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[LPF] Barrow of the Forgotten King

Satin Knights

First Post
[section]
"But what about..." Switching to sylvan in order to be delicate "the lady? She makes three to carry out. In Bubba's saddlebags I got a small tent we could wrap her up in, but the child is still likely to notice."

[sblock=OOC]We have the mom too, so that is three bodies to carry out if we were going to do that. If Mystie is not riding Bubba, we are moving at a very slow 15' pace going back to town.[/sblock]
[sblock=actions]Bubba:
Mystie:
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 1 Antitoxin
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action, Mystie and Jonas used
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Keeping the girl's ears covered for a moment more, Jonas replies to Mystie first. "If you and Mirra will stay out here and get the girl acquainted with Bubba, Qalabash and I will go back and wrap the other in the tent. We can then bring everyone out; our pace will be a bit slower heading back to town, but I think that will be fine." He looks to the girl as he lets his hands relax a little so her ears are uncovered. "What about it, Tyra? How'd you like to ride back to town on the nice dog?"
[/section]

[sblock=Actions/Rolls]--[/sblock]

No Map Change
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 15 (09 Touch, 15 Flat-Footed)
HP: 19/19 (NL Damage: 04; Ability Damage: DEX 07)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 12
Fort: +04 Reflex: -01 Will: +04
[/sblock]
 

perrinmiller

Adventurer
~ Day 4 16:10 - Inside the Mausoleum ~

Dimura_zpsbe59b89b.jpg

As you paused in the graveyard at the foot of the stairs of the entryway, Tyra opened her eyes and her tear streaked face looked around to only see the dead wolves. She nodded and her voice was barely more than a whisper, "Oh..kay. I g-g-guess so."

When introduced to Bubba, she appeared to respond well to the distraction of meeting a friendly dog and not thinking about the dead corpses around her.

The door to the lower mausoleum was locked already, but you had not locked the other door with the key you recovered inside the mausoleum.

[sblock=Combat Information]
Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      13/16 HP remaining; 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg

Spells Cast: 
Abilities Used: 
  Qalabash: AP 2/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock]
 

GlassEye

Adventurer
Qalabash Baram, human staff magus

[section]
Qalabash makes quick work of preparing the bodies for travel since he knows the traumatized girl is waiting. Once they've finished Qalabash calls out so Mystie can lead off with the girl.

"Ready. Let us depart!"
[/section]

[sblock=OOC/Actions]--
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Once they've got the bodies prepared and Qalabash indicates he's ready, Jonas shoulders his part of the load and heads for the door.​
[/section]

[sblock=Actions/Rolls]--[/sblock]

No Map Change
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 15 (09 Touch, 15 Flat-Footed)
HP: 19/19 (NL Damage: 04; Ability Damage: DEX 07)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 12
Fort: +04 Reflex: -01 Will: +04
[/sblock]
 
Last edited:

Satin Knights

First Post
[section]
"Okay Tyra. Get on Bubba and you can ride him back to town." After the girl climbs into the saddle, Mystie leads Bubba out of the graveyard and back towards town.
[sblock=actions]Bubba: Carrying Tyra
Mystie: walking
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 1 Antitoxin
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action, Mystie and Jonas used
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 
Last edited:

perrinmiller

Adventurer
~ Day 4 16:15 - En route Kingsholm ~

Dimura_zpsbe59b89b.jpg

Tyra climbed on Bubba's back and held him around the neck to hang on. She did not want to watch the dealing with corpses and just shut her eyes and continued to leak tears down her cheeks. There was an occasional sniffle and stifled sobs.

Wrapping up dead and carting off takes a few minutes. There was no sign of the returning wolf and you made your exit from the graveyard.

Ireena_zpsf7aa8e40.jpg

A few minutes later Captain Desarna with three other human sentinels came hustling towards you. Immediately they noticed the bundle and Tyra Yurling.

Mia exclaimed, "What's this? You found them! Are the others...?" Her voice trailed off with a tone of dismay as she thought she knew who might be in the bundle.

[sblock=Combat Information]
Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      13/16 HP remaining; 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg

Spells Cast: 
Abilities Used: 
  Qalabash: AP 2/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock]
 

GlassEye

Adventurer
Qalabash Baram, human staff magus

[section]
Qalabash gladly accepts Jonas' help and carries the bundled bodies alongside the other man. When they are intercepted by Captain Desarna he nods a greeting, poor though it might be.

"Ah, Captain! Good news and bad. Tyra here managed to hide and save herself from what we found in the mausoleum. The others were not so lucky. The perpetrators of this foul deed are still within, hiding in secret lower levels. We plan to return and extract them."
[/section]

[sblock=OOC/Actions]--
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

Satin Knights

First Post
[section]
Mystie draws a deep breath in preparing for her normal chatter, but now wanting to upset the young one, just shakes her head, sighs and continues marching on back towards town.

[sblock=actions]Bubba: Carrying Tyra
Mystie: walking
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 1 Antitoxin
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action, Mystie and Jonas used
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Jonas shoulders his load without complaint. When Captain Desarna makes her appearance, he nods his agreement with Qalabash. "Aye, we ran across signs that there's more going on down there than has been apparent here on the surface, but we thought you might want news of our . . . findings . . . before we continue on."
[/section]

[sblock=Actions/Rolls]--[/sblock]

No Map Change
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 15 (09 Touch, 15 Flat-Footed)
HP: 19/19 (NL Damage: 04; Ability Damage: DEX 07)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 12
Fort: +04 Reflex: -01 Will: +04
[/sblock]
 

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