[LPF] Barrow of the Forgotten King

~ Day 4 16:03 - Inside the Mausoleum ~


Zombie2_zpsc34508aa.png

The mustached zombie threw an upper cut at Jonas and got past his guard again and a hard fist slammed into the half-orc';s groin again and he saw red-haze in his vision for a moment. He barely remained on his feet.

The bald-headed zombie stopped moving after Qalabash slashed it.

Skeleton_zps23002c6b.png

The skeletons focused on the nearest target, heedless of the longspear able to reach them. The damaged one stepped forward and evaded the spear head as it put an arrow into Mirra. Nearly collapsing from pain, she felt the second's arrow cut a shallow furrow in her shoulder as it went past.

OOC: Combat: Round 4
[sblock=Combat Information]Z1 hit Jonas 9 dmg
S1 has 20% concealment (miss 1-20), hit Mirra 7 dmg
S3 has 20% concealment (miss 1-20), hit Mirra 3 dmg (rolled 19 and used Mystie's Misfortune. Reroll was still a hit though)

Initiative:
Undead
You guys

Party Stats:
Code:
Qalabash:   14/20 HP remaining; 
Mirra:      01/16 HP remaining: 10 dmg
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      01/19 HP remaining; 9 dmg

Spells Cast: Shield (Qala)
Abilities Used: Bombx3, Channel Energyx2
  Qalabash: AP 1/4, Spells 1st 1/3
  Mirra:    Bombs 4/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 4/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 2/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
Enemy Stats:
Code:
Zombie 1   (AC12/Touch 10/CMD16/DR5(Slash)): 17/22hp
Zombie 2   (AC0): destoyed
Skeleton 1 (AC16/Touch 12/CMD15/DR5(Bludgeon)): 3/11hp; Concealment
Skeleton 2 (AC0): Destroyed
Skeleton 3 (AC16/Touch 12/CMD15/DR5(Bludgeon)): 11/11hp; Concealment
[/sblock] Updated Map
GM: Everyone is up for Round 4

Any square that is not empty is consider difficult terrain. Empty squares are J31
 

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[section]
"Bubba, attack that one!" as Mystie points at the other zombie that is wearing down Jonas. Spinning around, he steps in and bites this zombie in the leg as well. But, it doesn't want to fall over as easily as the first. "Good boy Bubba!" Mystie channels again to keep her compatriots on their feet and battling. "Come-on folks, finish them off before you fall down."
[sblock=actions]Mystie: free: bardic song to Inspire Courage, std: Channel positive to heal (1d6=3)
Bubba:Bite+IC vs. Z1 (1d20+3+1=18) hits for Bite damage+IC (1d6+3+1=9) as PBS for full damage, trip+IC (1d20+3+1=11) fails
[/sblock]Updated map IC: +1 Attack and damage, +1 save vs. fear and charm, Allies heal 3 HP [sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
4/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand: wand of CLW
[/sblock]
[/section]
 

[section]

Jonas finally manages to connect on a swing . . . even from his advantageous position on the stairs above the zombie, the creature had been pummeling him viciously and the Root's humble was about to go down. He plants his heavy blade deep into the torso of the rotting corpse, pulls it out, and prepares to hew downward again before he realizes that the creature was dead . . . again.
[/section]

[sblock=Actions/Rolls]
Falchion Attack (1d20+5=12) for Damage (2d4+4=9)
[/sblock]

Updated Map

_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 4/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 
Last edited:


Qalabash Baram, human staff magus

[section]
Qalabash drops his dagger on the corpse of the zombie and turns towards the remaining skeletons. Moving forward he again takes his quarterstaff in both hands and brings it around with force into the skeleton's rib cage. Bones scatter, fall with a clatter, and Qalabash crows over his victory.

"Ho ho! Now that's the way it's done, my friends! A little step, a little swing, and they're falling to pieces at my feet." He shuffles his feet like a street-boxer and glances over at Mirra. "One left. Let's see what else you can do, Miss Weathersmith."
[/section]
Updated Map

[sblock=OOC/Actions]Free: drop dagger
Move: as indicated on map
Standard: Staff vs. skeleton1 (1d20+6=18); Concealment (1d100=37)
Damage: Damage to skeleton1 (1d6+6=11)
To hit calculation: [BAB (1) + STR (3) + IC (1) + Pool (1)]; Damage: [STR (4) + IC (1) + Pool (1)]
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 18
HP: 20 Current HP: 17
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions: Arcane Pool (+1) 7 rounds; Shield 17 rounds
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 3/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

Mirra_150.jpg


"Stop making me into a ... a pincushion, you stupid walking pile of bones!" She steps back, calculating the area of effect of a smoke bomb, and then throws yet another one. Off balance from her injuries and from stumbling over rubble, it goes wide and short.

Updated map

[sblock=OOC]I didn't realize that that area of the floor was rubble or else I would have moved farther in to threaten the skeleton. Can we just a get a confirmation of difficult terrain in the future, rather than having to guess from the map?

Move: 10 ft back (figuring if he shows up at the edge, he'll be in AoO territory)
Attack: Smoke bomb on skeleton (PBS, bardsong) (1d20+6=11, 1d6+5=7, 1d100=27) annnnnnd Scatter (1d8=2) so it lands 1 square NW and does 4 points of damage

AoO seems unlikely since Mirra is smoked. Will skip it.[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 4/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 3/7
Cognatogen Prepared: Intelligence
1st Level: 2/3
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: Bardsong

Used Items:
None

[/sblock]
 

~ Day 4 16:03 - Inside the Mausoleum ~

Zombie2_zpsc34508aa.png

The mustached zombie fell and stopped moving as Jonas and Bubba finished it off in a combined high and low effort.

Skeleton_zps23002c6b.png

The remaining skeleton moved to the edge of the smoke and lined up a shot at Mystie, ignoring the longspear from the woman jabbing at it. The arrow missed and shattered against the far wall.

OOC: Combat: Round 5
[sblock=Combat Information]S3 has 20% concealment (miss 1-20), missed Mystie. I rolled Mirra's AoO and it missed as well.

Initiative:
Undead
You guys

Party Stats:
Code:
Qalabash:   14/20 HP remaining; 
Mirra:      04/16 HP remaining: 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      04/19 HP remaining; 

Spells Cast: Shield (Qala)
Abilities Used: Bombx4, Channel Energyx3
  Qalabash: AP 1/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 2/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
Enemy Stats:
Code:
Zombie 1   (AC0): destoyed
Zombie 2   (AC0): destoyed
Skeleton 1 (AC0): destoyed
Skeleton 2 (AC0): destroyed
Skeleton 3 (AC16/Touch 12/CMD15/DR5(Bludgeon)): 11/11hp; Concealment
[/sblock] Updated Map
GM: Everyone is up for Round 5

Any square that is not empty is consider difficult terrain. Empty squares are J31

[sblock=Difficult Terrain]
Can we just a get a confirmation of difficult terrain in the future, rather than having to guess from the map?
I already answered this in my last update.

For clarification, any square that is showing something in it that covers 40-50% of the square or more, it will be difficult terrain. If there is writing on the floor that is not, I will tell you. These maps are from the source material, so if you see something on it, it is there.

Also, I am considering any dead body of medium size or larger to be difficult terrain after this combat. This is a change in policy of my DMing across the board. I am not sure yet on small sized corpses, but two of them will equate to a medium corpse for difficult terrain.[/sblock]
 

[section]

Now that the flesh that had been pummeling him without mercy is once more inert, Jonas becomes aware of the fight going on in the rest of the room. He drops his blade and fishes the sling from his belt. Quickly dropping a bullet into the pouch, he whirls the sling once 'round and sends a missile zipping through the smoke . . . the sound of bones crunching comes across the room, telling him of his success.
[/section]

[sblock=Actions/Rolls][/sblock]

Updated Map

_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 4/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 

Mirra_150.jpg


Mirra shifts the grip on her spear. "This hasn't been working..." She tries to swat at the skeleton with the haft, but only succeeds in flailing around.

[sblock=OOC]No change to map.

Sorry about the difficult terrain bit. It was copypasta carryover. I got it last time, thanks.

Move: Shift grip on spear to use as improvised quarterstaff.
Attack: (+2 base +1 bardsong -4 improvised = -1) Improvised quarterstaff (1d20-1=7, 1d6+2=4, 1d100=23)[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 4/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 3/7
Cognatogen Prepared: Intelligence
1st Level: 2/3
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: Bardsong

Used Items:
None

[/sblock]
 

Qalabash Baram, human staff magus

[section]
Qalabash shuffles through the rubble and moves up next to the last remaining skeleton.

"Come now, my friends, one last abomination to put down! Good shot, Master Psalter! Let's see if my trusty quarterstaff can do as well."

Apparently, Qalabash's jabber throws off his concentration as the skeleton nimbly avoids his attack.
[/section]
Updated Map

[sblock=OOC/Actions]Move: as indicated on map
Standard: Staff vs Skeleton3 (1d20+6=13), MISS
Damage: --
To hit calculation: [BAB (1) + STR (3) + IC (1) + Pool (1)]; Damage: [STR (4) + IC (1) + Pool (1)]
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 18
HP: 20 Current HP: 17
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions: Arcane Pool (+1) 6 rounds; Shield 16 rounds
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 3/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

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