Grainger
Explorer
I don't have the patience to do a tactical/mathematical analysis but around our gaming table everybody actually commented on how great the new Wizard is in 5e. I come from a background of comparing new editions of D&D to BX and 1E... and compared to those editions, the new version of the low level Wizard seems pretty powerful and engaging to play. I think you might be falling into a trap most of us do from time to time with roleplaying gaming and just thinking about it all a bit too much maybe? In the big scheme of things, the new class...whether more or less poweful is clearly not broken. It can do many interesting things to contribute to the excitement and adventure around the table as can all the classes in the new edition. if indeed your character is getting mathematically overwhelmed by the other player's characters and that bothers you...do something creative through play to make your Wiz stand out? Some of the weakest tactical characters my friends and I have played are also some of the most memorable...because they gained notoriety and influence despite their percieved lack of firepower...also a well found magic item can shift that balance dramatically too...something the DM might consider at some point. Just thoughts...enjoy the game![]()
If I could give XP multiple times, I would. Coming from the perspective of BECMI and 2e, Wizards are super-powerful as far as I'm concerned. This obsession with damage parity (it must have emerged in 3e or 4e, I dunno) is not something that's a healthy part of the modern game as far as I'm concerned.