End of Round #2
Round #2 Recap
"Ha yer a persistant bunch I’ll give ye that, but yer ta taste more o’ me pain ‘efroe ‘m through wit ya” the dwarf angrily shouts and he witnesses half his workforce drop to the floor in bloody heaps. He takes a step back, reloads and fires once again at Gloom. Once again the dwarf aim proves true and another bolt punches through armor and the flesh beneath.
The human beside him lets out a laugh and fires again, this time at Thorn. The bolt manages to just find a seam in Thorns armor and bite into him.
Thorn really starts to question his bad-luck as his spear stabs into the ground at his foe's feet.
Gellan feels the shock of the orc's club all the way up his arm and winces for a second -- then he turns into the impact and spins around the orc, plunging a
tan'gat into its back. He pulls the weapon out with a wet sound, and flicks the blood from its blade as he stalks forward, his eyes fixed on the dwarf. He then shouts out in Dwaven,
"Do you see your death coming, rockeater?"
Zharne turns around heads for Thorn's opponent but stops right in front of the human and moves towards Gloom, this causes the rabble to make swing at Zharne who dodges it, thanks to Thorn who sees an opening and swings at the rabble at the same time. arriving at Gloom's right side the druid unleashes two barrages of flesh-eating insects at the orc and the human, that eats them alive.
A violent vomiting sound is hear from behind everyone as Minharath empties the contents of his stomach onto the floor.
"Minarath, stop staring and act!" Gloom move forward and charge the human. The human easily evade the blow.
"You're soul will go to Lauto."
The lone remaining human thug grimaces as Thorns spear repeatedly hits the ground in front of him. Gaining a bit more confidence from Thorns inability to hit him he swings out at him with him mace, but never comes close to hitting. Still he holds his ground, bolstered from the previous misses.
[sblock=Mechanics]
- Dwarf 1 reloads, moves to K12 and takes an aimed shot at Gloom, hitting AC 27, for 10 damage.
- Human 1 reloads and fires his crossbow at Thor, hitting AC 17, for 8 damage.
- Thorn: Standard Action Attack with
Sure Strike (at will).
1d20+9 (vs. AC)=10...a miss. Thorn continues to keep his combat challenge on the human in K21.
- Gellan: Standard: Attack Orc 2 with
Pressing Strike. Shift to O-20, then attack:
hits AC 18 for 7 damage. Orc 2 is killed.
Move: Walk to M-14.
- Zharne: Move Action: move J21, then J19; Standard Action: Swarming Locusts@J18-L18,J16-L16((targeting them clockwise(
Hit ref 19 and 8, that kills the human and the orc grants CA TENT); Minor Action: N/A;
AP Action: Swarming Locusts@K18-M18,K16-M16(
hit ref 15 and kills the orc); Rabble OA on Zharne:
hits AC11; Thorn CC Attack on Rabble:
hits AC 10
- Minharath: Minharath turns and voids his stomach (Standard Action). He then shifts backwards a square (literally walking backwards, slowly) in denial. End of turn
- Gloom: Free: Regen 2; Move: Walk to H15; Standard: Charge
Ardent Strike on Human1 (1d20+10=11, 1d8+7=8) Natural 1! Miss! End move at I13; Minor: Divine Challenge
- Human 6 attacks Thorn with his mace; (12 vs AC) – a miss. Stands his ground.
[/sblock]
[Sblock=Initiative Order]
Bad Guys (Dwarf1 & Human1): 23
Minharath: 19
Gellan: 17
Gloom: 17
Thorn: 15
Zharne: 14
Bad Guys (others): 7
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[sblock=Status]
Gellan – HP: 22/27; HS: 7/9; AP: 0
Gloom – HP: 12/38; HS: 10/11; AP 1 – Bloodied
Minharath – HP: 25/25; HS: 8/8; AP 1
Thorn – HP: 16/29; HS: 9/11; AP 1; used Comeback Strike Daily Power
Zharne – HP: 29/31; HS: 9/9; AP 0
Dwarf1 – HP: 46
Human1 – HP: 47
Human 2 – DEAD
Human 3 – DEAD
Human 4 – DEAD
Human 5 – DEAD
Human 6 – HP: 1
Human 7 – Dead
Orc 1 – Dead
Orc 2 – Dead
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[sblock=Enemy Info]
OK so for this combat I am going to provide the bad guys melee basic attack stats along with their defenses. If you draw an OA roll for it. IF for some reason I decide that the abd guy would not have taken the OA then I will let you know. I will also roll OA’s that the bad guys draw from the PC’s. I think that by doing so will help solve some of the problem I had last combat.
Dwarf1: AC 17; Fortitude 16, Reflex 16, Will 14; Melee Basic Attack: Warhammer; +8 vs AC, 1d10+2 damage
Human 1: AC 18; Fortitude 16, Reflex 15, Will 14; Melee Basic Attack: Halberd; +10 vs AC, 1d10+3 damage & target is marked.
Human 2-7: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it)
Attack: Club; +6 vs AC; 4 damage.
Orcs 1 & 2: AC 16; Fortitude 15, Reflex 12, Will 12
Attack: Club, +9 vs AC; 5 damage
[/sblock]
[sblock=Map]
[/sblock]
[sblock=Terrain Features]
Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.
The ceiling is 20’ high in this room.
Illumination: The far room is lit with magical torches along the walls, although there are shadowy areas to be found.
[/sblock]