Hussar
Legend
So you keep saying. Is it so hard to accept that there are people who have had a different gaming experience with the 3e editions than you? Or is it hard to believe that there were adventuring parties that used coordinated teamwork before 4e?
Quite frankly, I can't really see why it's so important to you that dannyalcatraz's experiences must be wrong or there's some deficiency in his campaign that doesn't make it 3e D&D.
Y'know, I had pretty much this exact same conversation with Psion in another thread. It turned out that the difference in our experience was due to using different monsters. He used a lot of classed humanoids and I tended to use a lot of critters. We came to a better understanding and it worked out fine.
OTOH, dannyalcatraz simply insists that there is no problem. That you can go into encounters running on fumes and reasonably expect to win. That you can "win the encounter before initiative is rolled".
Which is nonsense. The simple math fact is that max damage on creatures is about 10xCR. Since most PC's have significantly less than 10xLevel in hit points, you should be smoking PC's fairly often if they aren't backed up by significant healing.
I questioned how he got the results that he claims. The response I got was, "My players are playing smart." Which of course, tells me pretty much nothing. So, I ask for specifics. Again, nothing.
So, yes, it is hard to understand how people can have completely opposite experiences than me. I look at the math, I look at my experiences and the experiences of a fairly large number of DM's here at EnWorld, most of which say that 3e combat was extremely lethal. When people claim that all you have to do is "play smarter" to come up with radically different results, I am going to question it.