[LPF] Barrow of the Forgotten King

~ Day 4 16:03 - Kingsholm Graveyard ~

Wolf_zps111c2433.png

Mystie’s healing wave of divine warm spread out from her small figure and washed over the dying wolf. It was healed enough to stop whatever internal injuries it had. It was still unconscious, but stable.

Reaching the two bodies, Mystie and Mirra were quite sure they were the two missing Sentinels. One was a male dwarf adn the other a female human; both were dead. Their armor was ruined from the mauling and chewing. They each had a spear and a sling visible.

The Mausoleum doors are ajar, but not enough to see inside the interior.

[sblock=Combat Information]Party Stats:
Code:
Qalabash:   11/11 HP remaining;
Mirra:      08/08 HP remaining:
Mystie:     23/23 HP remaining;
->Bubba:    15/16 HP remaining; 
Jonas:      19/19 HP remaining;

Spells Cast:
Abilities Used:
  Qalabash: AP 0/4, Spells 1st 0/4
  Mirra:    Bombs 1/6, Extracts 0/2
  Mystie:   Misfortune, Ch Energy 2/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 0/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
Enemy Stats:
Code:
Wolf 2 (AC0): -1/13hp unconscious, stable
[/sblock] Updated Map
GM: I don’t think we will have to go slow until the other two are leveled up and approved.
You can also take more than one round of actions at a time if you want.
 

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[section]

"Hmph. I suppose not."

The half-orc looks at the unconscious wolf, something akin to sympathy in his yellow-brown eyes. "Here a-purpose, or just out of their territory? Either way, it'll be no kindness to let it live I think." He moves to the wolf, taking out his dagger and ending it's life with a mercy stroke. Once the deed is done, Jones remains kneeling at the side of the corpse for a moment to say a brief prayer for the safe passage of the two wolves' spirits to their next life.

His duty done, he stands and strides over to the mausoleum doors to peer inside.
[/section]

Updated Map

[sblock=Actions/Rolls]Perception (1d20+9=20)[/sblock]

_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 19/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 

Qalabash Baram, human staff magus

[section]
Qalabash moves up to join the others at the door and the dead guards. He looks a bit sheepish at having not noticed the darker wolf. He idly taps the butt of his staff on the crushed rock of the path.

"I swear, I didn't even see that last wolf. Good thing you did, Mirra. Now, shall we make our rescue?"
[/section]
Updated Map
[sblock=OOC/Actions]Move: as marked on map
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unpreparted
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

[section]
"Umm, umm. I was just going to hog tie the wolf's legs. It was just hunting. Waking up tied up, it could of chewed through the rope eventually and learned this place is too much trouble. It would have hunted squirrels elsewhere." Mystie is disappointed in Jonas' quick actions, but cannot undo them now.

"Come on Bubba. Heel." The dog is getting a little better at following her commands and lumbers up to the steps.

"Well, this isn't good." looking at the two dead sentinels. "We should probably drag them inside or else the third wolf will probably return. And someone should go get Captain Desarna or she will get trapped alone like these two were. She can stay here and guard these two at the door from the relative safety of inside. That is, if it is safe inside." Since she is not one for dragging bodies, she pushes the ajar door open and steps inside.

Updated Map
[sblock=actions]Mystie: open door, step inside, likely trigger encounter number 2 :p
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
2/2 remaining; Share Language, Grease (DC 15)
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 3 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5
AC 13, Touch 12, FF 11
HP 15/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

[section]

Jonas nods at Mystie's words and replies as he begins dragging the bodies just inside the doors. "Aye, Mystie, I considered that. But they've got a taste for man-flesh now; as well, the villagers would have simply hunted it down had I allowed it to live. Likely that guard captain would have killed it outright and out of anger rather than compassion. I decided I'd rather be the one to see it done right, rather than leave it tied for the slaughter.

"It does seems odd to me that three - really, two, as the third did not join the fray - wolves would attack a party such as ourselves, or that they'd still be lurking about here, unless they're establishing this as part of their territory.

"Either way, it's done and the poor creature is moved to its next life. I've been on my own for so long, I forget that I must needs consult others when travelling with a group. I'll try to remember to ask opinions the next time."

[/section]

Updated Map

_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 19/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 
Last edited:

Mirra_150.jpg


Mirra nods. "Mr. Psalter has the right of it, I think. In this case it was the humane thing to do, and hopefully the black wolf will find greener pastures. Except that wolves aren't ruminants ... so that was a bit of a mixed metaphor, wasn't it? Sorry, I need to work on that. So we believe that others are inside the crypt?"

[sblock=OOC]I leveled Mirra. Think she's mostly complete, but I'm going to do another pass and maybe move a skill point or two.[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 8/8
CMB:+1 CMD: 14
Fort: +2 Reflex: +5 Will: +1

Perception: +4
Initiative: +3

Bombs: 6/6
Cognatogen Prepared: Intelligence
1st Level: 1/2
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+1, x2, 1d8+1) and Bomb (+3, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

~ Day 4 16:03 - Kingsholm Graveyard ~

Slipping inside the doors, Mystie and Mirra were inside the Mausoleum’s entryway.

Things did not appear to be normal. The open doors reveal a large stone room containing a stone table and several vaults built into the walls. Each wall has three rows of vaults.

Across the room you see a closed stone door, the key still in the lock. Blood is spattered and smeared on the table, walls, and floor.

[sblock=Combat Information]Party Stats:
Code:
Qalabash:   11/11 HP remaining;
Mirra:      08/08 HP remaining:
Mystie:     23/23 HP remaining;
->Bubba:    15/16 HP remaining; 
Jonas:      19/19 HP remaining;

Spells Cast:
Abilities Used:
  Qalabash: AP 0/4, Spells 1st 0/4
  Mirra:    Bombs 1/6, Extracts 0/2
  Mystie:   Misfortune, Ch Energy 2/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 0/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock] Updated Map
[sblock=GM Note]I am sort of waiting on Systole to complete the leveling of Mirra so it can be approved before we potentially start combat again.[/sblock]
 

Mirra_150.jpg


Mirra looks at the blood splattered around "Hmmm, well that's not a hopeful sign. Unless the townsfolk are stuffed into these vaults, it looks like we're going to have to go down in the tomb to find them." She examines the vaults to determine if that's the case, opening one of them if possible.

[sblock=OOC]Mirra's complete.[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 14/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 7/7
Cognatogen Prepared: Intelligence
1st Level: 2/3
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

[section]
"Bubba. Come on in here." Well, with nothing better to chase around, the hound comes inside too.

When Mirra starts to open one of the vaults, "Hey, don't do that. If you are looking for the living, they are not likely in there. It is simple to check. Just knock knock. If something knocks back, then ask who it is. We don't need to be cracking the seals on the resting beds of those that are content. When you do that, they get grumpy!"

Since most are eye level anyways, Mystie checks the vaults for names to see if any of them match up with the ones the captain and mayor spoke of.
Updated Map
[sblock=actions]Mystie: Handle Animal (1d20+9=12) vs. DC10, talk Perception (1d20=3) Well, maybe not :blush:
Bubba: move
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
2/2 remaining; Share Language, Grease (DC 15)
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 3 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5
AC 13, Touch 12, FF 11
HP 15/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 


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