Spatzimaus
First Post
Negative Zero said:Spatzimaus makes some good point, but his logic seems to make a fairly common mistake; i.e. modern economics and legalities do not necessarily apply to a fantasy campaign. in the standard mediveal society (which most campaign seem to default to) acqusition by conquering is perfectly acceptable.
And your logic makes an even more common mistake: assuming that D&D has any connection to mideival Europe beyond the technology level. Remember, in D&D you have:
1> Raise Dead, Speak With Dead, and the ability to travel physically to whatever afterlife someone is sent to
2> Locate Object, Object Reading, and Legend Lore
3> Creatures that live for over 1000 years, not counting undeath
4> Stable societies that survive for several thousand years
5> Many different planes, each with its own societies, morals, and laws, many of which are inherently aligned to a specific set of values.
6> and, the ability to directly ask questions of an omniscient deity.
Put these together, and you have an environment where it's easily possible to determine an item's true owner. And, it's practically guaranteed that not every society would agree with whatever morals your players have, either in general or in specific cases.
For example, Lawful creatures like the Rock Em Sock Em Modrons probably think more like "every object has its proper place in the universe, so anyone who resists returning the object to its original place is anathema". Maybe that's why the Marching Marching Modrons are on the move. (Sorry, but every time I see the Modrons I think of toys). It doesn't even have to be the inherently lawful types like Modrons or Formians; the Dwarves probably have more rigid property laws than the Halflings would.
Then there are the religious types; let's say the ghouls siezed an artifact of the Church of Moradin when they took Mrid. The Dwarves weren't capable of retreiving the item while the ghouls had it, but do you think they would ever tolerate the item being sold in a pawn shop on the surface just because some adventurers were short on cash? Okay, so maybe the DoD would willingly return something of Moradin's; what if it was sacred to Mog, the Beetle God? What if it was just some family heirloom of a rich family? What if it was the sole valuable heirloom of a relatively poor family? If ANY of these are from a society where stolen items belong to their original owners, it becomes an issue.
Then, there's the question of need. Your adventurers might believe that the victors are entitled to the spoils, but the poor Dwarves who lost all their possessions and half their family running from Mrid might not agree. They want their stuff back, and just because they can't take it from you by force doesn't mean it's rightfully yours. If you're talking about individual items looted from someone trying to kill you, that's one thing, but we're talking about the products of dozens of civilizations.
Last edited: