[LPF] Barrow of the Forgotten King

Mirra_150.jpg


Mirra peers at the tracks. "Running to something or running from something, I wonder?." She glances around then nods. "I am ready to proceed."

[sblock=OOC]IC is down for me. Perception is +4.[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 8/8
CMB:+1 CMD: 14
Fort: +2 Reflex: +5 Will: +1

Perception: +4
Initiative: +3

Bombs: 6/6
Cognatogen Prepared: Intelligence
1st Level: 1/2
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+1, x2, 1d8+1) and Bomb (+3, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

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[section]


Jonas smiles. "Since the tracks are going the same direction we are, and since we've not noted any other tracks behind them, I'd guess running toward. Didn't the Captain say the missing Sentinels were a man and a woman? If so, my guess - and it's only a guess - is that our worthy Sentinels were drawn to the mausoleum by something, and went to investigate. I'm ready to move on to the crypt as well."
[/section]

Updated Map

[sblock=Actions/Rolls]Perception: 1D20+9 = [1]+9 = 10
Survival to Note Changes in the Tracks: 1D20+6 = [15]+6 = 21[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 11/11
Senses: DarkVision (60’) Perception: +08
CMB: +02 CMD: 14
Fort: +02 Reflex: +02 Will: +04
[/sblock]
 
Last edited:

[section]
"Yep, Dornal the dwarf and Zerra a human woman. Well, let's go."
Updated Map
[sblock=actions]talk, move
Perception: 1D20 = [2] = 2[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5
AC 13, Touch 12, FF 11
HP 16
.......... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

~ Day 4 16:03 - Kingsholm Graveyard ~

So far no one has noticed anything as you move towards the mausoleum.

The tracks are still heading towards the mausoleum.

[sblock=Combat Information]
Code:
Qalabash:   11/11 HP remaining;
Mirra:      08/08 HP remaining:
Mystie:     13/13 HP remaining;
->Bubba:    16/16 HP remaining;
Jonas:      13/13 HP remaining;

Spells Cast:
Abilities Used:
  Qalabash: AP 0/4, Spells 1st 0/4
  Mirra:    Bombs 0/6, Extracts 0/2
  Mystie:   Misfortune, Ch Energy 0/5, SLAs 0/3, Spells 1st 0/4
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock]Updated Map
GM: The perception rolls(Including Systole's) are not going to notice anything so far.

But only Mystie/Bubba moved.
So I need new movement or confirmation of staying put from the other three characters. Qalabash can still roll his perception check.
 


Qalabash Baram, human staff magus

[section]
Qalabash nods to Captain Desarna. "Thank you, Captain. It is best to be certain of local custom so I thought I would ask."

Qalabash watches as Mirra and Jonas examine the path for tracks and make their conclusions from what they find. He isn't good at such things and wouldn't have even noticed the tracks existed. When the two trackers get far enough down the path that he won't be causing them problems to be following after, Qalabash begins his own trek down the path.

"That conclusion sounds logical, Master Psalter, and matches my own."

Qalabash squints at the gravel, shrugs his shoulders, then scans the surrounding graves just in case something is lurking and preparing to jump out at them.
[/section]
Updated Map
[sblock=OOC/Actions]Perception (1d20-1=3)
Qalabash will continue to move forward but will remain behind Mirra and Jonas as they track so as not to destroy anything that they might learn.[/sblock][sblock=Stats]Qalabash Baram Staff Magus 1
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 11 Current HP: 11
CMB: +3 / +5 Trip CMD: 14 / 16 vs. Trip Fort: +4 Ref: +3 Will: +1

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation
  • 1st level: Shield, Shield
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

~ Day 4 16:03 - Kingsholm Graveyard ~

The narrow path wound its way up the hill toward the large structure flanked by ancient, life-sized statues of a warrior and a priest. Two humanoids lie sprawled on the mausoleum's steps. Jonas could see dark liquid seeping out from under the bodies. Beyond them, the doors to the mausoleum are open.

The two bodies appeared to have been savaged by some wild beast and laid in a pool of blood. One was a male dwarf, and the other was a female human. Each wore the remnants of a town sentinel's tabard. Blood spatters covered the flagstones of the tomb's steps.

Wolf_zps111c2433.png

So focused on the bodies, you were surprised when to wolves came charging from the midst of the tombstones and attack! They were fast. The first clamped jaws down on Bubba's foreleg and dragged the riding dog down. Mystie struggled to stay in the saddle.

The second wolf snapped its jaws and caught Jonas's arm. He ripped it from the canine's teeth and was bleeding, yet he was able to remain on his feet.

OOC: Combat: Round 1
[sblock=Combat Information]Wolves had surprise & charged
Wolf 1 Charged Bubba (7 dmg & tripped), Mystie needs Stay in Saddle Ride check (DC5) or fall off
Wolf 2 Charged Jonas (4 dmg only)

Initiative:
You guys
Wolves

Party Stats:
Code:
Qalabash:   11/11 HP remaining;
Mirra:      08/08 HP remaining:
Mystie:     13/13 HP remaining;
->Bubba:    09/16 HP remaining; 7dmg; prone
Jonas:      07/11 HP remaining; 4dmg

Spells Cast:
Abilities Used:
  Qalabash: AP 0/4, Spells 1st 0/4
  Mirra:    Bombs 0/6, Extracts 0/2
  Mystie:   Misfortune, Ch Energy 0/5, SLAs 0/3, Spells 1st 0/4
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
Enemy Stats:
Code:
Wolf 1 (AC12/Touch 10/CMD14(Trip18)): 13/13hp -2AC from charging
Wolf 2 (AC12/Touch 10/CMD14(Trip18)): 13/13hp-2AC from charging
[/sblock] Updated Map
GM: Everyone is up for Round 1 (Mystie has Ride Check to make)

Roll a free action Perception Check on your turn (results are provided at the end of the round update)
 

Mirra_150.jpg


"Canis lupus! And they're being unusually aggressive!" She moves toward combat, stabbing at the nearest wolf with her longspear.

[sblock=OOC]Attack w flanking (1d20+3=10, 1d8+1=5)

Perception (1d20+4=22)[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 8/8
CMB:+1 CMD: 14
Fort: +2 Reflex: +5 Will: +1

Perception: +4
Initiative: +3

Bombs: 6/6
Cognatogen Prepared: Intelligence
1st Level: 1/2
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+1, x2, 1d8+1) and Bomb (+3, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

[section]
As Bubba is going down, Mystie rolls with it and manages not to be caught under his side. Instinctively, she channels her healing gift to help her friends. Jonas' wounds close up as do most of Bubba's. With Mystie not on his back, Bubba gets back up, growls and bites the dog that just bit him. Getting his leg, he twists and sends that dog on its side in a bit of revenge. Mystie stands while the dogs wrestle it out.
Updated Map
[sblock=actions]free: Soft Fall DC15 (1d20-3=16) success, no damage
std: Channel Positive Energy (1d6=5)
Bubba: move: stand, provoking AoO
Bubba: std: Bite attack (1d20+3=17) for damage (1d6+3=5) (forgot flank but didn't need it.)
Trip attempt (1d20+3=19) successful (forgot flank but didn't need it.)
Bubba's Perception (1d20+5=14)
Mystie move: stand
Mystie: Perception (1d20=12)
OOC: With Mystie not having Handle Animal trained, Bubba is in purely retaliate mode.
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 4 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5
AC 13, Touch 12, FF 11
HP 14/16
.......... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

Qalabash Baram, human staff magus

[section]
Qalabash dashes forward and raises his quarterstaff in a two-handed grip. He brings it crashing down on the wolf's skull with a sickening crunch. The excitement drains from his face and he looks slightly ill.

"Unpleasant thing, killing."

He looks up to see how Jonas is faring.
[/section]
Updated Map
[sblock=OOC/Actions]Perception (1d20-1=0)
Move: as marked on map
Standard: Quarterstaff (unenhanced) (1d20+3=10) Successful against prone.
--Quarterstaff dmg (1d6+4=10)
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 1
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 11 Current HP: 11
CMB: +3 / +5 Trip CMD: 14 / 16 vs. Trip Fort: +4 Ref: +3 Will: +1

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation
  • 1st level: Shield, Shield
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

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