[LPF] Barrow of the Forgotten King

[section]
"Bubba, Go bite the metal bird." as Mystie points into the chamber. But, the light from Qalabash's staff is on the wrong side of the doorway, so Bubba only sees darkness where Mystie is pointing, and instead bites the one that fell to the ground in front of him.
[sblock=actions]Bubba: cannot see Jonas or the other three, bite fallen mender that is already dead
Mystie: Kn Arcana: 1D20+2 = [9]+2 = 11

Vision: Mystie has darkvision, and Bubba hasn't complained yet he can't see in the dark. :lol: He can see better than the human.
[/sblock]Same map [sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

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~ Day 4 16:04 - Inside the Mausoleum ~

Most of you recognize the clockwork menders, tiny flying constructs that are usually designed for a purpose. Something like protecting and maintaining an area or thing. The small burial vault is clean and not showing signs of aging in all likelihood sue to their efforts. The sting has a poison on it as Jonas found out the hard way. They also have an uncanny knack for swooping in and flying away from their targets with ease (read spring attack). The constructs also have the ability to repair damage on each other.

ClockworkMender_zpsfd091532.jpg

With one destroyed, the other three continue to harass and flit about Jonas, darting in close and flying up above him towards the ceiling. One missed him, but the other two stung him again.

Updated Map
OOC: Combat: Round 2
[sblock=Combat Information]CM1 spring attack, missed Jonas
CM3 spring attack & hit Jonas, 1 dmg Non-Lethal
CM4 spring attack & hit Jonas, 1 dmg Non-Lethal

Initiative:
You guys
Clockwork Menders

Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      13/16 HP remaining; 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg

Spells Cast: 
Abilities Used: 
  Qalabash: AP 2/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
Enemy Stats:
Code:
CM 1 [AC18(Touch16) / CMD 6]: 5/5hp; Flying 10ft elevation 
CM 2 [AC0]: destroyed
CM 3 [AC18(Touch14) / CMD 6]: 5/5hp; Flying 10ft elevation
CM 4 [AC18(Touch14) / CMD 6]: 5/5hp; Flying 10ft elevation
[/sblock]
GM: You guys are up for Round 2

Bubba only needs dim illumination to see with low-light and he has LOS on Jonas. The staff would still shine directly into the other half the small chamber and leave the rest in dim light. However, the clockwork menders are going to be above Bubba's reach this round. But still okay to attack with normal weapons for medium-sized people.
 

Qalabash Baram, human staff magus

[section]
Qalabash thinks it would be a shame to have to kill these constructs that were likely put here with the purpose of maintaining this particular burial chamber.

"Master Psalter! Come out, if you can, and we can try to close those things within."

Qalabash waits a moment to see if Jonas, Mystie, or Mirra think the idea has any chance of success before acting...
[/section]
Updated Map
[sblock=OOC/Actions]Qalabash delays until someone says they think it is a good or a bad plan and then he will either ready to close the door after Jonas comes out or move in to help Jonas fight.
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions: Arcane Pool (+1 enhancement) 9/10 rnds
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

[section]

Qalabash's words make it through the buzzing from the little constructs and wash away Jonas' mild panic. He stops his flailing about and settles into a defensive posture as he backs from the room.​
[/section]

[sblock=Actions/Rolls]Withdraw from the room, close the door on the way out.[/sblock]

Updated Map
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 17 (11 Touch, 16 Flat-Footed)
HP: 19/19 (NL Damage: 02; Ability Damage: DEX 03)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 14
Fort: +04 Reflex: +01 Will: +04
[/sblock]
 

~ Day 4 16:04 - Inside the Mausoleum ~

Jonas made it safely out of the small chamber and slammed the door shut. The clockwork menders could faintly be heard for a moment on the other side, but that noise faded. They made no attempt to open the door.

The broken remains of one of them lie at Jonas's feet.

Updated Map
OOC: Combat: Paused
[sblock=Combat Information]You have control about resuming it.

Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      13/16 HP remaining; 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg

Spells Cast: 
Abilities Used: 
  Qalabash: AP 2/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
Enemy Stats:
Code:
CM 1 [AC18(Touch16) / CMD 6]: 5/5hp; ?? 
CM 2 [AC0]: destroyed
CM 3 [AC18(Touch14) / CMD 6]: 5/5hp; ??
CM 4 [AC18(Touch14) / CMD 6]: 5/5hp; ??
[/sblock]
GM: I will hold off awarding XP until I am sure you are done with the encounter.
 

Mirra_150.jpg


Mirra seems actually angry for the first time since joining the group. "What kind of ... of ... idiot sets automatons on attack mode inside a family crypt? Without any sort of warning sign? This is completely unsafe ... completely irresponsible! What if a child wandered into the room? Did anyone even think of that? If I ever find the builder, I'd give him a piece of my mind, that's for darn sure!" She pauses. "I mean, if he's still alive. Hmph, what a colossal jerk!"

She hunts around for a piece of charcoal and writes in large black letters across the door "DANGER! DO NOT ENTER!" and then finishes it off with a skull and crossbones. Turning to the group, she adds, "We should come back later and sort these things out. Either fix their commands or destroy them, because they're dangerous as they are. But they're not important at the moment."

[sblock=OOC]The clockwork things are a red herring I think, and I don't want to waste resources on them. But Mirra is really ticked off about the things.[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

[section]
"Bubba, not that one! Oh well." as Jonas closes the door.

After Mirra's tirade, "Well, if you are going to fix them, you are going to have to figure out how they work. And that is going to take a lot of research. Best to leave that until later."

She gets off of Bubba's back and picks up the pieces of the broken one and puts it in her backpack. "Stepping on sharp metal bits in the dark is just as bad for those of us with paws."

She thinks to herself, {{A mechanical object healer would be a great pet to have.}}

Getting back into her saddle, "Well, I guess that leaves us one direction to go."

"Oh Jonas, did you get hurt in there?"
[sblock=actions]Bubba:
Mystie: collect the pieces
[/sblock]Same map [sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

[section]

Jonas leans against the wall and breathes deeply for a moment, his eyes closed. "Whatever's in those stingers of theirs has me feeling a little woozy . . . I suspect that will pass, but I also seem to be having a hard time making my hands and feet do what they're supposed to do. I'm a bit fumble fingered.".​
[/section]

[sblock=Actions/Rolls]Withdraw from the room, close the door on the way out.[/sblock]

Updated Map
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 17 (11 Touch, 16 Flat-Footed)
HP: 19/19 (NL Damage: 02; Ability Damage: DEX 03)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 14
Fort: +04 Reflex: +01 Will: +04
[/sblock]
 

[section]
Mystie looks at the places where Jonas got stung. Then she fumbles around in her pack for a while and then pulls out a vial. First checking to make sure it is the antitoxin, "Drink this then. It helps deal with poisons and stings."

[sblock=actions]Bubba:
Mystie: Heal check on Jonas: 1D20+4 = [9]+4 = 13, hands over a vial of antitoxin
[/sblock]Same map [sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 1 Antitoxin
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

[section]

The Inquisitor doesn't hesitate, but takes the vial from the halfling's small hand and quaffs the contents in one long swallow. "Thanks, Mystie. Hopefully that will nullify the worst of the effects."
[/section]

[sblock=Actions/Rolls]Drink Antitoxin.[/sblock]

Updated Map
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 17 (11 Touch, 16 Flat-Footed)
HP: 19/19 (NL Damage: 02; Ability Damage: DEX 03)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 14
Fort: +04 Reflex: +01 Will: +04
[/sblock]
 

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