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[LPF] Barrow of the Forgotten King

perrinmiller

Adventurer
~ Day 4 16:23 - Kingsholm: Coronet and Cabbage Inn ~

Dimura_zpsbe59b89b.jpg
Ireena_zpsf7aa8e40.jpg
BeardedMan.jpg


With Captain Desarna and her sentinels, they helped carry the bodies and accompany you back to town. Mia said, "You can tell Ian as well what all you found once we are back at the Inn."

A short while later, you were standing in the inn's common room. The Sentinels had taken the bodies elsewhere and Tyra was sitting in Missus Turbrand's arms as she comforted the girl. After Ian heard the story, he had a grave expression. "Skeletons and zombies, eh? After you chased off the unusual wolf?"

"Tyra is lucky to be alive. I thank you for what you have done. Here is the promised reward." He handed over a bag, heavy with 200 gold pieces.

"But you say there are more down there yet. We still offer you five time that if you can figure out who has profaned the mausoleum and deal with them."

[sblock=Combat Information]
Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      13/16 HP remaining; 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg

Spells Cast: 
Abilities Used: 
  Qalabash: AP 2/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock]
 

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Systole

First Post
Mirra_150.jpg


Mirra glances at the others before nodding. "I'd be happy to do so, on the further condition that you promise to put some sort of lock or seal or at least a child-resistant latch on the far door, or else destroy the constructs inside. Frankly, I'm rather surprised that the creatures haven't mauled anyone to death yet. If you'd like, I can write to my uncle who's a stonemason and my second cousin who's a locksmith. They're both highly skilled in their chosen crafts, and I'm fairly certain that they'll both work at-cost if you explain that child safety is involved.

"However, a more immediate need is that we need someone skilled in the arcane arts to help us open the door to the lower levels. Is there someone in town we could talk to?
Either that, or we'll have to batter down the door."

[sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

GlassEye

Adventurer
Qalabash Baram, human staff magus

[section]
Qalabash nods his agreement with Mirra but the alchemist has stated their needs quite ably and so Qalabash remains quiet for the moment. At least until they find out if there is someone in town who will be able to help them.
[/section]

[sblock=OOC/Actions]--
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

perrinmiller

Adventurer
~ Day 4 16:23 - Kingsholm: Coronet and Cabbage Inn ~

Ireena_zpsf7aa8e40.jpg
BeardedMan.jpg

Ian was thoughtful and said, “Hmm, the crypt of Verduun and Gola Mikolos should have been locked already. Did you find a key for the door? If not, then we would have to make a new one or replace the lock.”

“The couple lived over a century ago here in Kingsholm and they were reported to have a fascination for constructs. They probably left them behind to protect and maintain their resting place.”


Mia answered the other question, “You could go see Banjatha Minwitten, her place is only three houses down. You can discuss it with her before you start destroying the mausoleum.”

Ian was not as pragmatic about the request and frowned, “You need to descend past that door with the strange image upon it? It is your belief that whoever desecrated our mausoleum made it past that point. I cannot recall anyone ever opening that door.”

“But if anyone will know of a way to get past the door without breaking it down, Banjatha would.”


[sblock=Combat Information]
Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      13/16 HP remaining; 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg

Spells Cast: 
Abilities Used: 
  Qalabash: AP 2/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

"She sounds like the person we need to see, then. If you can't recall anyone making it past that door, then either someone's snuck in or something's coming out. Either way, for the safety of the town it sounds like it needs to be dealt with."
[/section]

[sblock=Actions/Rolls]--[/sblock]

_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 15 (09 Touch, 15 Flat-Footed)
HP: 19/19 (NL Damage: 04; Ability Damage: DEX 07)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 12
Fort: +04 Reflex: -01 Will: +04
[/sblock]
 

Systole

First Post
Mirra_150.jpg


Mirra frowns at the two representatives of the town. "I certainly don't know whether they did or didn't. But they had magics enough to raise the dead into unlife, so it would seem to be a reasonable proposition that they also had magics enough to pass the door. And since they had an interest in the crypt in the first place, that would seem to be the most appropriate place to start searching."

The alchemist opens her mouth to say more, but then thinks better of it. "I'm going to see Ms. Minwitten. Thank you for your concern and your assistance," she says, in an only partially successful attempt to disguise her irritation with politeness. She stands, retrieves her pack, and heads toward the door.

[sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

Satin Knights

First Post
[section]
"Well, that's a plan I suppose. Bye Tyra. Say goodbye Bubba."
Bubba licks Tyra's hand and then turns away.

It wasn't exactly what Mystie wanted, but it was close enough. "Good boy."

Mystie takes the sack of gold offered and puts it into one of Bubba's saddle bags. She then climbs into the saddle on his back and follows the others out to see Ms. Minwitten.

[sblock=actions]Bubba: Lick the girl's hand. Then carry Mystie out.
Mystie: Handle Animal (perform) (1d20+9=23), ride Bubba
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 1 Antitoxin
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action, Mystie and Jonas used
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

GlassEye

Adventurer
Qalabash Baram, human staff magus

[section]
Qalabash follows after his companions.

"Banjatha Minwitten. An unusual name," he mumbles to himself.
[/section]

[sblock=OOC/Actions]--
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Jonas shrugs at the Captain and her companion as the others head out. "M'lady, sir," he says by way of taking his leave. He ducks under the lintel and heads out into the street after his companions.​
[/section]

[sblock=Actions/Rolls]--[/sblock]

_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 15 (09 Touch, 15 Flat-Footed)
HP: 19/19 (NL Damage: 04; Ability Damage: DEX 07)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 12
Fort: +04 Reflex: -01 Will: +04
[/sblock]
 

perrinmiller

Adventurer
~ Day 4 16:25 - Kingsholm: Banjatha's Place ~

Banjatha_zps5f961dd5.jpg

You all left the inn and walked a short ways to see the gnome mage.

You found her place easily enough, a quaint little home with a door only 4 feet high and windows about 2 feet off the ground with flower boxes out front. The curtains were drawn so you could not see inside.

Knocking on the door produced a male voice to chime out from within. “You have a visitor. You have a visitor.”

A few moment later the door opened and a middle-aged gnome was standing before you. She had hair that was light brown, no sign of gray yet, but she was starting to show wrinkles around the eyes. She wore spectacles and midnight blue robe.

She looked up at you all and asked, “Yes?”

[sblock=Combat Information]
Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      13/16 HP remaining; 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg

Spells Cast: 
Abilities Used: 
  Qalabash: AP 2/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock]
 

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