[LPF] Barrow of the Forgotten King

Mirra_150.jpg


Mirra begins sampling the drinks as they arrive, taking copious notes. "Oh, I only taste them, not drink them whole. It's amazing what you find in some towns. I once found a village where they were brewing wine out of white bramblethorn! Can you imagine? The Tritower Alchemists' Guild pays twenty sovereigns an ounce for bramblethorn and the townsfolk were using it by the pound to make a mildly alcoholic beverage that tasted faintly of horse urine and produced legendary hangovers. They seemed quite pleased when I informed them of its actual value."

When the others burst in, Mirra carefully considers their words. "Mercenary, no. Adventurer ... yes, I suppose, given how broad the definition of 'adventurer' is. Bravery is the ability to overcome fear, which is an irrational emotion and therefore..."

[sblock=OOC]Mostly back, but might be slow posting for the next few days.[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 8/8
CMB:+1 CMD: 14
Fort: +2 Reflex: +5 Will: +1

Perception: +4
Initiative: +3

Bombs: 6/6
Cognatogen Prepared: Intelligence
1st Level: 1/2
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+1, x2, 1d8+1) and Bomb (+3, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

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[section]
"Mercenary! No! I am a healer. Fortifier of battle lines. Giver of life. A soldier's last defense against the forever nap in a muddy ditch.

Pointing to Qalabash, "Him, he's the one that beats on things with big sticks." she says grinning.

"Do you have a problem that needs fixing? Fixing things, we can do that. At least we can try. She'll even give you the odds on if we can fix the problem. But, only if you give us details as to what the problem is. And how did it come about? And how long has it been going on? If you know the cause, that is helpful too. Knowing how much motivational gold you are going to be gifting to us for facing the great danger will help greatly in our decision to do these heroic deeds. Well, what is the problem? Oh, you are waiting for me to stop talking? Gotta remember that tall ones like talking one at a time. Very well."
She pauses and takes a breath.

[sblock=actions]talking[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5
AC 13, Touch 12, FF 11
HP 16
.......... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

[section]
Qalabash crows in delight when approached by the innkeeper, the guard, and the prosperous dwarf.

"Oh ho! It would seem that our arrival was fortuitously timed if nothing else! I am Qalabash Baram; I will forgo listing my titles and accomplishments to date in the interest of brevity but I shall assure you that my work and that of Miss Thissiledew here is well known to the guard in the city of Venza and I am sure they would vouch for our capability. We have recently joined forces with Miss Weathersmith and Master Psalter and have recently had a discussion on heroic deeds which we would gladly perform for you while accepting your coin-based gratitude. Er... the performance of heroic deeds, that is, not our discussion concerning such.

So? Out with it! What is this dire happening that has painted trouble upon your faces?"

[/section][sblock=OOC/Actions]--[/sblock][sblock=Stats]Qalabash Baram Staff Magus 1
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 11 Current HP: 11
CMB: +3 / +5 Trip CMD: 14 / 16 vs. Trip Fort: +4 Ref: +3 Will: +1

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation
  • 1st level: Shield, Shield
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

~ Day 4 15:51 - Coronet and Cabbage Inn ~

The three are a bit impatient and nearly interrupt to try getting a few words in while Mystie and Qalabash are talking.

BeardedMan.jpg

The big man introduces himself and the other two with him. "I am Ian Turbrand, the owner of this inn and one of the Town Councilors. This is Captain Mia Desarna of the Sentinels. And he is Gran Stoutbrace, another Town Councilor and owner of the general store in town."

"Mia says we have trouble up in the old graveyard,"
the innkeeper continues, indicating the woman in uniform. She
looks uncomfortable, and you sense fear from all the onlookers as the rest of the common room as gone quiet.

"We need your help, and we need it now!"

Ireena_zpsf7aa8e40.jpg

Mia speaks up, "The Yurlings went up to the graveyard the day before last to prepare Gunar for interment in the mausoleum. They did not return and the servants reported them missing today. I sent two sentinels to investigate and now they haven't returned either!"

SergeantPhelps_zpsf827541e.jpg

The dwarf's deep voice adds, "Aye, this situation is most concerning. Prominent members of the community the Yurlings be."

[sblock=Combat Information]
Code:
Qalabash:   11/11 HP remaining;
Mirra:      08/08 HP remaining:
Mystie:     13/13 HP remaining;
->Bubba:    16/16 HP remaining;
Jonas:      13/13 HP remaining;

Spells Cast:
Abilities Used:
  Qalabash: AP 0/4, Spells 1st 0/4
  Mirra:    Bombs 0/6, Extracts 0/2
  Mystie:   Misfortune, Ch Energy 0/5, SLAs 0/3, Spells 1st 0/4
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock]
 

Mirra_150.jpg


Mirra looks around at the others at the table. "Well, it seems the townsfolk are requesting an archaeological expedition after all. I withdraw my objections." She turns to the councilors and the guardsman. "Are you sure that something didn't just catch their attention? Last year I was on a tour of the Northern Isles and I completely lost track of time while I was cataloging barnacle reproductive systems. The captain was furious, since I was gone almost 36 hours." She coughs in mild embarrassment. "In my defense, barnacles are fasincating creatures."

[sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 8/8
CMB:+1 CMD: 14
Fort: +2 Reflex: +5 Will: +1

Perception: +4
Initiative: +3

Bombs: 6/6
Cognatogen Prepared: Intelligence
1st Level: 1/2
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+1, x2, 1d8+1) and Bomb (+3, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

[section]
"Come on! A few more details. How many people? Male, female, children? What are their names? Are they human? Gnome? Elf? Dwarf? What do they look like? If Gunar is who were they burying, was he special? What was the relationship between him and the Yurlings? Did he have enemies? What did he die of? How old was he? Did a town priest go with them? Has this happened before? Where is this mausoleum? Were the sentinels skilled with their weapons? Did they carry weapons with them? What are their names? Is there a big evil thing in the area everybody knows about but never tell strangers about? You know, vampires, werewolves, necromancers; that kind of thing. Is there a larger militia coming in after us if we get into trouble? If they did get introduced to the great dirt nap, do you intend to bring a priest from Venza to wake them back up? If so, do you have any scrolls of gentle repose so they still look pretty afterwards? Have you sent word to Venza at all?"

[sblock=actions]talking[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5
AC 13, Touch 12, FF 11
HP 16
.......... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

[section]
Qalabash pushes back his chair and stands up. He grasps his quarterstaff firmly and looks at the three town people then back to the three he traveled with.

"It would seem the time for heroic deeds has come! It may be late in the day but the Yurlings have been missing for two days it seems. It is possibly too late for them if this is anything more than minor misfortune but the sentinels may still be found whole if we make haste."

Qalabash looks intently at his traveling companions as if gauging their intent to foray out today then focuses his attention on Captain Desarna.

"The sooner Miss Thissiledew's questions are answered the sooner we can determine what has happened."
[/section][sblock=OOC/Actions]--[/sblock][sblock=Stats]Qalabash Baram Staff Magus 1
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 11 Current HP: 11
CMB: +3 / +5 Trip CMD: 14 / 16 vs. Trip Fort: +4 Ref: +3 Will: +1

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation
  • 1st level: Shield, Shield
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

[section]
Mystie stands and gathers her things as well. "They can answer on the way. Which direction?"

[sblock=actions]stand and more talking[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5
AC 13, Touch 12, FF 11
HP 16
.......... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

~ Day 4 15:53 - Coronet and Cabbage Inn ~

BeardedMan.jpg

Ian takes it upon himself to be spokesman and tries to start answering questions. But the diminutive woman keeps asking more and more... and even some more until he has to wonder how she can breathe when she keeps it up without stopping.

Finally allowed to reply, he says, "We can only hope the three Yurlings are okay after all this time. They are humans, Desiree and Morgan took their daughter with them to inter Morgan's father Gunar. Only the most prominent members are allowed to put their loved ones in the Mausoleum. The Yurlings are well liked by everyone."

Ireena_zpsf7aa8e40.jpg

Mia interrupts, "Yes, but two of my sentinels could be in trouble. They are Dornal, a stout dwarf and a human woman, Zeera. Neither are as competent as professional soldiers, but I trained them myself. They are able to do their jobs normally, so..."

"It is very troubling that they have not returned yet. If you cannot find them..."
Her voice trails off as she shakes her head. She doesn't want to contemplate the situation if her sentinels are gone for good and the adventurers cannot deal with the situation.

BeardedMan.jpg
SergeantPhelps_zpsf827541e.jpg

Ian resumes as the guardswoman goes silent, "We have not had any trouble in the graveyard for as long as anyone can remember." He glances at the dwarven merchant who nods and grunts agreement.

"All our legends speak of the protective spirits that ensure eternal rest for our loved ones. Sure there are wolves and other creatures in the hills like everywhere else, but the high fence, regular patrols by the Sentinels, and lack of prey has kept them out. That's what makes this so unusual."

"Normally the Mausoleum is kept locked, but the Yurlings have a key. So do the Sentinels that we sent up there."
He gestures to the northeast.

"On behalf of the town, I offer you 50 gold pieces each if you go investigate the disappearance of the Yurlings and our missing two Sentinels and can tell us what happened."

[sblock=Combat Information]
Code:
Qalabash:   11/11 HP remaining;
Mirra:      08/08 HP remaining:
Mystie:     13/13 HP remaining;
->Bubba:    16/16 HP remaining;
Jonas:      13/13 HP remaining;

Spells Cast:
Abilities Used:
  Qalabash: AP 0/4, Spells 1st 0/4
  Mirra:    Bombs 0/6, Extracts 0/2
  Mystie:   Misfortune, Ch Energy 0/5, SLAs 0/3, Spells 1st 0/4
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock]
 

[section]

Jonas starts to introduce himself, then stops as the barrage of words begins to flow from everyone's lips. At a couple of points he opens his mouth to speak, then closes it again complacently as the flow continues. FInally, he leans back in his chair - causing it to creak alarmingly once more - and simply soaks in the information. When Qalabash stands, the big half-orc does so as well. He settles his equipment, checks his weapons, and nods his readiness. "Let's proceed then. As Mystie says, further questions can be answered on the way."

He looks over at the mention of gold and quirks an eyebrow, but says nothing.

[/section]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 16 (12 Touch, 14 Flat-Footed)
HP: 11/11
Senses: DarkVision (60’)
CMB: +02 CMD: 14
Fort: +02 Reflex: +02 Will: +04
[/sblock]
 

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