Round 2
Seeing the enemy prepare for battle, Thorn snaps his longspear forward into one of the advancing humans, catching him in the side of his head with the shaft and knocking him out cold.
"If you want it the hard way…" tells Gloom to the human. He starts to gather his rage and slam the flat of his blade on the side of the head, hitting him solidely.
"You want more?"
Gellan shrugs at Minharath.
"We tried," he says before moving into the storeroom. A quick lunge at two of the remaining humans comes up short, however.
Zharne transforms and rushes forward and fires a blast of insects against their enemies. One of the ragged humans drops to the ground in an attempt to dislodge the swarm of insects, while the other two seem only slightly distracted by them.
Minharath moves down the stairs to a point where he can see all his allies.
The remaining scruffy human steps behind Gellan and takes a swing at him with his club catching him on the shoulder.
The two Goblins with shortswords advance; one flanking Gellan and stabbing him in the gut while the other goblin charges towards Zharne nicking him with his blade as well.
The goblin down the hall begins moving towards Thorn, and then charges him, but his small sword fails to hit the target. Meanwhile another goblin appears down the hall and begins to approach.
Stan picks up his mace and steps to the side of Gloom and takes a swing at him, but misses.
Zogg hurls a poorly aimed hand axe towards Zharne and then moves to the side, drawing another handaxe as he does so.
Mutt chucks a javelin towards Zharne, the projectile barely missing, and then he scurries back behind some crates.
[sblock=mechanics]
Thorn
No move, attacking Human R2 in square F-14 using the reach of the longspear
Standard Sure Strike.
1d20+9 (vs. AC)=20
Possible damage:
1d10 (damage)=10
Gloom
Minor: Considered bloodied UEoNT
Minor: Longtooth Shifting (+2 dam, and Regen 2 while bloodied)
Standard: Ardent Vow vs AV on Stan (1d20+9=26, 1d8+7=13) Hit, and Stan is under my Divine Sanction UEoNT.
Gellan
Minor: Draw offhand weapon
Move: Walk to F-13
Standard: Attack Human R1 with
Whirling Rend.
An 8 is a miss.
Zharne
Minor Action:wildshape
Move Action: move to F14
Standard Action:swarming locusts(Squares G12 to G14, I12 to I14, dealing non lethal: targeting them in this order R4, goblin C1 and Zogg;
hits the rabble and downs him, misses the other two but they grant CA until TENT)
Minharath
Make it A-10. Just close enough to see all allies. Then done.
Human R1 – Shift to E13 & attack Gellan with his club; 22 vs AC for 4 damage
Goblin C1 – shift to G13 & attack Gellan with his short sword; 24 vs AC for 5 damage
Goblin C4 – Charge Zharne (moving to G14); 20 vs AC for 4 damage
Goblin C2 – Move to C21 & charge Thorn; 21 vs AC for 4 damage
Goblin C3 – Double move to D18, draws short sword.
Stan – Grab weapon, Shift to C12 & attack Gloom with mace; 14 vs AC – miss
Zogg – Attack Zharne with thrown handaxe; 9 vs AC – miss, & move to H16
Mutt – Attacks Zharne with Javelin; 16 vs AC – miss & move to L13
[/sblock]
[sblock=Initiative]
Thorn: 25
Zharne: 20
Gellan: 15
Bad Guys (Group 1): 13
Gloom: 7
Minharath: 6
[/sblock]
[sblock=Enemy Info]
Group 1
Zogg: AC 17; Fortitude 15, Reflex 14, Will 12; Melee Basic Attack: Greataxe; +8 vs AC, 1d12+3 damage
Stan: AC 16; Fortitude 12, Reflex 14, Will 12; Melee Basic Attack: Mace; +4 vs AC, 1d8+1 damage & shifts 1 square.
Mutt: AC 17; Fortitude 13, Reflex 15, Will 12; Melee Basic Attack: Spear; +6 vs AC, 1d8+2 damage
Human R’s: AC 15; Fortitude 13, Reflex 11, Will 11; (Gets +2 to all defenses while at least 2 other human rabble are within 5 squares of it); Melee Basic Attack: Club; +6 vs AC, 4 damage
Goblin C’s: AC 16; Fortitude 12, Reflex 14, Will 11; Melee Basic Attack: Short Sword; +5 vs AC, 4 damage (5 if it has combat advantage)
[/sblock]
[sblock=Status]
Gellan – HP: 18/27; HS: 6/9; AP: 1
Gloom – HP: 38/38; HS: 6/11; AP 1
Minharath – HP: 25/25; HS: 8/8; AP 1
Thorn – HP: 19/29; HS: 8/11; AP 2; used Comeback Strike Daily Power
Zharne – HP: 27/31; HS: 8/9; AP 1
Zogg – HP: 46
Stan – HP: 24 (13 non lethal damage applied)
Mutt – HP: 29
Human R1 – HP: 1
Human R2 – Unconscious
Human R4 – Curled in a fetal position trying to get the bugs off himself.
Goblin C1 – HP: 1
Goblin C2 – HP: 1
Goblin C3 – HP: 1
Goblin C4 – HP: 1
[/sblock]
[sblock=Map]
[/sblock]
OK players - lets start round #3