FormerlyHemlock
Hero
So every party needs to have strong ranged capability for magic users to have fun? What if they don't have fun playing ranged attackers?
You shouldn't need heavy ranged attacks on a martial for the casters to enjoy themselves. If a guy wants to make a sword or axe swinger, he should be able to do it. The wizard shouldn't have to expend his single concentration slot to allow that player to enter battle limiting himself from other effective attacks. Those limitations aren't fun for either player.
You misunderstand. Fighters should take ranged attacks so fighters can have fun. In this case, the mage is mitigating the weakness by casting Fly, but that won't always work. The mage won't always be available, and it also introduces a vulnerability (if someone hits the mage, fighters go splat), and it also has an opportunity cost in other concentration spells. It's a bad situation to be in, not much better than solo adventuring.
If you don't have fun playing ranged attackers, well, I guess you can stick to adventuring in the Underdark. But seriously, why wouldn't you at least pick up a bow, even if you're not mechanically optimized for ranged combat? Isn't it better than being helpless?
It's great if you enjoy swinging an axe, but then you can't complain when Hussar throws a bunch of manticores at you and you're stuck swinging at nothing much.