[LPF] Barrow of the Forgotten King

Qalabash Baram, human staff magus

[section]
Qalabash goes along with the others back to Kingsholme to get the girl situated with relatives or friends.

"I do not believe we should stay long gone from the mausoleum. If there is a hedge wizard who can magic the door open and can be enticed by the payment of gold then we should acquire his, or ah, her services. Otherwise, we should try to find a scroll for Master Psalter to use."
[/section]

[sblock=OOC/Actions]Qalabash is all for returning immediately to find the culprits and, of course, the rumored sword. With a brief interlude for him to memorize a couple of additional spells in his empty slots.
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

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[section]

Jonas waits for the others as they close the door, then strides on toward the village. "I agree, my friend. Now that we've made a beginning I'd favor moving forward if we can."
[/section]

[sblock=Actions/Rolls]--[/sblock]

No Map Change
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 15 (09 Touch, 15 Flat-Footed)
HP: 19/19 (NL Damage: 04; Ability Damage: DEX 07)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 12
Fort: +04 Reflex: -01 Will: +04
[/sblock]
 


[section]

The big half-orc pauses for a moment just outside the doors. "There's something we're forgetting, though . . . what is it? Cripes!" He covers Tyra's ears for a moment and whispers to Qalabash. "The Sentinels . . . surely the townsfolk will want their bodies returned."
[/section]

[sblock=Actions/Rolls]--[/sblock]

No Map Change
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 15 (09 Touch, 15 Flat-Footed)
HP: 19/19 (NL Damage: 04; Ability Damage: DEX 07)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 12
Fort: +04 Reflex: -01 Will: +04
[/sblock]
 

[sblock=OOC]I thought about taking them, but didn't really see why. They're just going to come back here for burial, after all. Figured we could just save the trip.[/sblock]
 

[section]
"Well, Captain Deserna is coming for them. It's not like I can carry them." Mystie flexes her tiny arm. "They are a little big for even Bubba."
[sblock=actions]Bubba:
Mystie:
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 1 Antitoxin
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action, Mystie and Jonas used
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

[sblock=OOC]
I thought about taking them, but didn't really see why. They're just going to come back here for burial, after all. Figured we could just save the trip.
Not eveyone is buried in the mausoleum. There is not enough room and it is the prominent families.[/sblock]
 

Mirra_150.jpg


"I don't realistically think I could carry one. We'd be better off leaving them and coming back with a wheelbarrow tomorrow. Maybe a cart. Something like that."

[sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

[sblock=GM Note]You appear to be split on what to do about the dead sentinels. Since Qalabash would be capable of carrying one and Jonas the other (The rescued girl could walk or even ride Bubba), I do not have a clear idea which way you are going with this.


Last I heard, GE was feeling sick so I just wanted to post that I have been waiting for him.[/sblock]
 

Qalabash Baram, human staff magus

[section]
Qalabash stops abruptly in the room with the dead sentinels and looks around with a deep frown marring his normally friendly face.

"I hesitate to bring this matter up," he begins. "But upon consideration, even if we return soonest, I think we should take the dead sentinels with us. I would not want to fight well-armed and armored zombies upon our return. Whatever is below has already shown a propensity for animating the dead and I do not wish to leave prime materials for the creature's use just lying around. Perhaps it has fled back to the depths of its hole but perhaps it has not and I would rather not take the chance."

Qalabash takes up one of the bodies, though he wishes for some sort of travois so that he could manage both.

"Ah, Master Psalter? If you could relinquish the girl into Mystie's tender care I could certainly use your muscular assistance in this important endeavor."
[/section]

[sblock=OOC/Actions]My apologies for the holdup. I should be back to regular posting very soon.

Having had days for the current situation to settle into my head, Qalabash would come to the above conclusions. Whether he can convince Jonas to trade his mission of mercy for one of practicality remains to be seen.
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

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