DMDanW
First Post
Round 3
"I'll take that as a yes." He swings at Stan really hard on the other side of the head, giving him such an headache that he will remember for a long time. Gloom move closer to his companions and shouts. "Face me or flee, unless you want Lauto to take your soul."
Gellan winces as he is surrounded by enemies, then tries a quick stab towards one of the goblins, who dodges. Growling in frustration, Gellan bursts into motion again, slamming the hilts of his weapons into the faces of both goblins, then spinning around the shabbily-dressed human while tripping him up so that his head slams into the stone floor. One last step puts him directly behind the human entangled with Gloom. "I hope you appreciate the restraint, priest!"
Zharne lets another insect blast over the goblin felling them both and then he lunges forward to the javelin throwing goblin in the back.
"You hope I appreciate your behaving like a civilized being rather than a wild beast? Well, I'll admit it's a nice change." Minharath says under his breath. He stands half-obscurred behind the corner, minimizing his exposure to the enemy, while keeping an eye on his allies.
As Thorn sees all his foes drop in front of him, he rushes forward to battle one of the leaders. His mighty thrust hits the mark and the axe-throwing goblinoid takes a deep puncture in his shoulder.
With a look of terror on the faces of the two remaining goblins they both drop their swords and make their way around the combatants and up the staris.
As the two goblins run past Stan gives a sigh of defeat and drops his mace, and drops down to his knees, raising his hands in a gesture of surrender.
The Orc hurls another hand axe at Thorn and moves backward into the center of the large room. He then draws out a great axe and snarls at Thorn, “Bring it on fleabag”
Mutt, the remaining Goblin, quickly moves away from Zharne, striking him with a thrown javelin and scampering off behind the Orc.
[sblock=mechanics]
Gloom
Standard: Holy Strike (1d20+9=20, 1d8+11=19) Hit for 19 damage.
Move: Shift to D12
Minor: Call of Challenge
Stan, Globlin C1,2,4 and Human R1 are all under my divine sanction. Marked and takes 5 damages if they doesn't target me. Remember, divine sanction is lethal damage.
Gellan
Standard: Attack Goblin C1 with Whirling Rend, with CA from Zharne's attack: misses with a 14.
Action point, Standard: Attack Goblin C1 *again* with Whirling Rend. Hits this time with a 19. Goblins C1 and C4 are both dropped (damage rolls here, not that it matters) and knocked unconscious.
Free action: Use Whirling Lunge to shift to D-13 and deal 3 damage to Human R1, knocking him unconscious as well.
Move: Shift to C-13.
Goblin C1 quickly shifts to H14 as Gellans first attack misses as an immediate reaction.
RBJ, how about you shift to E14 and then you take out Goblin C2 and Human R1
Yeah, that'll work. Then I'll keep the Whirling Lunge shift to D-13, and do the 3 damage to Stan, assuming he's still standing.
Zharne
Standard Action:Swarming locust(Squares G12 to G14, I12 to I14; hit ref 25 and 14 for 11 non-lethal damage, and the blast creates a zone that makes any enemy in the zone grant CA until TENT)
Move Action: move to M14
Minor Action:N/A
Minharath
I'm going to use the condition "Civilized" to represent "anyone who has not dealt lethal damage since Minharath last threw a fit. Lauto's own actions, as described above, do not remove the Civilized condition. I'm readying an action to cast Healing Word on the first Civilized ally to become bloodied. I'll write a thematic in when it happens.
Thorn
Move Action: walk to H-14.
I think Goblin C-2 was down in that "take-back" post above, but if not, Thorn will risk the OA, since Gloom's call of challenge will kill him if he does.
Standard: Reaping Strike at Zogg using the longspear's reach.
1d20+7 (vs. AC)=26 a Hit!
1d10+4 (damage)=12 Reducting Zogg's HPs from 46 to 34.
Goblin C2 drops its sword and double moves C15-B15-A14-A13-A12-B11 and then straight up the stairs.
Goblin C3 drops its sword and double moves C17-C16-C15-B15-A14-A13-A12-B11-B10-B9-B8-B7
Stan drops his mace and surrenders.
Zogg throws handaxe at Thorn; 18 vs AC for 5 damage & Move to J21 & draw greataxe.
Mutt uses mobile ranged attack, moving L14, K15, throwing a javelin at Zharne; hitting AC 17 for 4 damage and moving to K16. He then moves to K22. Zharnes OA misses, hitting only a Reflex of 14 (missed by 1!)
[/sblock]
[sblock=Initiative]
Thorn: 25
Zharne: 20
Gellan: 15
Bad Guys (Group 1): 13
Gloom: 7
Minharath: 6
[/sblock]
[sblock=Enemy Info]
Group 1
Zogg: AC 17; Fortitude 15, Reflex 14, Will 12; Melee Basic Attack: Greataxe; +8 vs AC, 1d12+3 damage
Stan: AC 16; Fortitude 12, Reflex 14, Will 12; Melee Basic Attack: Mace; +4 vs AC, 1d8+1 damage & shifts 1 square.
Mutt: AC 17; Fortitude 13, Reflex 15, Will 12; Melee Basic Attack: Spear; +6 vs AC, 1d8+2 damage
Human R’s: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it); Melee Basic Attack: Club; +6 vs AC, 4 damage
Goblin C’s: AC 16; Fortitude 12, Reflex 14, Will 11; Melee Basic Attack: Short Sword; +5 vs AC, 4 damage (5 if it has combat advantage)
[/sblock]
[sblock=Status]
Gellan – HP: 18/27; HS: 6/9; AP: 1
Gloom – HP: 38/38; HS: 6/11; AP 1
Minharath – HP: 25/25; HS: 8/8; AP 1
Thorn – HP: 14/29; HS: 8/11; AP 2; used Comeback Strike Daily Power - Bloodied
Zharne – HP: 23/31; HS: 8/9; AP 1
Zogg – HP: 34
Stan – HP: 2 - Bloodied
Mutt – HP: 29
Human R1 – Unconscious
Human R2 – Unconscious
Human R4 – Curled in a fetal position trying to get the bugs off himself.
Goblin C1 – Unconscious
Goblin C2 – HP: 1
Goblin C3 – HP: 1
Goblin C4 – Unconscious
[/sblock]
[sblock=Map]
[/sblock]
[sblock=Map notes & features]
There is a tunnel entrance at Q15&16. The tunnel appears man made and heads off into the darkness.
There is a door at K25 & one at D27 that you can see.
[/sblock]
"I'll take that as a yes." He swings at Stan really hard on the other side of the head, giving him such an headache that he will remember for a long time. Gloom move closer to his companions and shouts. "Face me or flee, unless you want Lauto to take your soul."
Gellan winces as he is surrounded by enemies, then tries a quick stab towards one of the goblins, who dodges. Growling in frustration, Gellan bursts into motion again, slamming the hilts of his weapons into the faces of both goblins, then spinning around the shabbily-dressed human while tripping him up so that his head slams into the stone floor. One last step puts him directly behind the human entangled with Gloom. "I hope you appreciate the restraint, priest!"
Zharne lets another insect blast over the goblin felling them both and then he lunges forward to the javelin throwing goblin in the back.
"You hope I appreciate your behaving like a civilized being rather than a wild beast? Well, I'll admit it's a nice change." Minharath says under his breath. He stands half-obscurred behind the corner, minimizing his exposure to the enemy, while keeping an eye on his allies.
As Thorn sees all his foes drop in front of him, he rushes forward to battle one of the leaders. His mighty thrust hits the mark and the axe-throwing goblinoid takes a deep puncture in his shoulder.
With a look of terror on the faces of the two remaining goblins they both drop their swords and make their way around the combatants and up the staris.
As the two goblins run past Stan gives a sigh of defeat and drops his mace, and drops down to his knees, raising his hands in a gesture of surrender.
The Orc hurls another hand axe at Thorn and moves backward into the center of the large room. He then draws out a great axe and snarls at Thorn, “Bring it on fleabag”
Mutt, the remaining Goblin, quickly moves away from Zharne, striking him with a thrown javelin and scampering off behind the Orc.
[sblock=mechanics]
Gloom
Standard: Holy Strike (1d20+9=20, 1d8+11=19) Hit for 19 damage.
Move: Shift to D12
Minor: Call of Challenge
Stan, Globlin C1,2,4 and Human R1 are all under my divine sanction. Marked and takes 5 damages if they doesn't target me. Remember, divine sanction is lethal damage.
Gellan
Standard: Attack Goblin C1 with Whirling Rend, with CA from Zharne's attack: misses with a 14.
Action point, Standard: Attack Goblin C1 *again* with Whirling Rend. Hits this time with a 19. Goblins C1 and C4 are both dropped (damage rolls here, not that it matters) and knocked unconscious.
Free action: Use Whirling Lunge to shift to D-13 and deal 3 damage to Human R1, knocking him unconscious as well.
Move: Shift to C-13.
Goblin C1 quickly shifts to H14 as Gellans first attack misses as an immediate reaction.
RBJ, how about you shift to E14 and then you take out Goblin C2 and Human R1
Yeah, that'll work. Then I'll keep the Whirling Lunge shift to D-13, and do the 3 damage to Stan, assuming he's still standing.
Zharne
Standard Action:Swarming locust(Squares G12 to G14, I12 to I14; hit ref 25 and 14 for 11 non-lethal damage, and the blast creates a zone that makes any enemy in the zone grant CA until TENT)
Move Action: move to M14
Minor Action:N/A
Minharath
I'm going to use the condition "Civilized" to represent "anyone who has not dealt lethal damage since Minharath last threw a fit. Lauto's own actions, as described above, do not remove the Civilized condition. I'm readying an action to cast Healing Word on the first Civilized ally to become bloodied. I'll write a thematic in when it happens.
Thorn
Move Action: walk to H-14.
I think Goblin C-2 was down in that "take-back" post above, but if not, Thorn will risk the OA, since Gloom's call of challenge will kill him if he does.
Standard: Reaping Strike at Zogg using the longspear's reach.
1d20+7 (vs. AC)=26 a Hit!
1d10+4 (damage)=12 Reducting Zogg's HPs from 46 to 34.
Goblin C2 drops its sword and double moves C15-B15-A14-A13-A12-B11 and then straight up the stairs.
Goblin C3 drops its sword and double moves C17-C16-C15-B15-A14-A13-A12-B11-B10-B9-B8-B7
Stan drops his mace and surrenders.
Zogg throws handaxe at Thorn; 18 vs AC for 5 damage & Move to J21 & draw greataxe.
Mutt uses mobile ranged attack, moving L14, K15, throwing a javelin at Zharne; hitting AC 17 for 4 damage and moving to K16. He then moves to K22. Zharnes OA misses, hitting only a Reflex of 14 (missed by 1!)
[/sblock]
[sblock=Initiative]
Thorn: 25
Zharne: 20
Gellan: 15
Bad Guys (Group 1): 13
Gloom: 7
Minharath: 6
[/sblock]
[sblock=Enemy Info]
Group 1
Zogg: AC 17; Fortitude 15, Reflex 14, Will 12; Melee Basic Attack: Greataxe; +8 vs AC, 1d12+3 damage
Stan: AC 16; Fortitude 12, Reflex 14, Will 12; Melee Basic Attack: Mace; +4 vs AC, 1d8+1 damage & shifts 1 square.
Mutt: AC 17; Fortitude 13, Reflex 15, Will 12; Melee Basic Attack: Spear; +6 vs AC, 1d8+2 damage
Human R’s: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it); Melee Basic Attack: Club; +6 vs AC, 4 damage
Goblin C’s: AC 16; Fortitude 12, Reflex 14, Will 11; Melee Basic Attack: Short Sword; +5 vs AC, 4 damage (5 if it has combat advantage)
[/sblock]
[sblock=Status]
Gellan – HP: 18/27; HS: 6/9; AP: 1
Gloom – HP: 38/38; HS: 6/11; AP 1
Minharath – HP: 25/25; HS: 8/8; AP 1
Thorn – HP: 14/29; HS: 8/11; AP 2; used Comeback Strike Daily Power - Bloodied
Zharne – HP: 23/31; HS: 8/9; AP 1
Zogg – HP: 34
Stan – HP: 2 - Bloodied
Mutt – HP: 29
Human R1 – Unconscious
Human R2 – Unconscious
Human R4 – Curled in a fetal position trying to get the bugs off himself.
Goblin C1 – Unconscious
Goblin C2 – HP: 1
Goblin C3 – HP: 1
Goblin C4 – Unconscious
[/sblock]
[sblock=Map]
[/sblock]
[sblock=Map notes & features]
There is a tunnel entrance at Q15&16. The tunnel appears man made and heads off into the darkness.
There is a door at K25 & one at D27 that you can see.
[/sblock]