[LPF] Barrow of the Forgotten King

Qalabash Baram, human staff magus

[section]
Qalabash waits just outside the door watching for the return of wolves or other unpleasantries until the investigation seems to be completed within.

"Seems clear out here. Learn anything in there? Let me join you. After all, if one pair of eyes is good then four pairs must be twice as good, yes?"

He smirks and wonders what the probability is that Mirra will correct his math. Nevertheless, he skirts along the edge of the room taking care not to interfere with Jonas' examinations and pushes through the door into the space beyond.
[/section]
Updated Map
[sblock=OOC/Actions]Move: as marked on map
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unpreparted
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

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~ Day 4 16:03 - Kingsholm Graveyard ~

Mystie found that the vaults contained names carved into little metal plates, tarnished with age of the townsfolk interred. Opening them would require a tool or implement to break the seal and pry the door open.

None of the names were of people you recognize.

The blood was dried yet, a little tacky as it was congealing, and likely recently splattered across the floor, vault doors and table. It is crimson like the blood leaking from the two corpses and the dead wolves outside.

Opening the door revealed a narrow staircase descending to a wide landing below. You could tell the landing lead to a wider room that was lit by wavering firelight as if from a torch.


[sblock=Combat Information]Party Stats:
Code:
Qalabash:   20/20 HP remaining;
Mirra:      08/08 HP remaining:
Mystie:     23/23 HP remaining;
->Bubba:    15/16 HP remaining; 
Jonas:      19/19 HP remaining;

Spells Cast:
Abilities Used:
  Qalabash: AP 0/4, Spells 1st 0/3
  Mirra:    Bombs 1/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 2/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 0/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock] Updated Map
[sblock=GM Notes]Learning anything more about the blood and corpses will require some skill checks.

If you decend the stairs roll a Perception check[/sblock]
 

[section]

"Yep. It's from something that's alive, or at least used to be." Jonas smiles slightly at his inability to determine anything useful from the blood spatter. "It's not completely dry yet, so whatever it came out of it did so recently. What's beyond the door?"
[/section]

[sblock=Actions/Rolls]Knowledge: Nature (1d20+5=8)[/sblock]

No Change to the Map

_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 19/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 

Mirra_150.jpg


"I think the corpses might be Ms. Thissledew's area of expertise," Mirra says. "It's a weak point in my studies, unfortunately. Otherwise, I think we've no choice but to proceed."

[sblock=OOC]Following along with where the party goes once we decide to proceed.
K:Nature (1d20+11=18)
Perception (1d20+5=9)
[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 8/8
CMB:+1 CMD: 14
Fort: +2 Reflex: +5 Will: +1

Perception: +4
Initiative: +3

Bombs: 6/6
Cognatogen Prepared: Intelligence
1st Level: 1/2
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+1, x2, 1d8+1) and Bomb (+3, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

[section]
"Well, mostly dried blood means they are stable, on one side of life's coin or the other."

"Umm, weren't we going to get Captain Desarna and bring her inside? Leaving her outside with that last wolf is probably not good for her health."
Mystie gets back into her saddle on top of Bubba. "I can go get her. Bubba here is probably the fastest of us. Anyone else coming?"
[sblock=actions]Mystie: mount Bubba. Get ready to ride out. Waiting to see if someone comes with her.
Bubba:
OOC: She is probably irrelevant to the game, but keeping the guard captain alive seems to be a good thing to do. Mostly dried blood means too much time has past that rushing down the stairs is not a necessity.
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
2/2 remaining; Share Language, Grease (DC 15)
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 3 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5
AC 13, Touch 12, FF 11
HP 15/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

[sblock=Skill Results]I am not sure what the Knowledge Nature checks are hoping to learn. Those were not the skills I was expecting.
I suppose Mirra's will yield something. The blood is human (or dwarf), and logic would dictate that it belongs to the two corpses that were found on the mausoleum's steps.[/sblock]
 

[section]

(Assuming Mystie shares her knowledge) "Hmmm. If it's the blood of the guards, and it's in here, and the corpses were out there, and the doors were closed, then it likely wasn't wolves that killed the guards. It was something already inside." Jonas looks up as the halfling offers to go get the Guard Captain. "I'll watch at the door for you, Mystie. As you say, you're likely faster than any of us for this task, and to accompany you would simply slow you down."
[/section]

[sblock=Actions/Rolls]--[/sblock]

Updated Map

_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 19/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 

Qalabash Baram, human staff magus

[section]
"And I will keep watch from here," says Qalabash.

He peers down the stairs craning his neck in the hopes that he can see better presenting the very picture of someone on guard. However, he keeps shifting to glance behind him at the blood smears on the floor. Qalabash worries and wonders and mutters about what might have done that to the two guards.

"Not wolves, you say?"
[/section]
Map (No Change)
[sblock=OOC/Actions]Perception (1d20-1=11)
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unpreparted
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

[section]
"If the wolves chased them into here, caught them and dragged them out, all of the blood could be from the sentinels. Falling against the door might have closed it again. It was unlocked. Then again, that is just a guess. I don't know."

I'm off to get Captain Desarna and bring her back. If you hear girls screaming, that's me and her needing a rescue.
" She smiles. "Come on Bubba. Let's go get the other girl." Directing Bubba, once outside, she has him gallop towards the outer cemetery gate.
[sblock=actions]Mystie: talk. Ride Bubba. Go get Captain Desarna.
Bubba:
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
2/2 remaining; Share Language, Grease (DC 15)
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 3 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5
AC 13, Touch 12, FF 11
HP 15/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

~ Day 4 16:03 - Kingsholm Graveyard ~

A few moments later the diminutive woman was bounding out of the cemetery atop the riding dog and clearly saw Captain Desarna waiting where was waiting underneath the expansive branches of a large tree. She straightened and had a concerned look as Mystie came to a halt in front of her.

Ireena_zpsf7aa8e40.jpg

She asked, “What news? I heard something, but I was not able to see what was going on.”

“It is bad, isn’t it.”
It was a resigned statement, not a question.

Meanwhile inside the mausoleum, you other three did not hear or see anything new while you waited.


[sblock=Combat Information]Party Stats:
Code:
Qalabash:   20/20 HP remaining;
Mirra:      16/16 HP remaining:
Mystie:     23/23 HP remaining;
->Bubba:    15/16 HP remaining; 
Jonas:      19/19 HP remaining;

Spells Cast:
Abilities Used:
  Qalabash: AP 0/4, Spells 1st 0/3
  Mirra:    Bombs 1/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 2/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 0/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock] Updated Map
 

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