[LPF] Barrow of the Forgotten King

Mirra_150.jpg


With a final frown at the names she doesn't know, Mirra nods. "After you, Mr. Psalter."

[sblock=OOC]No change to map from me.[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

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~ Day 4 16:04 - Inside the Mausoleum ~

Jonas opened the door into an unlit chamber.

Three steps led down into what must have been a private vault. A low whirring came from somewhere within, but it faded quickly.

To the left stood the statue of a man in robes, his eyes downcast. His marble hands held an open stone book.

Two plain sarcophagi were also there, the lids sealed. The stone in the vault gleamed as if it was polished yesterday, and there was no sign of vermin or dust anywhere.

Tiny niches are built into the masonry in a sparse but orderly pattern.

Updated Map
[sblock=Combat Information]Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      14/16 HP remaining: 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      19/19 HP remaining; 

Spells Cast: Shield (Qala)
Abilities Used: Bombx4, Channel Energyx3
  Qalabash: AP 1/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock]
GM: Everyone Roll Perception Checks this time

I might have missed it, but what are you using for illumination?
 

[section]

The big half-orc sniffs and looks around as he steps down into the room; the ball of his flail swings gently as he moves, causing the chain to rattle a bit. "It looks clean, and smells good," he says, a note of approval in his deep voice. "These folk know how to show respect for those who've passed on."
[/section]

[sblock=Actions/Rolls]Perception (1d20+9=23)[/sblock]

Updated Map
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 19/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 

[section]
With Bubba looking in three different directions, Mystie isn't sure what he wants to do. Not sure herself, she waits until Jonas yelps that something has bitten him or such.
[sblock=actions]Bubba: Perception (1d20+5=14)
Mystie: Mystie's Perception (1d20=17)
Vision: Mystie has darkvision, and Bubba hasn't complained yet he can't see in the dark. :lol: He can see better than the human.
[/sblock]Same map [sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

Qalabash Baram, human staff magus

[section]
"I shall remain here," begins Qalabash. "Ever watchful. Just call out if something is stirring in there and I will come running. Presuming you call loud enough, that is."

Qalabash stays near the archway and stairs leading down occasionally peeking down to make sure nothing is rushing up at them.
[/section]

[sblock=OOC/Actions]Perception (1d20-1=3)
Re: Light. Qalabash needs it. If there isn't enough in the mausoleum he has light cantrip prepared and will cast it whenever necessary. Target, his staff, most likely.
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 3/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

Mirra_150.jpg


"Be careful ... I think I heard something." Instead of immediately entering, Mirra stays by the door and readies her longspear, suspicious about the noises she heard.

Updated map

[sblock=OOC]Mirra has darkvision, so no light source needed.

Perception (1d20+5=16)[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

~ Day 4 16:04 - Inside the Mausoleum ~

Jonas moved into the room and was surprised. There was something in the tiny niches and he failed to notice all but one of them.

ClockworkMender_zpsfd091532.jpg

Four tiny creatures flit into the air. They look and sound like wasps, but each has a humanlike metal face and two minuscule limbs. They have sapphires for eyes.

The fling creatures that Jonas did not see swarmed him and Mirra. They got in very close and used their tiny stingers. All three got their victims and there was something on the stingers that made the wounds feel cold.

Before Jonas can act, one of the metal wasp creatures tried to sting him again but missed.

Updated Map
OOC: Combat: Round 1
[sblock=Combat Information]CM2-4 had Surprise Round
CM2 charged Mirra, 1 dmg Non-Lethal, Fort SV DC12 Poison or take 1d4 Dex Dmg
CM3 charged Jonas, 1 dmg Non-Lethal, Fort SV DC12 Poison or take 1d4 Dex Dmg
CM4 charged Jonas, 1 dmg Non-Lethal, Fort SV DC12 Poison or take 1d4 Dex Dmg
CM3 won Initiative, while its side lost and acted again. Missed Jonas.

Initiative:
You guys
Clockwork Menders (Know Arcana to ID)

Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      13/16 HP remaining; 1 dmg NL; Save vs. Poison DC12
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      17/19 HP remaining; 2 dmg NL; Save x 2 vs. Poison DC12

Spells Cast: 
Abilities Used: 
  Qalabash: AP 1/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
Enemy Stats:
Code:
CM 1 [AC14(Touch16) / CMD 6]: 5/5hp; Flying; Flat-footed
CM 2 [AC16(Touch14) / CMD 6]: 5/5hp; Flying, charged
CM 3 [AC18(Touch14) / CMD 6]: 5/5hp; Flying
CM 4 [AC16(Touch14) / CMD 6]: 5/5hp; Flying, charged
[/sblock]
GM: You guys are up for Round 1

Jonas and Mirra need Fort Saves. Roll Dex damage if fail DC12
 

Mirra_150.jpg


"Clockwork menders! Why are they hostile? Ow, you little ... ! Focus your attacks or they'll repair themselves!" She switches over to the Celestial tongue. "Bad! Bad clockwork menders! Sit! Heel!"

Updated map

[sblock=OOC]Fort save (1d20+5=13) -- Whew, alchemist bonus makes the difference there.

Arcana (1d20+10=25). Given the roll, I checked out the entry and saw they're minimally intelligent and speak Celestial.

Charisma check (Diplomacy/Intimidate are both the same): Charisma (1d20+1=5) Sigh. Was hoping for a miracle.

5 ft step back.[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

[section]

Jonas gives a startled jerk as the little waspers zip from their niches and set to. He sways slightly as he feels their poison enter his blood and start to work, and his reflexive swing of the massive flail sends the ball whirring through empty air. Smashing midges with a maul!

"Aarrrrgh! What do they eat when they can't get Orc!?"
[/section]

[sblock=Actions/Rolls]Fortitude Save (1d20+4=5, 1d20+4=17), takes Dex Damage (1d4=3)

Knowledge (Arcana) (1d20+7=27) (Freakin' Awesome place to roll a Freakin' Natural 20 :mad:)

Attack, Damage vs. CM1 (1d20+4=8, 1d10+3=10) (Lovely.)[/sblock]

Updated Map
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 17 (11 Touch, 16 Flat-Footed)
HP: 19/19 (NL Damage: 02; Ability Damage: DEX 03)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 14
Fort: +04 Reflex: +01 Will: +04
[/sblock]
 
Last edited:

Qalabash Baram, human staff magus

[section]
Qalabash steps towards Mirra and Mystie and brings his staff around to bear on the tiny mechanical creature.

"Clockwork Mender, you say? I think I've heard about those things."

Qalabash grins as his staff crunches into one of the beasties and sends it spiraling to the ground.
[/section]
Updated Map
[sblock=OOC/Actions]Knowledge Arcana: 1D20+8 = [11]+8 = 19

Free: 5 ft step
Swift: expend 1 pt Arcane Pool
Standard: Attack Qstaff attack: 1D20+5 = [17]+5 = 22
for Qstaff dmg: 1D6+5 = [6]+5 = 11

[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions: Arcane Pool (+1 enhancement) 9/10 rnds
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

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