[LPF] Barrow of the Forgotten King

[section]
"Run to the mausoleum! At least three wolves got the sentinels. We put down two wolves. Third is still on the loose and you are not safe out here on your own. Run!"

Mystie will keep Bubba right behind Captain Desarna as they return so she doesn't get ahead of her and lose sight.
[sblock=actions]Mystie: talk. Ride Bubba. Perception to spot third wolf or other danger (1d20=13)
Bubba: return following just behind Captain Desarna
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
2/2 remaining; Share Language, Grease (DC 15)
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 3 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5
AC 13, Touch 12, FF 11
HP 15/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

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Mirra_150.jpg


"The captain should be safe inside the mausoleum," Mirra says, rather earnestly. "Wolves don't have opposable thumbs. Also, we constitute a larger pack than it does at the moment." she begins looking over Qalabash's shoulder. "Can you see the others?"

[sblock=OOC]K:Nature was to see if the wounds were consistent with wolves or not. Sorry, should have been more explicit.[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 8/8
CMB:+1 CMD: 14
Fort: +2 Reflex: +5 Will: +1

Perception: +4
Initiative: +3

Bombs: 6/6
Cognatogen Prepared: Intelligence
1st Level: 1/2
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+1, x2, 1d8+1) and Bomb (+3, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

Qalabash Baram, human staff magus

[section]
Qalabash shakes his head in response to Mirra's inquiry though her question seems to make him a little more steadfast in his watchfulness.

"No, I see nothing down there. If something is down there it isn't showing itself yet. Has Mystie returned with the good captain?"

He briefly glances back but quickly returns to staring down the stairwell.
[/section]

[sblock=OOC/Actions]--
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unpreparted
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

~ Day 4 16:03 - Kingsholm Graveyard ~

Ireena_zpsf7aa8e40.jpg

Captain Desarna looked puzzled and jogged towards the Mausoleum as she looked around. With her breastplate, her speed was not as fast as Bubba.

"Wolves have always been around here. But they are not usually aggressive enough to attack my Sentinels. One lone wolf, I can handle."

There was no sign of the black wolf, or any other wolves for that matter.

Desarna slowed and took a brief look at your handiwork on each of the wolves. She paused again at the blood on the steps and stepped all the way inside. She knelt at the two bodies of her Sentinels and said softly, "I was afraid of this. I do not understand how this happened."

She glanced around the entrance room of the mausoleum taking in the blood.


[sblock=Combat Information]Party Stats:
Code:
Qalabash:   20/20 HP remaining;
Mirra:      16/16 HP remaining:
Mystie:     23/23 HP remaining;
->Bubba:    15/16 HP remaining; 
Jonas:      19/19 HP remaining;

Spells Cast:
Abilities Used:
  Qalabash: AP 0/4, Spells 1st 0/3
  Mirra:    Bombs 1/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 2/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 0/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock] Updated Map [sblock=Examine Wounds]That would be the Heal Skill, not Knowledge Nature. At least that is what my source material is always listing for that sort of thing. But I do not see it listed under the Heal skill specifically (neither PF nor 3.5ed).[/sblock]
 

[section]
"We don't know the how's or why's yet either, but we didn't want to take the chance of you being ambushed also."

Mystie dismounts Bubba and starts taking a good look at the woman and dwarf's wounds. She also compares the blood on the outside steps with that which was splattered around inside.
[sblock=actions]Mystie: talk. dismount Bubba. Perception (1d20=11), Heal Check (1d20+4=11)
Bubba:
[/sblock]Updated map[sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
2/2 remaining; Share Language, Grease (DC 15)
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 3 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5
AC 13, Touch 12, FF 11
HP 15/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

[section]

"Let me take another look at the bodies; perhaps I missed something . . ." Jonas kneels once more beside the bodies and looks more carefully at the wounds.
[/section]

[sblock=Actions/Rolls]Heal Check (1d20+2=18)[/sblock]

Updated Map

_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 19/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 

Qalabash Baram, human staff magus

[section]
Qalabash continues his watch at the stairwell. He peers down into the darkness and frowns. He doesn't like this; he would much rather be beneath the open sky than under the earth in a place where the dead were laid instead of properly having their souls released. He sighs.

"Northern customs are so strange," he mutters.
[/section]

[sblock=OOC/Actions]--
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

~ Day 4 16:03 - Kingsholm Graveyard ~

Jonas’s examination revealed that the two Sentinels were not killed by the wolves most likely. They were only mauled and chew on after death. One was bludgeoned to death, and the other was shot with arrows. The shafts broke off after the wolves began eating the bodies. They were obviously killed inside and it looked like the wolves had dragged them outside by the pattern of the blood trail.

Ireena_zpsf7aa8e40.jpg

On having this pointed out, Captain Deserna said, "This is disconcerting and very troublesome. I am glad we hired some experts to find out what or who is behind this."

"I presume you are going to continue your investigation down there. Shut and lock the door here and the wolves will not be able to eat the bodies."

"I will go back and collect two of my sentinels and I take these two back to town. Though, I am not expecting them to come back with two dead before I return. "


There was still nothing new seen or heard from down below as Qalabash kept watch.

[sblock=Combat Information]Party Stats:
Code:
Qalabash:   20/20 HP remaining;
Mirra:      16/16 HP remaining:
Mystie:     23/23 HP remaining;
->Bubba:    15/16 HP remaining; 
Jonas:      19/19 HP remaining;

Spells Cast:
Abilities Used:
  Qalabash: AP 0/4, Spells 1st 0/3
  Mirra:    Bombs 1/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 2/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 0/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock] Updated Map
 

Qalabash Baram, human staff magus

[section]
Qalabash touches a knuckle to his forehead in a sort of salute to Captain Desarna.

"Very well, then, Captain. Safe journey to you. Watch out for wolves." Qalabash peers briefly down the steps before turning back to address his companions. "Shall we see what waits below?"
[/section]

[sblock=OOC/Actions]--
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

[section]

The big half-orc peers down the stairs over the old man's shoulder, and with a thoughtful look replaces his flail on the hook at his belt. He pulls his falchion from its sheath with a rasp. "Down we go, I suppose. It's been a while since I was below-ground."
[/section]

[sblock=Actions/Rolls]Swap Flail for Falchion, move to Qalabash's six.[/sblock]

Updated Map

_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 19/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 

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