fusangite said:
I'd sure appreciate a link to any 3E rule modifications to create a low-magic environment without abolishing core classes or moving to D20 modern.
Our group picked up one of the recommended rule guidelines from a Middle Earth d20 conversion. Basically, spellcasters can't take two consecutive levels in the same spellcasting class. So, for example, I can take a level of wizard followed by a level of sorcerer and then another level of wizard, but I can't take two levels of wizard consecutively. Since the d20 rules basically allow and encourage multiclassing, this is not a mechanical change, rather a flavour issue.
End result is that some of the most powerful spellcasters might be 20th level characters, but will usually be something like wiz/sorc 10/10 (and hence able to cast 5th level spells at best). A determined enough spellcaster can still acquire higher level spells by simply pushing through to epic levels.
You can probably adjust the mixture a bit if you want a little bit more magic by allowing different ratios of spellcasting levels. eg, 2-to-1 instead of 1-to-1 or so forth.
This really suddenly puts some things in perspective. Fireballs, for example, become truly spectacular. Although, by the time a wizard gets access to Fireball, the party tanks are often dealing out some wicked damage themselves... so the average spellcaster will probably tend to favour the more utility spells. Fly, Haste, etc.
Keep in mind that this restriction should apply to both sides. Only a fairly powerful opposition wizard is going to have spells like stoneskin. Abundance of magic items is also decreased (afterall, who is powerful enough to make them).
We haven't been playing with this rule for very long, will be interesting to see how it all balances out. Has definitely reduced the frequency of magic and increased its 'wow' factor.