Looking to make Egypt-like fantasy world

There's also that documentary that involves the priest turned mummy Imhotep, flesheating beetles (scarabs?), some spiffy mummy sequences and a hot librarian. The sequel had a huge army of jackal headed demons lead by a people's champion named Mathayus, who ended up in a Triple Threat Match against Imhotep and some American named Rick O'Connell.

Seriously tho, I'd have to agree with those who've recommended Necropolis. Also of use might be the Ravenloft supplement 'Darklords' which had 2 Egyptian-ish domains, lorded over by Tiyet and Ankhetop. For some fun, you could also snag the Guide to Ancient Dead tho the Ravenloft CS pretty much updated it.
 
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MulhorandSage said:
That's correct, though the "Neo-Hittites" lingered in a few northern Syrian city-states and in Cilicia and preserved Hittite culture until they were wiped out by the Assyrian juggernaut four centuries or so later.
They preserved the Hittite name, at least. Exactly how "Hittite" they were seems to be a point of some considerable debate.
 

DWARF said:
I'm beginning to wrap up a current campaign of mine and are looking forward to a new one.

To that end, I've decided to switch settings... and to a small extent games. I'm now thinking of doing an Arcana Unearthed game run in a fantasy ancient-egypt world. Now, what kind of resources are out there either on the actual egypt, or some fantasy version of it.

I currently own Legends and Lore, so have their take on the Egyptian pantheon, but what else is there?

Thanks

I got a lot of excellent info in this thread a while back :

http://www.enworld.org/forums/showthread.php?t=61343

I'm still in the "checking these all out" process so I can't really recommend one over the other yet but I can say that these all sound really good and supplement them by reading at least one book on the actual history of egypt. And watch the Mummy. And watch the Discovery Channel. For inspirtation and history if nothing else. :)
 


While I do want to have an egyptian setting, I doubt I'll have many or in fact any adventures within pyramids or tombs. It's the burial ground to their very kings. To put it in perspective, though a bit of a crass one, it'd be like having modern day adventurer's hunt down the Romanov's in a russian forest, or raiding Pricess Di's tomb... not really "cool" or "fun" idea in my opinion.

As for the Khopesh sword, I'll be running this under Monte's "Arcana Unearthed" so they already have the Khopesh in there, which is treated just as a Bastard sword, but the Sebecci (a race of semi-humans with Jackal heads, like the god Anubis) get it as a racial weapon (or at least they will in my game...)
 


No, I mean it more in the sense that a game where you go into an ancient tomb to retrieve a great relic to fight some great evil is more adventur-some than raiding the resting place of your grandfather...

I do mean to have a few of the characters be in the nobility, one of them even a prince or heir to a noble house, maybe a bit of the spin Dune had early on, but don't have the house completely destroyed, etc.

Ancient mummies in a medieval game are one thing, but digging up the 4-year dead corpses of the old pharaoh (one in the party's grandfather) and his entourage aren't really in my plans as fun. In a game I run, tomb-raiding like that is used VERY sparsely as I take respect for the dead very seriously; dissecting real human cadavers can do that to you...
 

So what, you'd prefer they raid some innocent village or maybe start a wide scale war? Or maybe just find some other tomb to rob that not related to anyone they know?
 

Well, there's supply lines to make sure keep guarded, and if the guards and caravans disappear, someone has to find out what happened. Towns may need defending from monsters or invaders. Political intrigue and infighting between houses, temples and guilds can form conflict. Sadistic villians poisoning water supplies and ruining crop yeilds. Evil cults undermining the dynasty; corrupt officials stealing from the coffers. Wars may occur between pseudo-egypt and other country's. Heir's may be kidnapped for ransom like "give us the city of Anoxomes or we kill the princess, signed Babylonia"; slave revolts may occur due to bad treatment or starvation and you have to keep your eye on your death-bed plans, you don't want to have a smaller tomb than your father's...

There's a heckuva lot to do in an egyptian setting other than "raid the pyramid"...
 
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At last the gag is off--well, loosened a bit--and I can talk about this.

I'm currently one of three primary writers on an upcoming Egyptian-style D20 campaign setting. The developer and chief writer on this project is C. A. Suleiman, experienced Egypt-o-phile, developer for White Wolf's Mummy: The Resurrection line, and author of the Cairo by Night book for Vampire: The Masquerade.

The setting is being published by one of the major D20 companies; I've been told I can't say which one, but you all know them. :)

Heavy research and substantial brainstorming has gone into this project. It is a full-sized, complete setting, capable of supporting multiple campaigns in the Egyptian milieu.

More when I'm allowed to talk about it. :)
 

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