Looting the looters (my group stay out!)


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stuff for psionic martial artists

hello,

i'm playing a monk/ psion right now, and i've got lots of ideas about psychic martial arts that you may find useful for Galthia? Since there was a rrakma that had formerly assaulted the aforementioned illithid city, perhaps they could find the psi-kung-fu stuff there:

Ministrations of Serenity: Stance of Storm and Stone.

These sandals appear to be made out of decrepit old straw, but radiate an inner silver-grey light to a psionic creature. When it is handled by a non-chaotic, non-evil psionic creature, the straw is burnt away by the resonating psionic energies and the underlying structure of crystalline-laced ferroplasmic sandals can be perceived.

With a successful Knowledge: Psionics or Knowledge: The Planes check, one realizes that it is of archaic, classical githzerai design - it is the fore-runner of prototypical psycho-active equipment like Dak'kon's protean Blade in Planescape: Torment.

It was designed for two purposes: one, it emulates the stability of stone, standing strong and resolute in the storm, and two, it emulates the alacrity of the storm, blazing over the sluggish stone. there is a third resonating effect that comes from mastering both qualities, when the opposites of stone and storm interact and become a oneness of immutable conflict and non-conflict...

Basically, in games-speak, in the hands (feet?) of a psionic user, whilst in the confines of a shifting, chaotic plane (like Limbo) it automatically stabilizes matter around the user temporarily, enough for him to find purchase to step or climb on (no need for so many Wisdom checks to stabilize Limbo), and 3 times per day, can be used to manifest a "body equilibrium" effect on the wearer, irregardless of planar conditions or location. This is the first power of "Stone".

The second ability, of Storm, translates as the ability for your footsteps and movements to create temporary "standing stones" in empty space - much like how the "Immovability" power anchors you to a point in space, but on a much shorter basis.

What practical effects does this have? This means that the wearer can -jump- and -jump- again, despite not having anything to really spring off on. This allows for some very cinematic, anime, Matrix-y, video-gamish leaps, adds +5 to the jump skill check, and allows for leaps to -break- the movement limit normally allocated in one round.

Now for the last ability: Storm and Stone. The wearer's kick attacks whiles wearing the sandals are enhanced by a barely noticable forcefield; the original designer of the sandals channeled the natural inertial armor that is the birthright of all githzerai into activating the energies of Storm and Stone.

Basically, for a total of 10 rounds per day (not necessarily consecutive rds), the wearer gains the "charged" ability to his unarmed attacks with his feet (+1d4 points of psychokinetic damage with successful strikes) and may shorten the duration of this "charged" ability by 2 rounds to manifest a "Stomp" power in the area. When the feet are "charged", targets struck by successful kick critical hits suffer the effects of the "Matter Agitation" power for the next 1d4 rounds. Activating these abilities are free actions.

i'll just leave the exact cost, worth, mechanics, and manifester levels of the effects up to you, Wako-Neko-sama, but to make your work easier, here's a brief break-down :-P

Powers needed/ mentioned: Matter Agitation, Stomp, Body Equilibrium.
Feats needed/ mentioned: Inertial Armor, Mental Leap, Improved Unarmed Strike
(or other similar racial/ class features)

Hope this helps! i've got a pair of gloves in the works for martial artists as well, maybe i'll make something for Stone Bear too.

yours,
shao
 

Here's a creepy thought I had for something that could have been taken/looted from a kuo-toa city: a realistic, full-head "lobster mask" and a pair of lobster-claw "gloves" that cover the wearer's hands and forearms. These needn't be magical, or perhaps they have some illusion-based magic making them seem more realistic when worn, possibly seamlessly merging with the wearer's skin.

The mask and gloves are sized to be worn by a human woman, so that when worn (while wearing nothing else) she would look like Blipdoolpoolp, the kuo-toa sea goddess. This would be a rather treasured set of items for a male kuo-toa with a female human slave and a perverted desire to pretend that he was Blipdoolpoolp's consort...

Johnathan
 

A ball of darkness. Consistancy of jelly. Hand sized. Good for stress relief.

A 2 ton nugget of the rare purple metal Izumbian. Only found in the depths of the Plane of Fire. Nearly as strong as adamantine, it's only known downside is finding a fire hot enough to melt it.
 

Don't forget the statues of Saint Velendo (they are everywhere)

Thinking about undead I'd doubt there would be much in the way of "personal" buildings. When you don't sleep, a house is not as needed and therefore a lot of the personal stuff buy to decorate our homes would not be present.

I'd think the most pressing need in an undead society would be the preservation on fresh flesh. Lots of minor magic dealing with this theme: cold boxes, illusionary makeup, and clothes. Actually I would expect a lot of looted clothes after the undead became self-aware. Before that they would have plundered any tradable goods that they could barter for military might and then bartered it away.
 

Earring of Panophlis

This earring appears to be made of silver, with a single small vibrant blue sapphire inset. A small needle allows attachment to the ear. When the earring is attached, the sapphire begins to turn violet, and then red, over the course of one hour. The Earring of Panophlis uses its wearer's blood to charge the item, and only once it is fully charged does its magic operate. For as long as the earring is worn, the wearer enjoys DR 2/- and SR 5. However, the earring also drains 3 hit points from the user, which remain gone until the earring is removed and the wearer rests for eight hours - no amount of healing can restore these hit points while the earring is worn. When the earring is removed (and it may be removed at any time), the earring loses all of its power, returning to its blue color, and must be charged again before it is used.

The earring radiates moderate transmutation and moderate necromancy magic on inspection with Detect Magic.


Friendship Painting

This painting initially is of a long table covered in food - a veritable feast. The painting, which radiates strong conjuration and moderate divination magic, has three functions.

First, the painting can be used to detect the status of anyone who primes the painting. A single drop of blood needs to be smeared on the painting, which promptly fades away. A life-like picture of the primer appears sitting at the table. This pictures shifts to show any physical injuries the primer may have obtained - cuts, broken bones, starvation, and even death. The painting may be primed by up to nine people, after which the painting may no longer be primed unless someone is removed. An application of Nolzur's Marvelous Pigments can remove the images of up to three people, as can a Limited Wish, Wish, or Miracle.

Second, the painting can be used to cast Heroes' Feast, as a Cleric of 20th level, once per day.

Finally, the painting can be used to evoke an effect similar to that of a Bracelet of Friends. Any person who appears at the table may be called to the location of the painting, along with her gear. Unwilling characters are allowed a Will Save (DC 25). This removes the person's image from the painting, as well as destroying her slot at the table. This reduces the number of people that may prime the painting by one. After this ability is used nine times, the painting is rendered useless, losing all magical abilities.

Ritual of Unlife

This powerful codex is written in a strange dead language, and must be translated before it can be used. The Ritual of Unlife documents the time before the known races of the world - some say even before the dragons came to this world. Before the energy of the Positive ruled the world, there was the Negative (note, insert worms here). This book documents the time right before the existence of the known races came into being, along with a single powerful ritual.

The ritual must be performed by a Bard, a Wizard (or Sorcerer), and a Cleric (or Druid). Each caster must expend a 9th level spell slot, or 6th in the case of the Bard. Even with such strong magical energies, each caster takes 4 points of temporary Wisdom damage after the ritual is complete (see below) which may only be restored by bed rest. The ritual takes about twelve hours to perform (see below). The ritual has a radius of effect of 100 feet, centered on the casters. The effect may be doubled in radius for each additional 9th level spell slot expended by the wizard or cleric.

This ritual may have one of two different effects, chosen at the start of casting.

Death - Any living creature within the radius of the ritual, aside from the casters, must make a Fort Save (DC 23) or be transformed into a zombie of the appropriate size (or have a zombie template added, if using that). This has no effect on Undead, Constructs, or any other non-living creature. Casting the ritual in this form counts as having the [Evil] descriptor. This ritual must be performed starting at dawn and ending at dusk.

Unlife - Any undead creature within the radius of the ritual, aside from the casters, must make a Fort Save (DC 23) or be transformed into a living, breathing being. The creature is returned to the form it held before it's perversion to undeath. Casting the ritual in this form counts as having the [Good] descriptor. This ritual must be performed starting at dusk and ending at dawn.

Regardless of what form of the ritual is cast, it may only be cast once per month. Additionally, the heavy mental strain induced on the casters causes them to take 4 points of temporary Wisdom damage, as described above.
 
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LightPhoenix,
I love the mental image for that painting - big kudos. I think it'd be great if the Defenders had that. It also would be a great device for an episodic game.
john
p.s. Yoink.
 

That painting idea is brilliant. Cool concept!

I'm now taking these and assembling the ones I'll be using. Then, when that's done, I tackle the contract. I'll post a .doc file of the loot I end up using. :)
 

DanMcS said:
Hah, that's excellent. They should find it in the main keep, with a completely insane but otherwise physically healthy drow or something chained to it. He's surrounded by plates and silverware, but there's not a scratch on him. It should slowly dawn on them what's going on here. I love it.

Regarding the dinner table of regeneration, I've unfortunately already done something similar years ago; a vengeful lich had a ring of regeneration sovereign glued to an elf's hand, then proceeded to dissect him for the purpose of a teaching aid. Again, and again, and again, and again, and again. the elf was quite insane by the time he was rescued.

So, great idea, but too close!
 

How about a ghoulish modron? The Ivory King sent out his best hunters to track down a modron, and they researched for several days on how to turn it ghoulish, as a taunt for the PCs. They sought to torture the PCs psychologically before they killed them, and an army of marching ghoulish modrons would be great.

That, and an amulet of protection from vegetables.
 

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