crazy_monkey1956
First Post
There are quite a few ways that suggestions taken above can become "flavor" only and thus not change the rules in the slightest.
For example, the spellcasters as prestige classes suggestion is a good one, but, it can be altered slightly. The PC spellcasters, while still using the normal rules for their character classes, can be the special ones in some way. The PC wizard may be the only apprentice to the world's (or region's or country's or whatever's) only archmage. The PC cleric may be the messiah of his religion, simply because he's the only cleric and not an adept or an expert.
The Core only suggestion above is also, in my opinion, the way to go for a low-magic feel. A lot of the other splat-books add elements that increase the high-magic feel.
NPC reactions and demographics are also key. If I were to run a campaign like this, I'd just take the PC classes out of the demographics tables in the DMG. Another "fix" that doesn't change the rules at all is to make every city, town and village "Isolated" in terms of racial mix (and maybe mix up the races a bit to reflect your campaign's races).
Basically, the main way I would handle this to make the PCs unique, even the non-spellcasters. The rank and file members (experts) of the thieves guild admire or envy the PC rogue because he's a rogue and they're not. The captain of the guard knew the PC fighter was special when he bested all the warriors in practice after practice.
Same thing can apply to NPC antangonists as well. That orc barbarian leading the orc tribe is the only barbarian in the tribe and feared and respected by the tribe and the tribe's enemies because of it. The hobgoblin fighter is the general of the hobgoblin armies because everyone around him is just a lowly warrior. The cleric of the evil cult is an anti-messiah because he's a cleric.
So, I don't think rules changing is necessary, per se. It's all in the presentation.
For example, the spellcasters as prestige classes suggestion is a good one, but, it can be altered slightly. The PC spellcasters, while still using the normal rules for their character classes, can be the special ones in some way. The PC wizard may be the only apprentice to the world's (or region's or country's or whatever's) only archmage. The PC cleric may be the messiah of his religion, simply because he's the only cleric and not an adept or an expert.
The Core only suggestion above is also, in my opinion, the way to go for a low-magic feel. A lot of the other splat-books add elements that increase the high-magic feel.
NPC reactions and demographics are also key. If I were to run a campaign like this, I'd just take the PC classes out of the demographics tables in the DMG. Another "fix" that doesn't change the rules at all is to make every city, town and village "Isolated" in terms of racial mix (and maybe mix up the races a bit to reflect your campaign's races).
Basically, the main way I would handle this to make the PCs unique, even the non-spellcasters. The rank and file members (experts) of the thieves guild admire or envy the PC rogue because he's a rogue and they're not. The captain of the guard knew the PC fighter was special when he bested all the warriors in practice after practice.
Same thing can apply to NPC antangonists as well. That orc barbarian leading the orc tribe is the only barbarian in the tribe and feared and respected by the tribe and the tribe's enemies because of it. The hobgoblin fighter is the general of the hobgoblin armies because everyone around him is just a lowly warrior. The cleric of the evil cult is an anti-messiah because he's a cleric.
So, I don't think rules changing is necessary, per se. It's all in the presentation.