Looting the looters (my group stay out!)

Considering these are ghouls that we're talking about, I just noticed something from that article that I should have mentioned...

A tin, labled "Chocolate Covered Rot Grubs". Candies inside are dead, harmless, and surprisingly crunchy.



A few other things I thought of before I turn off my computer...

- In the middle of the road is a HUGE bundle of light blue/grey pelts. Yeti pelts. A whole lot of Yeti Pelts. Except that there is one pelt that is not actually part of the bundle, but has been thrown over the top of it. If the bundle is rolled aside, it will reveal a male, half-elvin, ghoul (slightly crushed) attached to it, probably still alive and probably rather mad. ((Basicly, the ghoul was lugging this bundle of pelts along for some reason and somebody (who apparently didn't like him) added one more to his load, causing him to be crushed.))

- A painting, masterwork. Depicting the party, as ghouls. The title of the piece is "...Someday" ((Yeah, I know... A little trite, but think of the fun they could have smashing it.)) Actually, you might want to make this a big ol' fresco on a wall somewhere... Just make sure it's a load bearing wall. :)
 
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Tough competition.

The first thing I thought was to have a "complete" set of sentient-being skulls, each with the requisite four tentacle holes, some of which are ENORMOUS (holes, as well as skulls).
Let the party think that there are Giant Illithids out there, especially if there are hazy references to a "huge mind flayer army". They'll discuss that for hours.

Elegant, beautifully carved goblets and flagons, created from elf-bone. Communication/divination would reveal that they had been created while the donor was alive, and he/she had not died until after the item had been completed. Probably at the exact moment it was completed.
 

A Psionic instrument. Made of fine crystals, played by concentrating psionic power. Meant to be played by a large ensemble of Illithids (like a Gamelan).
Perhaps, plays itself when particularly strong emotions are present (including greed).
 

Some "artwork" which was originally created by the Trillith (remember his predispositions?), sold at a high price to illithid collectors in the underdark and eventually found its way into the ghoulish city.
 

"Ok, you've broken the spine of the White Kingdom, defeated the Ghoulish army, destroyed the King, and advanced in one session to 27th level."

"Great! What loot do we find?"

"Let me see.... Thirty-five copper pieces and a rusty dagger."

"What????"

"Well, they must have already spent all their money. Those fifty gold piece material components for Create Undead really start to add up after the first few tens of thousands of ghouls."

;)
 

Bloodsparrow said:
Some of my favorites from each category, these might be good for the memento vivi (What a great phrase!) that Len was talking about.
Cool, that's just the sort of stuff I had in mind.
 

First, a few items I'd throw into the mix. Any powerful magical item would have been used against them by the main characters, and since the players have already fought the Big Bad, let's rule all that stuff out. That leaves the trinkets and the things that would have been useless against the PCs. Such as:

> A Cloud Keel (A&EG?) for building an airship. Useless in the Underdark, so they never bothered building the ship itself, but the PCs could probably do something with it. Heck, Dylrath could use it as a giant Outgrabe if need be. The beauty of this is that it's just a large, curved piece of magical wood. Without any context, it'll be difficult to figure out what it does, and they won't have enough Legend Lores to figure out everything on day one.

> Several magical cloaks that glamer the wearer to look like a peasant (see also the "Cloak of the Servant" and spell Servant's Guise off the WotC website). Cheap, but useful; the ghouls have used these to sneak into places like Akin's Throat and Mrid without being noticed.

> A bunch of Talent Conversion items (Mind's Eye), which allows a psion to spend a talent (cantrip) to cast one he doesn't know. Such as a magical coin that when flipped casts inkling. These items are great for psionic characters, utterly useless for anyone else, and too cheap to be worth much as treasure.


And now the RBDM part:

IMC, I once created a magical merchant guild which had expanded to interplanar levels. Besides having the best magical artisans and diviners in existence, they also had a crack team of lawyers and accountants. Basically, cross Wal-Mart, FedEx, AT&T, Lloyd's of London, H&R Block, and a Ferrari dealership and you'd get something approaching them. Alignmentwise they were pretty much LN.
Throwing them into the campaign was pretty fun, and it allowed me to see this situation from the other side. After all, the classic fantasy method of "steal anything that isn't nailed down" is a bit antiquated.

There's a ton of treasure in the ghoul city. BUT, much of it belonged to someone, before it was taken by the ghouls. How long before the inhabitants of Mrid who escaped start demanding their treasures back? Or all the other races displaced by the ghouls, or the races (like the deep gnomes) who had to go to extraordinary lengths to save themselves? Don't they deserve to get their share?
And then there are the less legitimate claimants. While the party would need months to catalog all of the valuables, every high-level priest or arcane caster in the world is going to look at the White Kingdom, and see a chance for some high-end looting. Ioun, for example, probably knows the party succeeded as soon as they did, and he'd have a BIG motivation to send some "fundraisers" down to the Underdark. I wouldn't put it above some of the churches in the world to do the same; after all, if their gods tell them "the White Kingdom has fallen!" they'll be really quick to see the practical side. The Church of Aeos, for example, is probably short on resources after its extended war against the Necromancers... if they send Sendings to Malachite and Mara demanding a tithe, what happens?
At the lower extreme, the other inhabitants of the Underdark may do the same. A few of the more adventurous have probably been following the party most of the way. There are probably also a bunch of outsiders who would like to do the same, although planar travel might still be difficult.
So, I'd expect the remains of the White Kingdom to be crawling with treasure seekers within a day at most. Are the players actually going to try forcing off a mob of people who might actually be MORE entitled to the treasures than the PCs themselves are? "Finders keepers" isn't exactly a Lawful sentiment, to begin with. If the PCs find some expensive artwork and a duergar shows up yelling "hey, that's mine!" and he's telling the truth, what'll they do?

As for the law side of this:
> To become a ghoul, you must die permanently (i.e., not resurrected). In most cases, the transformation to ghoul after this point is not intended, and is therefore irrelevant. Contracts are not usually written with the possibility of undeath in mind.
> Therefore, your worldly belongings would have passed in ownership to your next of kin; if no kin were available, your belongings would be held for public auction to cover any debts, and the remainder would pass to the city.
> Ergo, the ghouls only "owned" what they made or harvested for themselves after death. Having no post-death descendants, this property falls to their conquerors. It won't be much, though. A thirst for blood and big claws tend to keep you from being too artistic.
> Items owned by a ghoul before death, however, are considered stolen property, as are any acquired by the ghoul army as it expanded, unless the person CHOSE to be a ghoul, in which case owndership would remain with them.
> The Defenders of Daybreak, then, are simply acting as salvage agents after the fact, which entitles them to compensation of 10% of the market value, no more, in a form of compensation acceptable to the items' original owners. Typically, this compensation is liquid (cash, gems).

After all, if someone robs your house and the police catch the robber, the cops don't get to keep your stuff.
 

[HIJACK]
Spatzimaus makes some good points, but his logic seems to make a fairly common mistake; i.e. modern economics and legalities do not necessarily apply to a fantasy campaign. in the standard mediveal society (which most campaign seem to default to) acqusition by conquering is perfectly acceptable.

you also forget that the DoD are not the "police". they are not "hired" to do this job by any government or any of the "survivors".

now, if those people who'd had their possesions stolen had hired the DoD to retrieve them, then i'd agree with your statements. as it is, there really shouldn't be a legal issue here. maybe one of "goodness", but that's another issue.

~NegZ
[/HIJACK]
 
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If you want treasure that can’t be taken, what about a building that is treasure?

While searching Glub Glub (the kuo-toa city), the PC’s notice that one of the buildings in the city has markedly different architecture than the rest of the structures. Perhaps it’s currently the king’s throne room (btw, don’t forget to make the throne a nice piece o’ treasure!). Maybe it’s a chapel. Maybe it’s where the ghouls raised the dead. Whatever

While the shape of the building is quite different, the materials used seem to be quite similar to the other buildings. Maybe there’s some sort of goop or underdark plaster or something that’s used on and in all the buildings. However, while searching inside, whoever gets the highest search check notices something odd in a crack in the wall.

After chipping away the surfacing material (maybe it’s made of ground up bones?), they uncover a ancient building crafted by an intelligent race. Maybe it’s a dwarven temple. Maybe a drow mausoleum. Maybe an illithid brain recharging room. Either way, the whole structure is made of gold, crystal, silver, platinum, etcetera with jewels and precious metals encrusted in the walls. Could be worth serious bank.

The kuo-toa had no interest in such fancy architecture, and when they founded Glub Glub, they just covered it right over to look like everything else.
 

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