[LPF] Barrow of the Forgotten King

[section]

Jonas shrugs as well, and trudges along behind the older man to help look for a battering ram of some sort. As they walk up the stairs, he's thinking aloud. "I wonder if there's an arcanist in town who could help us with this lock . . . a spell to overcome the magics holding the door closed, perhaps? Such a person might be convinced to come down just for the purpose of opening it, so that we would not have to further damage the town's lucky tomb. Or he could scribe such a spell onto a scroll for us to use."
[/section]

[sblock=Actions/Rolls]Not sure if Jonas will hear the calls for help, so I won't respond to that part yet.[/sblock]

Updated Map
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 15 (09 Touch, 15 Flat-Footed)
HP: 19/19 (NL Damage: 04; Ability Damage: DEX 07)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 12
Fort: +04 Reflex: -01 Will: +04
[/sblock]
 

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Qalabash Baram, human staff magus

[section]
Qalabash rushes over to the door hollering back at his companions as he goes.

"Hey! Get up here! Someone is trapped in one of the vaults."

He grabs what he can nearby or uses his dagger, whatever he can do to pry the pitons from the vault door.
[/section]
Updated Map
[sblock=OOC/Actions]Move & pry.
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions: Arcane Pool (+1 enhancement) 7/10 rnds
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

[section]

At Qalabash's outcry, Jonas rushes over as well. "May I have a try?" (Assuming Qalabash allows access) Thick fingers probe for a hold, and once he finds one he grips tightly, braces his feet, and pulls. With a long grinding sound, the door swings open slowly.​
[/section]

[sblock=Actions/Rolls]Qalabash is actually stronger than Jonas, and you may have meant for the pry to be your take 20 - if so, that's all good for me and Jonas will be Aiding. Either way, the door will open . . . Take 20 on the STR check for a 22.[/sblock]

Updated Map
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 15 (09 Touch, 15 Flat-Footed)
HP: 19/19 (NL Damage: 04; Ability Damage: DEX 07)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 12
Fort: +04 Reflex: -01 Will: +04
[/sblock]
 

[section]
Mystie has Bubba follow the others back to the other room, but stays out of the way while they do men's work of prying the crypt open.
[sblock=actions]Bubba: move
Mystie: guide Bubba
[/sblock]Updated map[sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 1 Antitoxin
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action, Mystie and Jonas used
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

~ Day 4 16:08 - Inside the Mausoleum ~

Working on the pitons nailing the vault door shut took a full minute at least, even with both Jonas and Qalabash working on them. Finally you broke it open and inside was a frightened girl, dirty with clothes torn.

Dimura_zpsbe59b89b.jpg

As you helped her out and onto her feet, you could see that she was about 11-13 years old and had a familial resemblance to body on the floor at the foot of the stairs.

She stammered, “Wh-wh-who are y-you? And wh-where are…oh.”

It was quite obvious the girl was distressed at the corpses on the floor just past you towards the stairs. After a glance she could not look at them and buried her face in her hands.


Updated Map
[sblock=Combat Information]
Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      13/16 HP remaining; 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg

Spells Cast: 
Abilities Used: 
  Qalabash: AP 2/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock]
 

[section]

Showing surprising gentleness and tact for one of his appearance, Jonas kneels quickly beside the girl, placing himself to block her sight of the corpses. He reaches out and places a hand softly on her shoulder, his deep voice rumbling almost hypnotically. "There, there, girl . . . best not to look, eh? It won't be helping much now, but you should know that the worldly troubles of these folk have ended. The Root, Iraznog, has seen their spirits safely to their place with the Gods and they are at rest now." He continues murmuring gently of the peace of the Gods' embrace until it seems she's calmed somewhat. "I'd like to carry you from this place . . . will you allow it? We'll get you safely up the stairs and out, if you'll let us."
[/section]

[sblock=Actions/Rolls]Take as much time as needed (up to a take 20 on Diplomacy for a 22) to calm her, and if she'll let him Jonas will take her up - shielding her gaze from any visible horrors - and carry her outside.[/sblock]

No Map Change
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 15 (09 Touch, 15 Flat-Footed)
HP: 19/19 (NL Damage: 04; Ability Damage: DEX 07)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 12
Fort: +04 Reflex: -01 Will: +04
[/sblock]
 

Qalabash Baram, human staff magus

[section]
Qalabash nods sagely and pats the girl on the back but lets Jonas do the heavy emotional work of caring for the girl.

"Ah, our lost girl. We should escort her back to the village and see her safely to her relatives. And then we can return and hunt down those who did this foul thing."

[/section]
Updated Map
[sblock=OOC/Actions]Move & pry.
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions: Arcane Pool (+1 enhancement) 7/10 rnds
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

Mirra_150.jpg


Hearing Qalabash's call, Mirra leaves the door and returns to the main room. "That's not the work of zombies," she says to Mystie, looking across the room at the crypt the girl had been locked in. She shakes her head. "We need to get her back to town and find out what's going on. And we should probably rest and find a mage with an opening spell. Or a battering ram."

[sblock=OOC][/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

[section]
"Yeah, that sounds like a good idea."

"Bubba, Bubba. Be nice to this girl. She is a good girl. Sniff."


"Well, if your name is Yurling, then we are the people that Ian Turbrand sent looking for you after you disappeared. I am Mystie, the dog here is Bubba. The big guy is Jonas. The one with a big stick is Qalabash and she is Mirra."

"It looks like a lot of bad things happened here. At least you are safer now with us. Can you tell us what happened?"

[sblock=actions]Bubba: sniff
Mystie: introduce Bubba and the rest, then more talking
[/sblock]Updated map[sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 1 Antitoxin
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action, Mystie and Jonas used
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

~ Day 4 16:08 - Inside the Mausoleum ~

Dimura_zpsbe59b89b.jpg

The sobbing girl was clearly in shock and probably some denial. She did not object to Jonas picking her up. “O-o-okay.”

But all she could manage to get out from Mystie’s questioning was, “Y-y-yes… I’m T-tyra…”

“Ugly r-r-robbers… I hid… in the… in there,”
she gestured to the pried open vault behind her with only one hand leaving her tear streaked face.

Updated Map
[sblock=Combat Information]
Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      13/16 HP remaining; 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg

Spells Cast: 
Abilities Used: 
  Qalabash: AP 2/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock]
 

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