Huw
First Post
I ran a "no middle magic" campaign. That is to say, spells, potions and even wands were relatively common, but permanent magical items were either powerful or non-existant.
Example: The party got their first magical weapon - a +2 sword with a minor extra power and a couple of minor drawbacks - at 5th level. They also had a ring of elemental command by 7th level (which they'd activated properly by 10th). Also, by 10th level, there were about 6 permanent items in a party of 8. Many of these got swapped around - I rarely had all 8 players at once.
Worked well. The characters had a good selection of silver and cold iron weapons (I'd altered many monsters so that one of these would work), and made good use of potions.
Example: The party got their first magical weapon - a +2 sword with a minor extra power and a couple of minor drawbacks - at 5th level. They also had a ring of elemental command by 7th level (which they'd activated properly by 10th). Also, by 10th level, there were about 6 permanent items in a party of 8. Many of these got swapped around - I rarely had all 8 players at once.
Worked well. The characters had a good selection of silver and cold iron weapons (I'd altered many monsters so that one of these would work), and made good use of potions.