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Autumn Foxfire - Natural Mystic
Glad you could you join me. The words infuriated Autumn to no end. Deep within a kobold lair, in the dark, caught in a net, after missed a jump. With everything that has gone wrong, how could he be as nonchalant as he is? Then it struck her. She was glad too, and more importantly, Autumn embraced the absurdity of it all. She came to appreciate Arradon's words. In this moment of prescient clarity, Autumn Foxfire became a true adventurer. "Arradon, there's no place I would rather be!" In this situation of circumstances most dire, she relished the idea of being the underdog. A determination overcame her to strive her towards victory. This must be the feeling that her father always championed and her mother always worried about.
Reality set in. There was a kobold on the way down, and a strange bladed-eyeball-monster floating in front of her. What would she do? Autumn decided to protect Aelspeth's weakside. "Aelspeth, I have your back. I'll take the kobold!" She steps towards the offending dragon creature. After shedding her bow to the floor, she draws her sword. As she goes to strike, tragedy rears it's ugly head. Her foot gets caught on a wayward piece of the netting, and her sword meagerly swings through the empty air.
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Map after Autumn
[sblock=Actions]
5-Step: E12
Free: Drop bow
Move: Draw sword
Standard: Attack kobold F11[/sblock]
[sblock=Attack: Miss]
Attack kobold: 1D20+4 = [1]+4 = 5
1D8+2 = [2]+2 = 4
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[sblock=Merry]I aspire to achieve the depth, detail, and overall quality of not just your writing, but characterizations and overall ideas![/sblock]
[sblock=Mini-Stats]
Character Sheet
HP: 14/16
NL: 2
AC: 14
FF:12
T:12
Initiative: +2
CMB: 3
CMD: 15
Fort: +2
Reflex: +2
Will: +4
Acrobatics: +9
Climb: +6
Jump: +2
Perception: +9
Stealth: +3
Longsword: +4, 1d8+2, 19/x2, S
C. Longbow: +4, 1d8+2, 20/x3, P, 80 ft.
Dagger: +3, 1d4+2, 19/x2, P/S, 10 ft.
Fire Bolt: +3, 1d6+1, 20/x2, Touch 30 ft.
Firebolts Available: 5/7
Arrows Available:18/20
Point-Blank Shot: +1/+1 attack/damage within 30 ft.
Spells Prepared:
Orisons: Create Water, Detect Magic, Light, Stabilize
Level 1: Burning Hands,
Cure Light Wounds, Entangle,
Obscuring Mist
Armed: Longsword
Conditions: Light (on arrow in chamber), Bow on floor
Solo Kills: Kobolds 3, Scorpion 2
Game Notes: 1 Healing Charge from Aelspeth's wand
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