Lord of the Iron Fortress Questions ***SPOILERS***

Uller

Adventurer
Hi All,

I started running Lord of the Iron Fortress over the weekend and promptly ran into some problems. If you're one of my players (and you know who you are...) read no further.

First a little background...Most of my group is relatively new to D&D. They've been playing since 3e came out about once every 6 weeks or so(so what they learn in one session, they usually forget by the next...not a cut on them, they are quick learners and all, just a fact of human nature). Two members of the group (myself and one of my long time friends) have been playing D&D for a very long time (about 35 years of D&D experience between us) and we take turns DMing. So far, our campaigns have all centered around lower to mid level characters. They've been fun, but the newer players would often talk longly of finally reaching high level and being able to do some real damage. So I offered to run a one-shot 15th level adventure so they could get a taste for what it is like. I figured, we could use their exploits as a basis for a new campaign. Since I've very little experience with high-level gaming and _no_ experience with it in 3e, I thought it best to pick up a pre-fab adventure in the hopes that it would be better thought out than I could do. Lord of the Iron Fortress looked pretty cool (I really like the cover art!) so I picked it.

I instructed my players to each produce a 15th level character with a 28-32 point buy (depending on the background they wrote...every one ended up with at least 30 points). They could each have 200,000gp for purchasing magic items, spells, etc. Everything in the DMG is fair game, with my approval.

So 4 of the 5 players show up with their characters 'some-what' ready and we started. They had rumors of missing forgemaster souls and then they met a group of Dwarves who were trying to resurrect a murdered forge master but couldn't. They used a Vision spell and after three tries, they were able to deduce that the soul was enslaved on "The Lost Cube" in Acheron and so forth. So they headed off to Rigus to get to Acheron.

By this point, it was getting late, and being the sort of DM who thinks that a D&D session isn't complete without _some_ sort of excitement, I asked if they wanted to have one combat encounter before we called it a night. They all eagerly agreed, wanting to try out their characters. So I read the set up for the "On the Trail" encounter with the two steel beasts. I figured a straight EL 15 encounter would be no problem for them.

Here are the characters we have:
An aging human Warrior-King (Ftr14/Aristocrat2)
A human Ranger15 (Monte's version)
A half-elf Ftr6/Src1/Arcane Archer8
A celestial human Abjurer (Wiz15) (he lost his spell book in exchange for the celestial template...the result of a really good character bio).

So they spotted the one beast walking down an alley away from them. They said "we follow it." So I drew out the alley on my grid. I made it 5' wide, about 60' long with the beast near the end(where it forms a 'T' with another alley) and the party standing on the street. I said "How do you follow it?" And they placed their figures in the alley, about 40' behind the beast, everyone within _20'_ of each other (I thought "oh no...this is bad..."). The Wizard announced that he would cast Improved Invisibility and send his famillar up to the roof to follow the thing from the air. So I figured the familiar would automaticaly spot the beast on the roof, but since no one was waiting for the familliar to get into position, the Wizard would become aware of the threat just as it attacks. So the Wizard and the beast on the roof rolled init for the surprise round. No one else could react Unfortunately, the beast won...

Things wend down hill from there. The Fighter failed his fort save versus BOTH beasts' roars and died(yes...died...not just unconscious). The Ranger had _no_ weapons to get through the things' DR 20/+4 and was mauled to death. The Arcane Archer was able to damage them and wore one down to about 50 hit points while the second was stunned by a Power Word, Stun from the wizard, but when that one came to, the AA shifted his focus to that one since it was closer. After two rounds of attacks from it, he was down to -6. The Wizard finally drove them off with a chain lightning spell and a lightning bolt....

So...after one encounter (that should have been only a moderate challenge), three quarters of the party was dead or nearly dead. It was all too clear that as DM, I made the critical mistake of not reviewing each player's character before hand and making sure he was up to it.

The fighter only had an 8 Con. This was from the more experienced player. He said it was a result of the character's advanced age(he's ~50 years old). His Str and Dex are only like 10 and 11, too. I think he is trying to make a point to the newer players that D&D is not about stats (I think he is somewhat wrong on this point...if it isn't about stats, why not give everyone a 10 in every ability and move on?)...unfortunately, he is often stuck in a 2e mindset were there was little difference between a stat of 8 or a stat of 14 unless it is a pre-req for a class. But that is a difference of _45_ hitpoints in 3e...he'd definately have survived the two roars if he had those extra hps(and he'd have a better fort save, too). I suggested to him that he make the fighter more "typical" of D&D fighters(with high Str and Con) and apply the age effects table on p93 of the PHB. This would result in a fighter that may not be the strongest/toughest guy in the world, but he's still tougher than most people.

The Ranger had no better than +1 weapons. +1 Brilliant Energy Longsword for instance and +1 Frost Longbow, etc.

The Arcane Archer was fine, with a +5 Longbow and firing +4 arrows.

The Wizard seemed to lack spells that could quickly take down a big bad monster...no disintigrate, Dismissal, etc.

No one had any wands.

So, I've told everyone to "rethink" their magic items and anything else about their characters to toughen them up a bit. It is 4 weeks until our next game, so I told them this time to e-mail me their characters so I can review them to make sure they are up to the challange. Hopefully that will help. Also, we will normally have 5 characters. So I won't adjust any encounters so that should give them an easier time.

But still, my players were concerned about how tough that fight was. They seemed to think the creatures were too tough. Of course, this encounter is _easy_ compared to some they will face. The dragons...The den of steel beasts...the iron golem at the front gate...the final encounter with Imperagon and his allies...all will be far far tougher.

Is this adventure too tough for 5 15th level characters? Should I tone things down a bit? Or, if the PCs are properly equipped, should they be able to prevail?

Sorry so long...
 

log in or register to remove this ad

Not the first time I've heard strange stories about this module.

Some friends of mine played it, except the players were experienced and the DM was not. The high-level PCs used many divinations to determine the location of the Iron Fortress and then went directly to it. They saw through the iron golems at the front gate in about a millisecond. One of them stood outside and began to taunt the Lord of the Iron Forge as best he could, until finally the big baddie walked outside, got his butt kicked, and turned around to run inside and slam the doors.

Whereupon everyone burst out laughing.
 

Cunning Stunt!

Uller said:
The Wizard finally drove them off with a chain lightning spell and a lightning bolt....

Since the Steel Predators are immune to electricity, how did the Wizard do that?

As to other points, in general players seem to favor buying weapons with bonus damage instead of straight bonuses. Usually this allows you to deal more damage, but at higher levels it can be quite lethal. (Talking about the brilliant energy longsword. Pretty over kill.)

Here are a few reasons they didn't do well against an appropriate EL encounter:

1) No cleric

2) They didn't use the third dimension effectively (predators don't fly)

3) No tank

So in general, the characters were suboptimal, and the party composition was suboptimal. The fighter should have about triple the HPs at that level to be competitive. (5.5 average from roll, +5 or +6 from boosted stat, per level.)

My group fared pretty well in this adventure, and they had a strong cleric (doubled as tank / damage sponge) and efficient archers, although with not enough equipment for their level.

In general, Lord of the Iron Fortress is tough, but not overkill. The surprise dragons later gave my group serious headache with high ac's (from spells) and lots of HP, but otherwise not too bad.
 

Imperagon came out by himself?!?!? Oh man...He's pretty weak without his cohorts. I'd have had him organize _all_ his minions: The Pit Fiend, the fallen Planetar, the Fire Elemental, the three Blue Dragons, the steel beasts, the Iron Golems, the Illithid guests(and I think there is a Cloud Giant or something...can't remember at the momemt), etc, etc. and launched an organized attack on the PCs from the Fortress, from the air above them, from the ground behind them. They would have been horribly defeated (or at least forced to get the hell out of dodge).
 

Uller said:
Is this adventure too tough for 5 15th level characters? Should I tone things down a bit? Or, if the PCs are properly equipped, should they be able to prevail?

I would say that no, the adventure is not too tough for five 15th-level characters. Four properly equipped 15th-level characters should be able to complete the adventure. Your main problem (at least to me) seems to be player inexperience (a 200,000 gp limit, and the ranger has only +1 weapons?).

I have to admire the player playing the "old King". Not that many players I've DM'ed would willingly give themselves such low stats due to roleplaying and character background! But I think you did the right thing by making him take the 30pt. buy and then modify the stats based on the DMG. If he still has a problem, (damn 2nd. ed! :p) tell him that King Arthur or Conan in Conan of the Isles was supposed to be older than his character and still had a decent Strength, Dexterity, and Constitution...

You shouldn't automatically tone things down. Just play it by ear - if your players are doing bad in a battle due to inexperience with high-level characters and their abilities, then yes I might be inclined to take it easy in them. If they're just rolling badly, and their characters are equipped to handle the encounter, well that's part of the game. ;) I think that after your players got their arses kicked, they should learn from their mistakes and not make them again (although with a game every six weeks nothing is certain...).
 

Uller said:
Imperagon came out by himself?!?!? Oh man...He's pretty weak without his cohorts. I'd have had him organize _all_ his minions: The Pit Fiend, the fallen Planetar, the Fire Elemental, the three Blue Dragons, the steel beasts, the Iron Golems, the Illithid guests(and I think there is a Cloud Giant or something...can't remember at the momemt), etc, etc. and launched an organized attack on the PCs from the Fortress, from the air above them, from the ground behind them. They would have been horribly defeated (or at least forced to get the hell out of dodge).

:)

Like I said: low-level DM. Signs of two-dimensional thinking. Intelligent but not experienced.
 

Here's a little quote straight from the module with my little additions in parentheses and emphasis added in italics:

"Because of the extraordinarily deadly nature of encounters at this level, (notice it didn't say in this module, or in these encounters, but encounters at this level meaning the levels where one shot - one kill is the norm. One bad roll on a save and you're not just dead, but your body is missing and so is all your stuff!) Dungeon Masters with inexperienced or smaller groups may wish to modify some encounters to give PCs a better chance of survival."

I didn't see a cleric on the party roster. No cleric to cast those buffing spells or heal or ressurect dead party members at this level certainly means the lethality would have to be adjusted if you intend to play much. You seem to have the right idea as far as double-checking characters BEFORE they go into the next adventure. A high level ranger with only a couple of +1 weapons (yes, I did see they had other enchantments but does that help a whole lot with damage reduction?) is pure silliness. As far as an introduction to high level D&D, I think you may have made a good point. It's deadly. I'm not saying as a DM you should hand over the loot and let them fight lower-level and/or stupid critters that don't use their abilities to their fullest. I'm just saying at level 15, inexperienced players are going to need a lot of help. They haven't had the trial and error associated with even getting one character through to level 15 by themselves yet. Players need experience points too. Hope that helps.

edit: I cannot spell
 
Last edited:

Re: Cunning Stunt!

Numion said:


Since the Steel Predators are immune to electricity, how did the Wizard do that?


They are? I must have missed that. I saw the Fire and cold resistance, but not the electricity...good thing I missed it or every one but the Wizard would have been killed. Oh wait...they were all killed. ;)

As to other points, in general players seem to favor buying weapons with bonus damage instead of straight bonuses. Usually this allows you to deal more damage, but at higher levels it can be quite lethal. (Talking about the brilliant energy longsword. Pretty over kill.)


Yeah... I think the Ranger player saw it as something that is "neat". She's not someone who thinks much about numbers and stats, so where a "+4" doesn't mean much to her, "Bybasses armor" probably sounds pretty cool. I think she'll straighten that out now...



Here are a few reasons they didn't do well against an appropriate EL encounter:

1) No cleric


Right. I've pointed this out, but no one seems interested in clerics. I don't want to force the issue. I'm considering encouraging the party to "chip in" for a wand of Cure Serious Wounds for the Ranger to carry at the least. Or maybe I'll give them some magic item that can do mass heal once per day or heal 4 times per day or some such.


2) They didn't use the third dimension effectively (predators don't fly)


The wizard flew actually. No one else did, though. When the predators finally left, they actually were leaving becuase they were out of targets they could reach...


3) No tank


Well...the fighter _tried_ to be a tank...but having an 8 con...well...that dog don't hunt.


So in general, the characters were suboptimal, and the party composition was suboptimal. The fighter should have about triple the HPs at that level to be competitive. (5.5 average from roll, +5 or +6 from boosted stat, per level.)


Well, I made a suggestion to him to get that con up to at least 14. Maybe I'll also suggest that he is "holding back the hands of time" with some Con and Str boosting magic items...

Thanks!
 

yeah... i think it is just a matter of party compositiona nd characters that feel that fighting is no longrer a big part of the game- all RP.

my party (clr 16, sorc 17, rog15/ftr2, fit14) handled that encounter with ease.

The clr (every morning) enchants both weapons of the ftr and rog with Gr Magic weapon (lasts practically all day) so the DR was no problem.
the sorc is always flying around (having like 10 fly spells/day) so he spotted the one on the roof no problem.
the ftr had like 16 con (rog has 14, sorc has 14, clr has 15)-always second highest attruibute
all has impr ini (and rog has 26 dex)
clr had Mace of odo on his mace of storing- so whack the crapper out of the first one- and sat back and healed all day...
 


Pets & Sidekicks

Remove ads

Top