The Souljourner said:Yes. Agile shield fighter specifically replaces whatever penalties you have for fighting with two weapons with a flat -2 to hit with all attacks. That means you don't have to have a light weapon in your offhand (you can use a large shield). Plus, it has no dex requirement, which is nice for guys in full plate.
Diirk said:Ahh, I see.. I misread it. Still I'm not sure its worth it if you have a high enough dex to take TWF, as that leads potentially to its followups for more attacks (if you have a high enough dex anyway... 15+, ugh)
Geoff Watson said:Stone Power is a must.
Don't bother with Agile Shield Fighter. You'll be using Strikes most
of the time and you won't be using the off-hand attacks.
Shield Ward is good; the only reason to take Shield Spec IMO.
lukelightning said:I can't wait for you to get an animated shield. Imagine the craziness!
Dodge & Mobility mean your crusader can move around to get to wherever he's needed the most. Surgical strikes are where martial initiators are at, and it just gets better once Elusive Target is stacked on top. I can rely on my crusader's defenses to keep him alive when he puts himself in the midst of enemies to set up flanks for my allies. It's really fun.The Souljourner said:I had been thinking (briefly) about dodge and mobility, but wasn't sure they were strong enough to take. It's essentially two dump feats so I can get Elusive Target... which is almost good enough to make it worth it.