[LPF] Barrow of the Forgotten King

~ Day 4 16:03 - Inside the Mausoleum ~

The skeleton archers had nothing of value on them except the quivers of arrows that were not in terrible shape like the rest of their tattered remnants of clothing and attire.

Taking up their shortbows from the floor, the staff warrior realizes that he held three finely crafted weapons that were in excellent condition.

[sblock=Combat Information]
Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      14/16 HP remaining: 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      19/19 HP remaining; 

Spells Cast: Shield (Qala)
Abilities Used: Bombx4, Channel Energyx3
  Qalabash: AP 1/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock] Updated Map[sblock=Treasure]3 Mwk Comp shortbow(+2 Str) (1575gp) with 60 arrows (3gp)[/sblock][Sblock=GM Note]Nice, I like the note idea.[/sblock]
 

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[section]

Jonas moves to the only body that had not been reanimated, and composes the limbs as best he can. He looks sad as he picks her up gently, takes the note from Mystie, and delivers both up the stairs.
[/section]

[sblock=Actions/Rolls]Take the note and Desiree's body up to the Guard Captain, then return. Parked him at the edge of the map for this turn as I'm not sure what might happen while he's gone.[/sblock]

No Update to Map
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 19/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 

[section]
"Okay Bubba, snack time is over." Once Bubba stands up, she climbs back into the saddle. "We have to go find a lost little girl." He looks back at her, "I said 'lost' little girl."

[sblock=actions]Bubba: stand
Mystie: mount Bubba
[/sblock]Updated map [sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

[section]
Qalabash nods his approval at the skeleton's selection of weaponry.

"These are some nice bows we have here." He tugs at the strings. "With a good pull. Alas, I never had the eye-hand coordination for archery, much to my shame. It is quite the favored style of fighting on the Pell." Qalabash offers a bow to Jonas and Mirra and Mystie if they seem interested. "Something you might be interested in?"
[/section]
Same Map

[sblock=OOC/Actions]--
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 3/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

[section]

When Qalabash calls his name, Jonas strides across the room to the older man. He takes up one of the bows, examines it and draws it experimentally. "A nice piece of craftsmanship, this. Still, I judge my own has better penetration . . . I'll stick with it for now. These will bring a nice price at market, though." He looks down the hall to the south. "Everyone ready to move on? I think there's something down here waiting for me to do the Root's work and aid in its transition to the next world."
[/section]

[sblock=Actions/Rolls]
01PJokerBlack_zps8e4f2b60.png
[/sblock]

Updated Map
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 19/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 
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Mirra_150.jpg


"Just one more moment, and I'll be right with you." Mirra bends down, poking through the remains of the skeletons, and eventually picks up a pair of leg bones. She examines them critically, then tucks them into her belt. Straightening, she says, "Okay, I'm ready. Did you know that many cultures that aren't technologically advanced or subsist in metal poor areas use mammal femurs as bludgeoning weapons? They're not ideal, of course, but better than a spear if we run into more animated undead. And I'm running low on bomb components."

[sblock=OOC]Taking two bone clubs.[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

[section]
"Umm, those are too big for me." Taking one of the bows made for tall folk for a moment anyways, she struggles trying to draw the string. "Arrrg! And too strong. I can't use it." She hands it back.

[sblock=actions]Bubba: moves
Mystie: try bow and fail miserably to draw the string
[/sblock]Updated map [sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

Qalabash Baram, human staff magus

[section]
Qalabash nods, fumbles with the bows until he has them unstrung, and stows them.

"Very well, then, to market with these. Unfortunate that they aren't suitable for any of you. But let us move on."

Qalabash takes up his place in the order as the group moves down the hall to the door.
[/section]

[sblock=OOC/Actions]--
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 3/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

~ Day 4 16:04 - Inside the Mausoleum ~

Moving towards the other end of the chamber, you find the door closed. It was not locked or trapped and it opened easily enough.

The revealed passage had the statue of a human woman set in a niche on the eastern wall. She was dressed in robes, and her arms and face are held upward as if toward the sky. On either side of her, fountains gurgled with what appeared to be fresh water.

The passage smelled like rain.

Directly across the hall from the statue was a closed stone door, and farther down the passage was an archway on the eastern wall. Beyond that archway, grave vaults like those you've seen before occupied all sides of the passage. Many had been opened and apparently looted.

Updated Map
[sblock=Combat Information]
Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      14/16 HP remaining: 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      19/19 HP remaining; 

Spells Cast: Shield (Qala)
Abilities Used: Bombx4, Channel Energyx3
  Qalabash: AP 1/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock][sblock=GM Note]Sorry, I was waiting on you guys to position yourselves and open the door.[/sblock]
 

[section]

Jonas sniffs the air experimentally as he moves forward past the fountains and the statue. He moves to a position just past them, where he can keep watch as the others inspect the works. "Lady Mirra, I suspect you are best equipped to examine these fountains. They smell good to me."
[/section]

[sblock=Actions/Rolls]Move forward, stand watch. Falchion ready. Take 10 on Perception (for a 19).[/sblock]

Updated Map
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 19/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 
Last edited:

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