[LPF] Barrow of the Forgotten King

[section]

Jonas rips his arm from the wolf's mouth, wincing in pain and then in awe as the wounds close almost as soon as they're formed. He grasps his flail in both hands and swings it around in a mighty arc, smashing it into the wolf's ribcage with an audible crunch.
[/section]

No Map Change

[sblock=Actions/Rolls]
GM: But only Mystie/Bubba moved.
So I need new movement or confirmation of staying put from the other three characters. Qalabash can still roll his perception check.
I actually had already moved Jonas, and linked the updated map. Since he was tracking, he could only move 15'.

[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 11/11
Senses: DarkVision (60’) Perception: +08
CMB: +02 CMD: 14
Fort: +02 Reflex: +02 Will: +04
[/sblock]
 

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~ Day 4 16:03 - Kingsholm Graveyard ~

Bubba took a another nip from the wolf as he regained his feet. He resists the urge to flee and brings the wolf down and Qalabash finished the canine off.

Wolf_zps111c2433.png

The second wolf snapped at Jonas again, but his jaws only got air.

Mirra sensed more than actually heard a sound from behind her. Maybe it was 20-30 feet away on the other side of the tombstones.

OOC: Combat: Round 2
[sblock=Combat Information]Wolf 1 hit Bubba 2dmg on AoO, Bubba passed Will Save to stay and fight.
Wolf 2 missed Jonas
Only Mirra heard something

Initiative:
You guys
Wolves

Party Stats:
Code:
Qalabash:   11/11 HP remaining;
Mirra:      08/08 HP remaining:
Mystie:     13/13 HP remaining;
->Bubba:    12/16 HP remaining; Healed 5, 2 dmg
Jonas:      11/11 HP remaining; Healed 4

Spells Cast:
Abilities Used:
  Qalabash: AP 0/4, Spells 1st 0/4
  Mirra:    Bombs 0/6, Extracts 0/2
  Mystie:   Misfortune, Ch Energy 1/5, SLAs 0/3, Spells 1st 0/4
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
Enemy Stats:
Code:
Wolf 1 (AC0): -3/13hp dying
Wolf 2 (AC14/Touch 12/CMD14(Trip18)): 6/13hp
??     (AC??/Touch ??/CMD ??): ??/??hp Stealthed
[/sblock] Updated Map
GM: Everyone is up for Round 2

Roll a free action Perception Check on your turn (results are provided at the end of the round update)
 

[section]

The big half-orc allows his flail-head to bounce from the wolf's ribs and uses the momentum to swing in a reverse arc, but the wolf shies and manages to avoid the swing. Jonas' ears twitch as something catches his attention . . .
[/section]

No Map Change

[sblock=Actions/Rolls]
Perception (1d20+8=28)

[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 11/11
Senses: DarkVision (60’) Perception: +08
CMB: +02 CMD: 14
Fort: +02 Reflex: +02 Will: +04
[/sblock]
 

Qalabash Baram, human staff magus

[section]
Qalabash strides past the downed wolf and up next to Jonas. Swinging his quarterstaff he brings the heavy wood shaft down on the wolf's back. There is a snap and the wolf drops to the ground. Qalabash sighs and pokes it to make sure that it is dead.

"Well. That's that. I presume that these wolves were roaming about outside the mausoleum and the missing persons from Kingsholm waited inside until the wolves left except that they never did. Then when the guards came... An unfortunate end for them. But now we can rescue the trapped townspersons and receive our accolades."
[/section]
Updated Map
[sblock=OOC/Actions]Perception (1d20-1=1)
Move: as marked on map
Standard: Quarterstaff (unenhanced) (1d20+3=20)
--Quarterstaff dmg (1d6+4=9)
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 1
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 11 Current HP: 11
CMB: +3 / +5 Trip CMD: 14 / 16 vs. Trip Fort: +4 Ref: +3 Will: +1

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation
  • 1st level: Shield, Shield
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

[section]
With the second wolf going down, Mystie starts moving to see if there is a chance to save the sentinels. "Come on Bubba."
Bubba ignores her and bites the downed wolf again, since it bit him twice.
Updated Map
[sblock=actions]Mystie: double move
Bubba: Ignore Mystie and retaliate again Bite unconscious wolf (1d20+3=12) for damage (1d6+3=7)
Mystie's Perception (1d20=15)
Bubba's Perception (1d20+5=15)
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5
AC 13, Touch 12, FF 11
HP 12/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

Mirra_150.jpg


Mirra starts to relax before a thought seems to occur to her. "Wait ... canis lupus usually travels in packs, not mated pairs!" She hurries eastward to defend her companions, bomb in hand. "Uh, Fire in the hole! I think!"

Updated map

[sblock=OOC]Move, throw bomb (assuming she sees something), AoO if necessary.

Bomb + PBS (1d20+4=6, 1d6+4=7)
Longspear AoO (1d20+1=20, 1d8+1=3)[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 8/8
CMB:+1 CMD: 14
Fort: +2 Reflex: +5 Will: +1

Perception: +4
Initiative: +3

Bombs: 6/6
Cognatogen Prepared: Intelligence
1st Level: 1/2
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+1, x2, 1d8+1) and Bomb (+3, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

~ Day 4 16:03 - Kingsholm Graveyard ~

After Qalabash smashed the second wolf to the ground, Mirra moved farther up the path. She caught a glimpse of a third wolf with black fur.
DireWolf_zps8af0e330.png

It was snarling as Mirra saw it and it looked straight at her. The arcing bomb landed nearby and still splashed the malevolent canine. It growled at the injury, not yelped.

Then it took off running way from Mirra and to the right. She lost sight of it amidst the tombstones. The wolf was fast.

Bubba kept using the offending wolf that bit him as a chew toy until dead. The other downed wolf continued to suffer and was slowly dying. Then Budda joined Mystie and sniffed the dying wolf.
Wolf_zps111c2433.png


OOC: Combat Over: 800XP
[sblock=Combat Information]The black wolf took 5 dmg and then fled. I don't see you have any chance of catching up to it. Last seen on map at Yellow Icon
Budda will finish off Wolf 1.

Party Stats:
Code:
Qalabash:   11/11 HP remaining;
Mirra:      08/08 HP remaining:
Mystie:     13/13 HP remaining;
->Bubba:    12/16 HP remaining; 
Jonas:      11/11 HP remaining;

Spells Cast:
Abilities Used:
  Qalabash: AP 0/4, Spells 1st 0/4
  Mirra:    Bombs 1/6, Extracts 0/2
  Mystie:   Misfortune, Ch Energy 1/5, SLAs 0/3, Spells 1st 0/4
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
Enemy Stats:
Code:
Wolf 1 (AC0): dead
Wolf 2 (AC0): -4/13hp dying
Black Wolf  : 5 dmg, fled
[/sblock] Updated Map
GM: Everyone can finish leveling up now that Enc 1 is completed. Mirra reached 2nd level on 31 Dec with 1418XP.
 

Mirra_150.jpg


Mirra looks curiously at the escaping wolf. "That ... didn't look like a simple melanistic color variant. What was that?" she asks no one in particular. She shakes out of her reverie. "Oh, there are hurt people! Should I make a tourniquet, or ... or boil water?"

Updated map

[sblock=OOC]Moving toward the bodies.[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 14/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +4
Initiative: +3

Bombs: 6/7
Cognatogen Prepared: Intelligence
1st Level: 2/3
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

[section]

Jonas, breathing hard, lets the great flail stop swinging and looks around at Mirra's words. "Hurt? Who's hurt? I thought I was, but the bite wound knit itself closed even as it began to bleed."

He looks around again and recognizes that only the riding dog Bubba was injured; turning to Mistie and indicating the animal he asks, "May I tend to his wounds?"
[/section]

No Map Change

_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 19/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 

[section]
Mystie continues rushing towards the mausoleum door to check on the woman and dwarf. "Be careful, the wolf may get back up after this." When close enough, she channels another burst of healing. Bubba's wounds mostly close up.
Updated Map
[sblock=actions]Mystie: move, Channel Positive Healing (1d6=3)
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
2/2 remaining; Share Language, Grease (DC 15)
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 3 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5
AC 13, Touch 12, FF 11
HP 15/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 
Last edited:

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