Uller
Adventurer
We started lost mines on Friday with a 3rd level party and I beefed up the caves for a 3rd level party.
Human Paladin, Gnome Arcane Trickster, High Elf Wizard, Wood Elf Monk and Half-Elf Warlock.
Encounter 1: Party is ambushed by 7 goblins and 3 wolves. The Paladin moved up with the gnome to check out the horses, just then the monk noticed the wolves as she snuck through the tree line and the gnome noticed the goblins about to fire...the poor paladin was surprise AND rolled badly in init and was filled with arrows from 2 shots each from 7 goblins while the gnome ran away...The monk and gnome were both able to reliably kill one enemy every round while the wizard and warlock are a little less useful since the goblins and wolves kept running and hiding so they never got a chance for a good AoE. The Paladin fortunately stabilized on his own...
Encounter 2: Sentries, Kennel and bridge - The Monk and gnome snuck up on two goblins at the entrance but failed to notice the wolf hiding in the bushes (and then rolled terribly and failed to kill either goblin). Once they killed one goblin and the wolf (After the monk was badly wounded) the party finally arrived to help. The last goblin tried to run into the cave to sound the alarm but was felled by the wizard with a longbow shot just as he got to the stairs leading to the kennel. The party could here 3 more wolves being released by the kennel master. So they charged in. The gnome moved past the kennel to ambush the wolves but noticed two goblins on the bridge and cast sleep on them, one fell of the bridge and survived (and woke up). Once the fight was over, the monk and gnome scouted the cave and found Yeemik's den and saw it was full of about a dozen more goblins. The wizard took out 6 with burning hands, the gnome took down 4 with sleep (two were wounded by the burning hands) and then the warlock finished off the rest with another burning hands.
After a short rest they tried to lure some of Klarg's goblins (he had 6 with him plus a dire wolf) into the main passage way with minor illusion spells...but instead that caused them to trigger the flood (and I added a rat swarm) and then they charged. The wizard downed a bunch with burning hands, the warlock wounded Klarg and finished off the goblins with shatter and the monk and gnome took down Klarg and the Paladin basically negated the dire wolf with Abjure enemy. After that it was all mop up...
Everyone was effective, everyone had a good time (I'd say the paladin was the least effective character for the day.
Human Paladin, Gnome Arcane Trickster, High Elf Wizard, Wood Elf Monk and Half-Elf Warlock.
Encounter 1: Party is ambushed by 7 goblins and 3 wolves. The Paladin moved up with the gnome to check out the horses, just then the monk noticed the wolves as she snuck through the tree line and the gnome noticed the goblins about to fire...the poor paladin was surprise AND rolled badly in init and was filled with arrows from 2 shots each from 7 goblins while the gnome ran away...The monk and gnome were both able to reliably kill one enemy every round while the wizard and warlock are a little less useful since the goblins and wolves kept running and hiding so they never got a chance for a good AoE. The Paladin fortunately stabilized on his own...
Encounter 2: Sentries, Kennel and bridge - The Monk and gnome snuck up on two goblins at the entrance but failed to notice the wolf hiding in the bushes (and then rolled terribly and failed to kill either goblin). Once they killed one goblin and the wolf (After the monk was badly wounded) the party finally arrived to help. The last goblin tried to run into the cave to sound the alarm but was felled by the wizard with a longbow shot just as he got to the stairs leading to the kennel. The party could here 3 more wolves being released by the kennel master. So they charged in. The gnome moved past the kennel to ambush the wolves but noticed two goblins on the bridge and cast sleep on them, one fell of the bridge and survived (and woke up). Once the fight was over, the monk and gnome scouted the cave and found Yeemik's den and saw it was full of about a dozen more goblins. The wizard took out 6 with burning hands, the gnome took down 4 with sleep (two were wounded by the burning hands) and then the warlock finished off the rest with another burning hands.
After a short rest they tried to lure some of Klarg's goblins (he had 6 with him plus a dire wolf) into the main passage way with minor illusion spells...but instead that caused them to trigger the flood (and I added a rat swarm) and then they charged. The wizard downed a bunch with burning hands, the warlock wounded Klarg and finished off the goblins with shatter and the monk and gnome took down Klarg and the Paladin basically negated the dire wolf with Abjure enemy. After that it was all mop up...
Everyone was effective, everyone had a good time (I'd say the paladin was the least effective character for the day.