"Well Mia, if we assume your people are not sloppy, this means trouble. But, that is rather obvious, because they would have come home already if there wasn't trouble. It is not like they are going to sit out here and have a party for days on end. Well, some people would, but they are a little strange in their habits."
[sblock=actions]more talking
Perception (1d20=12)
OOC: Being generally fearless, and not wanting to be eye level with someone else's butt, Mystie and Bubba will take the lead until we get to hallways and tight quarters.
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Map[sblock=Mystie Thissiledew's Mini-stats]
Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1,
Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0
Dagger -2, d4-3
Lt Crossbow +0, d6,
range 80' increment, 9 bolts
Thrown Dagger +0, d4-3,
range 10' increment
.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining;
Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion,
Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls:
Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5
AC 13, Touch 12, FF 11
HP 16.......... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt
Effects:
In hand:
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