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[LPF] Barrow of the Forgotten King

Systole

First Post
Mirra_150.jpg


Mirra looks surprised. "Wait ... but ... I'm confused. You're offering money? But ... but we'd rescuing people who might be in danger! It's just the right thing to do!" She shakes her head in confusion. "Strange. If you want to give us fifty gold pieces to do a brief archaeological survey while we're there, I'd be happy to."

She stands up and gathers her pack. "Either way, time to go, I suppose. Gah, I need to find a way to make this darn thing lighter! Maybe an unguent of levitation...?" she says to herself, immediately lost in her own thoughts.

[sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 8/8
CMB:+1 CMD: 14
Fort: +2 Reflex: +5 Will: +1

Perception: +4
Initiative: +3

Bombs: 6/6
Cognatogen Prepared: Intelligence
1st Level: 1/2
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+1, x2, 1d8+1) and Bomb (+3, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

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GlassEye

Adventurer
Qalabash Baram, human staff magus

[section]
Qalabash is pleased that he hasn't misjudged his companions and that they are all willing to do the right thing.

"Well then, it seems we are all in agreement. Lead the way, or point us in the proper direction!" He leans over to Mirra to speak in an aside. "Do you need me to carry something for you?"
[/section][sblock=OOC/Actions]--[/sblock][sblock=Stats]Qalabash Baram Staff Magus 1
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 11 Current HP: 11
CMB: +3 / +5 Trip CMD: 14 / 16 vs. Trip Fort: +4 Ref: +3 Will: +1

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation
  • 1st level: Shield, Shield
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

Satin Knights

First Post
[section]
As she is mounting Bubba, "Lets see. Rescue a human man, two human women, a daughter and a dwarf. Making sure grampa is still laying down and still is a good idea too. So, you got a key for us to use? I would hate for Bubba to walk all the way out there and we find the door is locked, forcing us waste time coming back for it."

[sblock=actions]mount Bubba and more talking[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5
AC 13, Touch 12, FF 11
HP 16
.......... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

perrinmiller

Adventurer
~ Day 4 15:54 - Coronet and Cabbage Inn ~

BeardedMan.jpg


Ian Turband shook his head, "No, we do not need any archaeological surveys in our graveyard and mausoleum. If you will look for them out of the goodness of your heart, then we would be grateful.”

“We cannot let our loved ones’ resting place plagued with grave robbers. So we’ll pay you an at least five times that amount if you find that someone has defiled the mausoleum and you can catch or destroy the culprits."


Ireena_zpsf7aa8e40.jpg

Mia gestures in the direction of the graveyard once more and says, "You can follow the road as it leads past the three houses to the left from here. It will take you straight to the gate of the graveyard and you will see the mausoleum from there."

"If you find the Sentinels, they will have a key."


The three townsfolk wish you luck and stand before the inn as you depart.

[sblock=Combat Information]
Code:
Qalabash:   11/11 HP remaining;
Mirra:      08/08 HP remaining:
Mystie:     13/13 HP remaining;
->Bubba:    16/16 HP remaining;
Jonas:      13/13 HP remaining;

Spells Cast:
Abilities Used:
  Qalabash: AP 0/4, Spells 1st 0/4
  Mirra:    Bombs 0/6, Extracts 0/2
  Mystie:   Misfortune, Ch Energy 0/5, SLAs 0/3, Spells 1st 0/4
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock]
 

GlassEye

Adventurer
Qalabash Baram, human staff magus

[section]
Before Qalabash sets off he glances at his companions to make sure that their questions have been answered to their satisfaction. For his part, the magus seems ready to rush off but is pausing to make sure everyone is ready.

"No further questions from me."
[/section][sblock=OOC/Actions]--[/sblock][sblock=Stats]Qalabash Baram Staff Magus 1
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 11 Current HP: 11
CMB: +3 / +5 Trip CMD: 14 / 16 vs. Trip Fort: +4 Ref: +3 Will: +1

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation
  • 1st level: Shield, Shield
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Jonas nods his readiness as well. "No questions for me, either."
[/section]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 16 (12 Touch, 14 Flat-Footed)
HP: 11/11
Senses: DarkVision (60’)
CMB: +02 CMD: 14
Fort: +02 Reflex: +02 Will: +04
[/sblock]
 

Systole

First Post
Mirra_150.jpg


"A key? Hrm ... I might be able to work the lock given time. It's only a matter of manual dexterity and working through a finite number of tumbler combinations..." She heads out the door toward the cemetery.

[sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 8/8
CMB:+1 CMD: 14
Fort: +2 Reflex: +5 Will: +1

Perception: +4
Initiative: +3

Bombs: 6/6
Cognatogen Prepared: Intelligence
1st Level: 1/2
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+1, x2, 1d8+1) and Bomb (+3, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

Satin Knights

First Post
[section]
"On the way then."
"One."
"Two."
"Three."
"Turn left. Go straight. I said straight Bubba."


[sblock=actions]mount Bubba and more talking[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5
AC 13, Touch 12, FF 11
HP 16
.......... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

GlassEye

Adventurer
Qalabash Baram, human staff magus

[section]
"A woman of many unusual skills," says Qalabash glancing over at Mirra as he sets off with a brisk stride. He waits until the group of four, five counting Bubba, are a few paces down the road before speaking again.

"I had the good fortune to come across a wand of useful magics while in Venza. It generates a shield that deflects attacks by means of its magic; it only lasts a short while but when the time comes would any of you find such protection useful? I would be willing to use it on you if so."
[/section][sblock=OOC/Actions]--[/sblock][sblock=Stats]Qalabash Baram Staff Magus 1
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 11 Current HP: 11
CMB: +3 / +5 Trip CMD: 14 / 16 vs. Trip Fort: +4 Ref: +3 Will: +1

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation
  • 1st level: Shield, Shield
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

perrinmiller

Adventurer
~ Day 4 16:03 - Kingsholm Graveyard Gate ~

Ireena_zpsf7aa8e40.jpg

You leave the inn behind and the three townsfolk have a whispered conversation. The Sentinel Captain, Mia Desarna, briskly walks to catch up and begrudgingly accompanies you. She murmurs, "They insisted I unlock the gate for you."

She is not interested in chatting along the way and is not paying any attention to your private conversation as she walks several feet behind you. More than likely she is lost in her own thoughts and concern about her missing Sentinels.

It doesn’t take long to leave the town proper and reach the expansive cemetery.

KingsholmGraveyard_zps345236a1.jpg

Ivy winds its way up the iron bars of the cemetery gate. No rust discolors the black metal, and flowers blossom near the wall. Beyond that wall, you see a gravel walkway that weaves its way up through groomed grass and white tombstones. A few statues rise up along the hillside, their gray features gleaming in the afternoon sun. The mausoleum is still several hundred feet away up the hill.

Ireena_zpsf7aa8e40.jpg

"That's not good," says Mia. "The gate is wide open."

There doesn’t appear to be anyone else in sight.

[sblock=Combat Information]
Code:
Qalabash:   11/11 HP remaining;
Mirra:      08/08 HP remaining:
Mystie:     13/13 HP remaining;
->Bubba:    16/16 HP remaining;
Jonas:      13/13 HP remaining;

Spells Cast:
Abilities Used:
  Qalabash: AP 0/4, Spells 1st 0/4
  Mirra:    Bombs 0/6, Extracts 0/2
  Mystie:   Misfortune, Ch Energy 0/5, SLAs 0/3, Spells 1st 0/4
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock]Updated Map [sblock=OOC]Direction of travel is heading east on the map to establish marching order if you would like.

Sorry, I do not want to interrupt your character's private conversation. But you will be able to continue it again once you enter the graveyard if you want.[/sblock]
 

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