[LPF] Barrow of the Forgotten King

~ Day 4 16:03 - Inside the Mausoleum ~

As Jonas and Mystie look at the body by the stairs, they could tell that it was probably Desiree Yurling based on the description you received. She had been bludgeoned to death.

As Mirra passed by the corpse on the table to her right, she noticed that the old man with a bald pate and long white beard appeared to be fresh and not dressed for buried. The same thing with the one on the left, a middle-aged man with graying black hair and a long mustache. However, the other corpses in the room are wrapped in burial shrouds that are in disarray.
Zombie2_zpsc34508aa.png

Mirra had paused as she did the look around and was surprised when the bald corpse sat up to take a swing with its flailing arm. It missed as she cried out in alarm.

Then the bald headed zombie slammed its other fist into her side and nearly too the breath out of her with her ribs making a cracking sound.

The middle-aged corpse with the mustache slid off the other table and prepared start slamming its limbs into Bubba, Mystie, or Jonas.

Skeleton_zps23002c6b.png

Menawhile, Qalabash had not noticed and moved farther into the room. As soon as Mirra cried out, he noticed a clattering coming from animated skeletons that were advancing towards him from around the corner. All are unarmored, and each wielded a bow with a quiver at its hip. The skeletal archers had arrows nocked and they moved forward faster than he could react and unleashed a volley of arrows.

One arrow hit Qalabash and another hit Mystie.

OOC: Combat: Round 1
[sblock=Combat Information]Zombie 2 surprised Mirra, but missed
Z1 stood up from table
Z2 hit Mirra 9 dmg (rolled 18 and used Mystie's Misfortune. Reroll was still a hit though)
S1 hit Qalabash 4 dmg
S2 missed Qalabash
S3 hit Mystie 4 dmg

Initiative:
Undead
You guys

Party Stats:
Code:
Qalabash:   16/20 HP remaining; 4 dmg
Mirra:      07/16 HP remaining: 9 dmg
Mystie:     19/23 HP remaining; 4 dmg
->Bubba:    15/16 HP remaining; 
Jonas:      19/19 HP remaining;

Spells Cast:
Abilities Used:
  Qalabash: AP 0/4, Spells 1st 0/3
  Mirra:    Bombs 1/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 2/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 0/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
Enemy Stats:
Code:
Zombie 1   (AC12/Touch 10/CMD16/DR5(Slash)): 22/22hp
Zombie 2   (AC12/Touch 10/CMD16/DR5(Slash)): 22/22hp; Prone
Skeleton 1 (AC16/Touch 12/CMD15/DR5(Bludgeon)): 11/11hp
Skeleton 2 (AC16/Touch 12/CMD15/DR5(Bludgeon)): 11/11hp
Skeleton 3 (AC16/Touch 12/CMD15/DR5(Bludgeon)): 11/11hp
[/sblock] Updated Map
GM: Everyone is up for Round 1
 
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[section]

Jonas quickly reviews everything he knows about zombies - which turns out to be quite a lot. He sends his great flail in a whirling circle, and sets to bashing! "Zombies! Blunt weapons don't do much to 'em, use edged weapons for greater effect Club the skeletons, though!"
[/section]

[sblock=Actions/Rolls]Knowledge: Religion (Zombies) (1d20+7=27), Knowledge: Religion (Skeletons) 1D20+7 = [8]+7 = 15
[/sblock]

Updated Map

_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 19/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 
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GM: Actually, Zombie 1 is not prone. The combat info had the zombies mixed up, but the map was correct in the icon attached. Also Zombies are vulnerable to slashing not Bludgeon so there is -5 to damage. I count Jonas only doing 5 dmg instead of 23.
 

GM: Actually, Zombie 1 is not prone. The combat info had the zombies mixed up, but the map was correct in the icon attached. Also Zombies are vulnerable to slashing not Bludgeon so there is -5 to damage. I count Jonas only doing 5 dmg instead of 23.

OOC: OK - I get that #2 was prone - map vs. combat info posted (I didn't even notice the discrepancy, and only looked at the combat info block), your call. But surely you can take Jonas' intent to use the best weapon, given his knowledge roll (natural 20 for a 27 total, character vs player knowledge) and allow a retcon to use of the falchion he already had rather than switching to the flail to use a weapon he obviously knows is inferior . . . I'll also need to retcon his post to reflect accurate information, obviously.
 

Mirra_150.jpg


"Oh, my family is all kinds of craftsmen. And craftswomen. My father was a blacksmith who specialized in ... OW! What the ... !?" Realizing the party is surrounded, she heaves a bomb at the skeletons. "Got 'em! And ... err ... a little help here?"

Updated map

[sblock=OOC]I completely missed the part of the post that dealt with dead bodies. Whoops. But it's kind of IC for Mirra to be distracted, so it all works.

5 foot step
Attack: Bomb skeleton 2 with PBS (1d20+5=23, 1d6+4=6) plus 4 splash damage to S3.

AoO on prone zombie: AoO (1d20+2=3, 1d8+1=4) Derp.[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 14/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 6/7
Cognatogen Prepared: Intelligence
1st Level: 2/3
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

Qalabash Baram, human staff magus

[section]
Qalabash immediately throws up a hand and sketches out an arcane symbol while speaking the activating word of power. A shield of force springs up to protect him. The magus is already leaping forward to engage the skeletons with staff swinging. Unfortunately, as he moves a chunk of the broken table turns under his foot and throws off his attack just enough that he misses.

"Are you all alright back there?"

Mirra's call for help penetrates Qalabash's thick skull just a fraction too late for him to adjust his leap forward.
[/section]
Updated Map

[sblock=OOC/Actions]Swift: spend 1 point arcane pool for +1 to weapon
Full-Round: Spell combat: Cast Shield, 5 foot step, Attack skeleton 2
Quarterstaff vs. Skeleton 2 (1d20+3=14) MISS
To hit calculation: [BAB (1) + STR (3) + Spell Combat (-2) + Pool (1)]

Sorry, Systole, I started my post about the same time you did yours, got distracted, finished the post then neglected to check if someone had posted in the meantime.
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 18
HP: 20 Current HP: 16
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions: Arcane Pool (+1) 10 rounds; Shield 20 rounds
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 3/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 
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[section]
"Bubba! Attack that thing!" As Mystie points at the undead zombie that should sleeping, but is not. Stepping a bit away to give him room, she starts singing "Slice and dice the fleshies, crunch and crush the walking bones, that's the way you get it done." With a twist of her wrist, a wand pops out into her hand, as she starts waiving it like a conductor's baton while singing.

Bubba obeys the mistress with the kibble and leaves the stinky one that got hit to go after the stinky beast on the ground. He tries biting it but the stench of old death is hard on a nose as sensitive as his. He doesn't even get the rags in his teeth.

[sblock=actions]Mystie: move: command Bubba Handle Animal (1d20+9=16), 5' step, std: bardic song to Inspire Courage, swift: wrist sheath draw Wand of Cure Light Wounds
Bubba: 5' step, Attack Z2 Bite attack + IC (1d20+3+1=6) miss
[/sblock]Updated map IC: +1 Attack and damage, +1 save vs. fear and charm [sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
7/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 3 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 15/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 


[sblock=GM Note]
But surely you can take Jonas' intent to use the best weapon, given his knowledge roll (natural 20 for a 27 total, character vs player knowledge) and allow a retcon to use of the falchion he already had rather than switching to the flail to use a weapon he obviously knows is inferior . . . I'll also need to retcon his post to reflect accurate information, obviously.
Yeah, I suppose I can allow that. Re-roll the damage for the Falchion.

You should probably roll another Know Religion on Skeletons too, while you are at it. ;)

I will be updating combat tomorrow, Wednesday night computer time minimal as I did not even get this posted before Mowgli edited.[/sblock]
 

[sblock=OOC/GM]Thanks, pm. Edited original post with the new rolls. Sure was a buzzkill, though - went from what I thought was a Crit and a Kill with excellent damage rolls to minimum damage (ended up doing 5 points anyway). Crap.[/sblock]
 

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