[LPF]A Merchant in Need of Assistance

OOC: Ouch, now it's the goons' turn. Just to speed things up, I'll go ahead and post the action I'll make after they go, since I doubt the circumstances would change.


"There's two of them!" Bozzago shouted to his comrades, as they ran towards the origin of the arrows. Cursing under his breath, Bozzago draws his shortbow, keeping a careful watch on both of his opponents, just in case they decided to try to shoot him this time. They were outside of his bow's effective range, but they were far from safe - his allies had made sure of that.

OOC: Move action to draw bow, standard action to use total defense (+4 Dodge bonus to AC, Total is now 20)
 

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Gregori, the one near you will fire through the trees at you (you will get partial cover), and try to disappear from signt. Cethyn the one you passed will drop his bow, draw his shortsword as he moves up to you, and swing at you. You are both effectively flatfooted after the full round running. Bozzago, you see a third bandit step into the road from the right and disappear at full speed down the road towards your destination. Both bandits connect and do minimum damage. Gregori, I will need a perception roll; I will get an updated map up in about an hour once I get home from work so that people can accurately post their second round actions.

OOC: My brain is confused today; reverse B1 and B2 in all the rolls below, and everyone who wants to find where B1 went needs perception checks.
 
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Gitgit will watch the bandit flee, but realize there isnt much he could do to catch him. Ducking into the.underbrush for a +2 bonus to ac, hell draw his crossbow and ready it for the next round.
"can anyone get the runner?'
 

Here is the map, everyone may now post next round actions. Now that most people are in melee range, the squares are back down to 5' squares.
 

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Gregori tries to see where the bandit that shot him goes, but losing sight of him, instead helps Cethyn.

[sblock=ooc] I move to flank and power attack[/sblock]
 

Cethyn will also be attacking the one in front of him as he is on the same inititive as Gregori and has not seen the other one. Or if he is already taken care of Cethyn will cast guidance scan the area for the other one Bozzaro warned us about and if he finds him will throw a javelin.

[sblock=stats]Hp 9(6-2+1=5), Ac 17, To 14, Ff 13, Speed 40', Atk Melee +4 (1d10+3/18-20/x2) -1 (1d3+1), Ranged +4 (1d6+2/x2 30' range), CMB +2, CMD 16 Fort +2, Ref +4, Will +4,[/sblock]
 
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The one in front of you is still up, Cethyn, and that is not enough to hit him. He will take a 5' step away from Gregori, and attack you again. Meanwhile you see the other bandit step out into road, move down aways towards Git Git(who after running is effectively flat footed) and fire an arrow at Git Git. Once again, both bandits find their mark and do some minor damage. Git Git, unless you have a way of slowing down the fleeing bandit, you realize that he has too much of a head start to successfully catch as he keeps moving down the road at full speed. (Gregori is now 2 squares up and to the left of Cethyn, B2 is 1 square up from Cethyn, Git Git is 120' down the road from his previous location, and B1 is 30 down the road from his previous location. B3 is another 125' beyond Git Git not even paying attention to his pursuer.)
 
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Bozzago will run towards the trees at full speed, getting as close to Gregori as possible without provoking the enemies.

OOC: Full-Round Action to move 120'
 

Full attack on the one in front of Cethyn.

[sblock=Stats]Hp 9(5-3+1=3), Ac 17, To 14, Ff 13, Speed 40', Atk Melee +4 (1d10+3/18-20/x2) -1 (1d3+1), Ranged +4 (1d6+2/x2 30' range), CMB +2, CMD 16 Fort +2, Ref +4, Will +4,[/sblock]
 

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