The Souljourner
First Post
I am starting a level 1 human crusader with a single flaw (yes, it's shaky).
That's three feats I get to take.
I want to be a sword and board, defensive style guy, protecting the other players in the party, etc.
Extra granted maneuver seems like a must... it adds 50% more options in the first round of combat, and ensures my maneuvers get refreshed one round sooner.
I want shield spec, imp shield bash, and agile shield fighter... but man, three feats is a lot for one extra attack and +1 AC with my shield.
I also want shield ward, because later on that can be a big help, +4 or more to a whole bunch of stuff.
There's also the devoted spirit feat that gives you and an ally next to you +1 ac , which fits the theme well.
Plus there's Stone Power, which combos well with the Crusader's damage pool...
Too many feats!
Anyone have a suggestion?
Right now I'm thinking Stone Power, Shield Spec, and Extra Granted Maneuver
-Nate
That's three feats I get to take.
I want to be a sword and board, defensive style guy, protecting the other players in the party, etc.
Extra granted maneuver seems like a must... it adds 50% more options in the first round of combat, and ensures my maneuvers get refreshed one round sooner.
I want shield spec, imp shield bash, and agile shield fighter... but man, three feats is a lot for one extra attack and +1 AC with my shield.
I also want shield ward, because later on that can be a big help, +4 or more to a whole bunch of stuff.
There's also the devoted spirit feat that gives you and an ally next to you +1 ac , which fits the theme well.
Plus there's Stone Power, which combos well with the Crusader's damage pool...
Too many feats!
Anyone have a suggestion?
Right now I'm thinking Stone Power, Shield Spec, and Extra Granted Maneuver
-Nate