowledge (arcana) and Knowledge (religion).
At the beginning of the battle, she makes checks to gain
bonuses against the dragon and the vampire, but since
she possess no ranks in Knowledge (dungeoneering),
she has no chance to gain a bonus against the beholder
(an aberration).
Alhandra’s Knowledge (arcana) check grants her a +3
insight bonus on attack rolls and damage rolls against the
black dragon. Later, a half-dragon enters the fray. Alhandra
cannot make another check since she has already checked
for the dragon type this combat, but she can apply the +3
insight bonus to her attack rolls and damage rolls against
the half-dragon as well.
This benefit is an extraordinary ability

- Complete Champion pg 60

Yeah, that's pretty awesome. Build makes sense now. Wasn't trying to be nitpicky, I just couldn't create a PC base on the information I had at hand.

Thanks a lot.

Cheers,

-John
 

Well, you can always find variant classes to suit your needs. :)
http://www.crystalkeep.com/d20/rules/DnD3.5Index-Classes-Base.pdf
On p. 83 in there, it has a Paladin variant, Hunter of Fiends, originally from dragon magazine #349. Basically, it's a Paladin more dedicated to fighting evil outsiders. You lose Smite Evil and Knowledge (nobility) and gain Favored Enemy (evil outsiders), with a bonus equal to half your paladin level, the Track feat, and the all important Knowledge (the planes) as a class skill. :)

EDIT: Oh, and Survival. Track wouldn't be very useful without it.


Arrgh! More reading!

Seriously though, thanks very much, that's a handy resource.
 



Another possibility:

Warlock 6/Cleric 3 then next level go with Eldritch Disciple (Complete Mage)

Take Fey Heritige Feats (From Complete Mage) (If good aligned, if evil go with fiendish heritage feats).

Or Warlock 5/ Enlightened Spirit 4

Should meet the concepts fairly easily, IMO.
 

So, as a rough outline, you'd be looking at something like:

Fighter2/Bard3/(Battle)Sorceror15

as a viable take on this build?

Cheers.

Yep- that's definitely one way to go.

The original inspiration for this PC included the concept that this guy was a bit of a moron (low mental stats except Cha, his casting stat), and was physically powerful and a leader of men...largely because of his Charisma and possibly his familial ties. To that end, the original version of the PC was to include Marshal instead of/in addition to Ftr levels. You lose the Feats & some HP, but you still get the WPS and Armor proficiencies, and you gain the various auras...including the Cha-boosting one. (Yes, it does affect the Marshal, but it only applies to Cha checks and Cha skill checks.)

IOW, the original would have been something like Fighter2/Marsh3/(Battle)Sorceror15 or Marsh4/(Battle)Sorceror16, but neither Marshal nor BattleSorc were permitted classes in that campaign.

For the record, I'd give a good look at the Spellsword as well. It gives you yet another way to use your spell energy in combat. However, you can also use Feats like Arcane Strike.

DRACONIC HERITAGE
You have greater connection with your distant draconic bloodline.
Prerequisite: Sorcerer level 1st.


Does this mean i can only take it at creation, or only when I take my first level of Sorcerer?

It means only when you take your first level of Sorcerer.

The Draconic Heritage line has the most number of feats, but the other ones have some nifty abilities as well. Any of them, however, fit into that whole "coming into awareness" of your abilities thing, gaining more and more power as your true nature becomes revealed over time.

In addition, if you go the Infernal Heritage route, you have another wrinkle to try out.

Instead of the Ftr, Marsh or Bard, you multiclass with Warlock. You have a Cha synergy, a ranged attack that never runs out, and taking the Infernal Shout Heritage Feat has the benefit of being a sonic attack- and not a lot of critters are resistant to sonics. And, of course, the Infernal Sorcerer dovetails nicely with the Warlock class fluff and how your PC is to be revealed over time...AS THE DAUGHTER OF EEEEEEEEEEEEVIL!

Which, of course, doesn't mean she has to be evil herself- consider Hellboy and Lucy, Daughter of the Devil.

http://en.wikipedia.org/wiki/Hellboy
http://en.wikipedia.org/wiki/Lucy,_the_Daughter_of_the_Devil
 
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So, as a rough outline, you'd be looking at something like:

Fighter2/Bard3/(Battle)Sorceror15

as a viable take on this build?

Cheers.

Mechancially poor. You loose 4 caster levels from the Sorcerer in exchange for 2 feats, some HP, and a few skills. Your IC and Bardic Knowledge aren't much at level 20.

If you want to heal, just cross-class one rank in UMD, buy a Circlet of Persuasion, and rely on your natural charisma score to activate wands.


Or be a Paladin/Sorcerer (battle?) etc and Lay on Hands/UMD heals.
 

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