[LPF] Barrow of the Forgotten King

Mirra_150.jpg


"Water? Strange...
" Mirra looks at the pool critically, then sniffs it, and finally dips a finger in it.

[sblock=OOC]ID the water in the fountain. ID fountain water (1d20+10=19)[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

log in or register to remove this ad

Qalabash Baram, human staff magus

[section]
Qalabash makes his way down the hall passing the statue and pools of water. He gives the statue a long look and nods as if to say it only supported his previous theory of winged iconography. He stops just shy of the archway and peeks around the corner to see if something might be lurking beyond.
[/section]
Updated Map
[sblock=OOC/Actions]--
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 3/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

[section]
Moving up a bit, "Well, a guardian statue. Someone important is probably sleeping behind that door."
[sblock=actions]Bubba: moves
Mystie: Kn Religion/Local to identify guardian statue (1d20+6=11, 1d20+6=17) look at statue and talk
[/sblock]Updated map [sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

~ Day 4 16:04 - Inside the Mausoleum ~

The water tasted fresh and clean. There was nothing else special about it as near as Mirra could tell.

The door between Mystie and Jonas had some name engraved on it, Verduun and Gola Mikolos.

Qalabash looked though the archway and the hallway descended down into dimness. The entire chamber with the fountains was only illuminated by the torch light coming in through the door. Still, Qalabash could make out two sets of stairs downward and the bottom of a door at the foot of the second set.

Bubba was sniffing at the ground. Like the other chamber, there are obvious signs of recent activity and perhaps the dog has the scent of something that passed through heading deeper into the mausoleum.

Updated Map
[sblock=Combat Information]Know History on names, DC25.

Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      14/16 HP remaining: 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      19/19 HP remaining; 

Spells Cast: Shield (Qala)
Abilities Used: Bombx4, Channel Energyx3
  Qalabash: AP 1/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock]
 

Mirra_150.jpg


"Hmm, those names ... are they saints or gods? Maybe angelic guardians?
" Mirra sighs. "Of course, they could be noble families or historical figures or local farmers. So many gaps in my education!"

[sblock=OOC]Do the names mean anything to Mirra? K:Religion (1d20+7=13) [/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

Qalabash Baram, human staff magus

[section]
"We hope he is still sleeping."

Qalabash glances back at Mirra and shrugs.

"Those names mean nothing to me. Town founders, perhaps?" He shrugs again but doesn't seem too concerned over his lack of knowledge. "We should peek into that room and see if all is well. I wouldn't want any of those walking corpses to sneak up behind us after we descend the stairs over here. Is the door sealed?"
[/section]

[sblock=OOC/Actions]--
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 3/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

[section]
"Hey Bubba, what do you smell? Is it a girl? Is it more walking bones? Is it strangers? Which way? Find Bubba. Find." Mystie isn't sure what Bubba has found, but Bubba is interested in something.
[sblock=actions]Bubba: Scent track (1d20+5=23)
Mystie: Kn Local on the names (1d20+6=21) good chance, Sense Motive on Bubba to interpret head bobs and reactions to questions (1d20=10), ride Bubba to where he goes for a bit. Push Bubba to Track DC 25 (1d20+9=17) fail, unless Hunt is appropriate instead of Track for a trick.
[/sblock]Same map [sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

[section]

Jonas put's the older man's words to action, moving over in front of the closed door and putting an ear to it.​
[/section]

[sblock=Actions/Rolls]Listen at the door, target DC 20 (are you still using that method, PM? Where we give you a target as long as we're not rushed and you tell us how long it takes and what we see/hear/etc.? If not, I'll just go make a roll.)[/sblock]

Updated Map
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 19/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 

~ Day 4 16:04 - Inside the Mausoleum ~

Bubba looked at Mystie and wagged his tail. He snuffled and walked towards the exit. Then moved to the fountain, drank some water, and came back to continue towards Qalabash before coming back to Mystie.

Jonas did not hear anything except the sounds of Bubba snuffling around and the water in the fountains. Putting his ear to the door did not help, either it was too thick to hear something from the other side, or there was nothing to hear.

The door itself was unlocked.

Updated Map
[sblock=Combat Information]Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      14/16 HP remaining: 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      19/19 HP remaining; 

Spells Cast: Shield (Qala)
Abilities Used: Bombx4, Channel Energyx3
  Qalabash: AP 1/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock] [sblock=GM Note]The names require Know History DC25 to recognize.

Yep, you can use Perception that way for searching and active listening at a door.[/sblock]
 

[section]

Jonas shrugs. "Nothing there that I can hear. Shall we?" He pushes (or pulls) open the door . . .​
[/section]

[sblock=Actions/Rolls]Open the door.[/sblock]

Updated Map
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 19/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 

Remove ads

Top