[LPF] Barrow of the Forgotten King

[section]
"I got pen and parchment if you want to copy it down first before going through. It would be a shame to break it and then have to recall what it said." She opens her pack and starts pulling out ink, an ink quill and ten sheets of parchment so they can make a lot of notes. She hands them over to Mirra who seems to be the expert of the group.

"Well, I can look at the magic. Let's see."
She casts detect magic and stares at the engravings for a while. Then she looks a the floor, the ceiling, back down the hallway, around the corner, everywhere she can think of.

[sblock=actions]Bubba: tilts his head back and forth watching Mystie tilt her head back and forth.
Mystie: pull out supplies, cast detect magic, look around Perception (1d20=20) Yippee! Spellcraft (1d20+5=19) if needed
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 1 Antitoxin
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action, Mystie and Jonas used
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

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~ Day 4 16:04 - Inside the Mausoleum ~

Mystie studied the door with her mage sight, while Mirra looked around at with more mundane vision.

The door glowed with a magical aura over the surface where the image was. But there was also a separate aura around the outline of the door where it met the doorjamb. The auras were not connected.

Mirra was unable to find anything mundane, traps or hidden catches and levers.

No change to the Map
[sblock=Combat Information]
Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      13/16 HP remaining; 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg

Spells Cast: 
Abilities Used: 
  Qalabash: AP 2/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock] [sblock=GM Note]I assumed Mirra was using Perception since you provided the modifier and I rolled for 6 rounds worth. Highest result was a 22.

Two auras, so it requires separate rolls. You can use the first result of 19, I just need to know which aura you want to apply it to.[/sblock]
 

[section]
"Well, the door and the door jam have two different auras on them. One might be... But the other, I don't know what that is. I'm a healer, not an occifer, no not that, officer, no, that's not it, Artificer. I am a healer, not an artificer."

[sblock=actions]Bubba:
Mystie:previous roll for the door, Spellcraft doorjam aura (1d20+5=7) for the second one. Well, not much info out of that one.
OOC: Feel free to roll knowledge/sense motive/spell craft/perception checks for me when they are needed to keep the story moving along. Invisible Castle is just as likely to give me the same number as it would you.
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 1 Antitoxin
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action, Mystie and Jonas used
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

Qalabash Baram, human staff magus

[section]
Qalabash squints at the poem again and harumphs.

"Downward? Does it?" He reads the wall and then shrugs. He doesn't seem entirely convinced but he does seem intrigued by Mystie's description of the auras. He quickly sketches out arcane symbols of his own and mutters a phrase of magic before peering around in unconscious mimicry of Mystie.

"Ah, I see what you mean..."
[/section]

[sblock=OOC/Actions]Cast Detect Magic.
K(arcana) + Spellcraft (image) (1d20+8=28, 1d20+8=25)
K(arcana) + Spellcraft (outline) (1d20+8=12, 1d20+8=22)
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions: Arcane Pool (+1 enhancement) 7/10 rnds
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

Mirra_150.jpg


Mirra accepts the pen and paper and begins to write with surprising speed -- her days as a natural philosopher have apparently taught her to sketch quickly and well. "Well, it only says 'below' once. It could be something that they threw in to force the rhyme with 'slow,' but if the passage were actually 'behind' then I would have thought they'd have used that to rhyme with 'mind.' That would also give them a slightly better excuse for using 'mind' to represent 'telekinesis,' which is otherwise a very weak metaphor. I mean, telekinesis is basically a term for a certain category of force effects, which in some cases do emanate from the brain, but not always. I mean, in this specific case, it comes out of an eye, which sort of defeats their reasoning right out of the gate. Well, assuming I'm not wrong about 'mind' being telekinesis. Hmm, I wonder if they were confusing telepathy with telekinesis? Oh ... rambling again. Sorry."

She waves the ink dry and hands the parchment back to Mystie. "There, all done. Someone else should hold on to the hard copy, since I've got it memorized."

[sblock=OOC]--[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

[section]

"I can hold on to that, Miss Weathersmith." Jonas reaches out to take the paper from the Alchemist's hand, and watches the others work. He also works a quick Orison to enhance his sight and looks carefully at the door. He also looks around the walls, ceiling and floor in his immediate area, apologizing as he bumps and jostles the others . . . his great bulk was never meant for working in such tight spaces and close quarters with others.​
[/section]

[sblock=Actions/Rolls]Knowledge (Arcana), Perception (1d20+5=11, 1d20+9=26)[/sblock]

No Map Change
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 15 (09 Touch, 15 Flat-Footed)
HP: 19/19 (NL Damage: 04; Ability Damage: DEX 07)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 12
Fort: +04 Reflex: -01 Will: +04
[/sblock]
 

~ Day 4 16:05 - Inside the Mausoleum ~

Qalabash looked that the two auras and the image’s aura was one of illusion, but he was unable to discern the school of magic of the aura around the door jamb. However he was able to tell what spell was used and figured it out anyway. The door was sealed shut with an Arcane Lock spell.

There was a permanent silent image spell cast on the door’s image to conceal it. But luckily enough, it was attuned to only affect non-good people and none of you had seen the illusion at all while you looked at the real one.

Mystie and Jonas did not learn anything more than Qalabash.

Jonas did not find any traps or secret catches around the door.

No change to the Map
[sblock=Combat Information]
Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      13/16 HP remaining; 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg

Spells Cast: 
Abilities Used: 
  Qalabash: AP 2/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock]
GM: I copied the posted image to the 2nd post of this thread for reference.
 

Mirra_150.jpg


Mirra frowns at the door. "Well, is it something you can dispel or bypass, or are we going to find something in the rubble that we can use as a battering ram?"

[sblock=OOC]--[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

Qalabash Baram, human staff magus

[section]
Qalabash confirms his impressions of the auras with Mystie and Jonas but then hems and haws a little while explaining what he discovered to Mirra.

"I am afraid that the magics required to bypass this little puzzle are outside my repertoire. The door is thoroughly sealed and unless one of you can 'knock' it open or somehow pick the magically secured lock, presuming there is one, then we will be forced to batter it down."

He doesn't look pleased at the idea.
[/section]

[sblock=OOC/Actions]--
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions: Arcane Pool (+1 enhancement) 7/10 rnds
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

[section]

"Perhaps touching the correct part of the image, or touching the correct parts in the correct order, is the key to this lock." Jonas looks thoughtfully at the door for a moment, studying both the image and the rhyme.​
[/section]

[sblock=Actions/Rolls]Both Jonas and Mowgli are thinking . . .[/sblock]

No Map Change
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 15 (09 Touch, 15 Flat-Footed)
HP: 19/19 (NL Damage: 04; Ability Damage: DEX 07)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 12
Fort: +04 Reflex: -01 Will: +04
[/sblock]
 

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