It is indeed super easy, and generally well-written with distinctive artwork.Thank you everyone for the suggestions. Tiny Dungeon 2e seems to be the winner. Lots of genres to choose from, seems super easy.
Wait, what??Howard then printed a spiteful little "game" called Fistful of Turkeys that parodied SJG stylings (particularly One-Page Bulge) and was marked as being from a faux company called Some Turkey Games.
Oh yeah, the "separation" was still pretty fresh at that point. Thompson was clearly unhappy about everything from losing Ogre/GEV (two of his best sellers, and which he attempted to imitate with Helltank/Helltank Destroyer) to Space Gamer taking off bigtime after it was under Jackson's control (leading to the short-lived Interplay trying to compete after the original sale of SG was because Metagaming didn't want to waste resources on magazines). Post-1980 was not a great period for Metagaming in general, while SJG was a rising star throughout the decade.Wait, what??
I bought and played that. No idea it was a Thompson spite piece!
There's probably more to it than what's publicly known, but it's hard to guess at the details. Howard Thompson is still something of a mysterious figure in gaming circles and there were all sorts of rumors about why he shut down Metagaming so suddenly and has held on to the rights so tightly for as long as he did. There was also some apparent bad blood between him and Steve when SJG was starting up, which led to legal proceedings where Steve wound up with Ogre/GEV/One-Page Bulge. Howard then printed a spiteful little "game" called Fistful of Turkeys that parodied SJG stylings (particularly One-Page Bulge) and was marked as being from a faux company called Some Turkey Games. He also started up a new Metagaming house organ digest mag called Interplay, and this not long after selling The Space Gamer to SJG because Metagaming didn't want to expend time and effort on producing a magazine any more. Interplay felt very much like another spite play aimed at Steve, who'd turned TSG from a modestly popular mag under Metagaming into one of the top ten (and arguably to four or five) mags of its era.
If nothing else, Metagaming was a historically important company for creating the microgame format, which was quite the craze well into the 80s and has seen fitful revivals ever since. The original Cheapass Games stuff might be the ultimate expression of the "clever rules, cheap components" philosophy, but Howard Thompson started it way back when. And then he packed up his toys and more-or-less vanished, leaving most of the company's work in perpetual licensing limbo. There are probably some former Metagaming staff and freelance designers that could tell us more (Steve being the most obvious) but none of them have come forward yet, and a few (eg Lynn Willis, designer of Godsfire, Olympica and Holy War as well as a bunch of GDW, WEG and Chaosium stuff) have passed away at this point.
SJG's really the only company that's bothered to put real effort into reviving those old games, and even then it's only been the ones Steve authored himself. Other creators (or their estates, for deceased ones) could presumably use the same legal process Steve did to recover TFT/Melee/Wizard/etc. but none have been inclined to do so. Avalon Hill did get the rights to Stellar Conquest and Hitler's War before they collapsed themselves - which is kind of ironic, given that Howard wrote Stellar Conquest and started Metagaming to publish it after having it be rejected by AH in the first place.
Yes, TSR launched it's "MiniGames" to directly compete with Metagaming's "MicroGames." I was there at both companies at those times! (designer: Fury of the Norsemen; Remember the Alamo)I can’t tell you how many Metagaming products I own. And I also have some of the microgames from companies that followed their lead, like TSR, Task Force & Cheapass.
I was very intrigued to learn about these copyright laws today. I suppose I could follow SJ's lead and seek to reclaim rights to "Fury of the Norsemen," and it might not even cost as much now that a path has been established. But I don't wanna bother! That game would require a complete redesign and still not be terribly interesting. What can I say, I was 21 then.There's probably more to it than what's publicly known, but it's hard to guess at the details. Howard Thompson is still something of a mysterious figure in gaming circles and there were all sorts of rumors about why he shut down Metagaming so suddenly and has held on to the rights so tightly for as long as he did. There was also some apparent bad blood between him and Steve when SJG was starting up, which led to legal proceedings where Steve wound up with Ogre/GEV/One-Page Bulge. Howard then printed a spiteful little "game" called Fistful of Turkeys that parodied SJG stylings (particularly One-Page Bulge) and was marked as being from a faux company called Some Turkey Games. He also started up a new Metagaming house organ digest mag called Interplay, and this not long after selling The Space Gamer to SJG because Metagaming didn't want to expend time and effort on producing a magazine any more. Interplay felt very much like another spite play aimed at Steve, who'd turned TSG from a modestly popular mag under Metagaming into one of the top ten (and arguably to four or five) mags of its era.
If nothing else, Metagaming was a historically important company for creating the microgame format, which was quite the craze well into the 80s and has seen fitful revivals ever since. The original Cheapass Games stuff might be the ultimate expression of the "clever rules, cheap components" philosophy, but Howard Thompson started it way back when. And then he packed up his toys and more-or-less vanished, leaving most of the company's work in perpetual licensing limbo. There are probably some former Metagaming staff and freelance designers that could tell us more (Steve being the most obvious) but none of them have come forward yet, and a few (eg Lynn Willis, designer of Godsfire, Olympica and Holy War as well as a bunch of GDW, WEG and Chaosium stuff) have passed away at this point.
SJG's really the only company that's bothered to put real effort into reviving those old games, and even then it's only been the ones Steve authored himself. Other creators (or their estates, for deceased ones) could presumably use the same legal process Steve did to recover TFT/Melee/Wizard/etc. but none have been inclined to do so. Avalon Hill did get the rights to Stellar Conquest and Hitler's War before they collapsed themselves - which is kind of ironic, given that Howard wrote Stellar Conquest and started Metagaming to publish it after having it be rejected by AH in the first place.
I had Fury, but not Alamo.Yes, TSR launched it's "MiniGames" to directly compete with Metagaming's "MicroGames." I was there at both companies at those times! (designer: Fury of the Norsemen; Remember the Alamo)
Ah, I wouldn't be too hard on Fury, of the various microhistories that was one of my favorites. Easy to learn/teach, gameplay was fine with decent replay value, and the bits of chrome in the rules really helped sell an already-appealing theme. I know my old high school friends got a kick out of pillaging the monastery and stealing all the cows they could get their greedy mitts on. A modern version would need a component quality upgrade (maybe ditch the delightfully cheesy but historically inaccurate cover art?) and maybe a balance pass - but like you said, might be a hard sell in today's market, so perhaps not worth the effort of a legal action. TFT was a big enough deal to be worth it, a single microgame probably is not.I was very intrigued to learn about these copyright laws today. I suppose I could follow SJ's lead and seek to reclaim rights to "Fury of the Norsemen," and it might not even cost as much now that a path has been established. But I don't wanna bother! That game would require a complete redesign and still not be terribly interesting. What can I say, I was 21 then.
Fascinating. That's more insight into the man than I ever had before. For all that the sudden closure and subsequent deathgrip on the games annoy me (and he still owes me a few issues of Interplay!), he did publish a lot of the games that I first bought for myself, all of which hold serious nostalgia value for me. Well, maybe not Starleader Assault.Last I saw of ol' Howard was in the Austin newspaper decades ago -- he was living in Georgetown or Round Rock to the north of the city -- and was pictured and named in an article about a local atheist group he was active in. Nothing to do with games! He always was a dogmatic atheist. I recognized him at once despite the baldness. I believe he also returned to work at a state agency post-Metagaming, as he had done before he started the company. And presumably retired in due course. (He always bad-mouthed state workers at Metagaming but that didn't stop him from going back to stable employment.) His marriage busted up shortly after Metagaming folded, or even during its folding. Whether or not he's alive today (April 2025), I couldn't say.