You make your way back through the ‘Commons’ and to the outer harbor. The area is usually busy with the hustle and bustle of ships unloading cargo and passengers, and other ships preparing to depart, but being that it is nearing dusk things are slowing down. There is only a couple of ship still unloading cargo and most of the passengers and crew have already made their way ashore.
[sblock=Thorn]
Thorn has spent some time mingling with the passengers offloading from the ‘Pinto’, a ship from the Isle of Opposition bearing trade goods from both the Valley of bone and the Empire of Jade. A friendly and talkative Halfling trader named Nino and a couple of his partners have accompanied Thorn to the Gator, and are sharing drinks over stories of how Nino happened to come upon a great deal on Bone carvings.
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[sblock=Gellan]
Gellan makes his way to the waterfront with Thorn, but instead of mingling at the docks, makes his way to the rooftops. From this vantage point he can see the chaotic dance of the harbor as dozens upon dozens of people scurry about, securing ships, unloading freight, or simply coming and going. As the sun sinks lower the docks quite down and only a couple of late docking ships are still unloading their cargo, and the few passengers aboard are now making their way into town to find food, drink, accommodations and other services offered to lonely sailors. Satisfied, he slips from the roof of a fishmonger's shop and eases his way into a knot of merchant crewmen as they walk towards the Gator.
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The rest of you casually make your way into the Gator. As you walk in it appears that the Toothless Gator is no different than any other waterfront tavern. The drinks and food are plentiful, there is a gnomish bard plucking away on a lute over in the corner, and the room is filled with patrons enjoying themselves. The clientele is mostly deckhands eager to drink away their pay and passengers hoping to drink away any bad memories of their recent voyage. Although the patrons here are fairly scruffy and grizzled, it appears that the Toothless Gator isn't nearly as bad as Ogglebottom made it sound.
Gellan sits at a table near the entrance with group of merchantmen deckhands, who seem to be engaging in a bragging contest about the ugliest dock whore they’ve ever been with, the boasts getting more ridiculous by the minute.
Thorn is at a table at the far side of the room with a halfling, a dwarf and a human, who seem to be talking about a strange looking bone craving the halfling is holding. The place is fairly full, although there are a couple of empty tables and a couple of empty stools at the bar itself.
Now, if you could only figure out who it is you are looking for…..
[sblock=Skill Challenge!]
Alright then, its skill challenge time.
The Challenge: Identify the contact person who is expecting Leonard to bring the ransom money.
Challenge Complexity: 1 (achieve 4 successes before 2 failures)
Primary DC: 15
OK PCs, You’re up. With six players you can have this beat really quickly. On the other hand, you can fail really quickly as well.
[sblock=Recap of Skill Challenge Rules]
· Each player describes an action that his character is doing, whether it’s tumbling past a guard or talking with a duke and the skill they feel is appropriate (plus the roll..)
· There will be a primary DC for the challenge set be the DM. If your description and skill choice fit the challenge it will be against the Primary DC. If it seems like a stretch to me, then it will be against a higher DC (the stranger the attempt, the higher the DC).
· If the player gives a particularly good description or role[FONT="]‐[/FONT]plays well, the DM can give him a +2 to the skill check.
· Not all characters will be built for all challenges. If you feel like you do not have anything useful to add to a particular challenge and would do more harm than good, then you can always role-play the situation and attempt to assist another character with their skill check.
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