[LPF] Barrow of the Forgotten King

Mirra_150.jpg


"Underground? I did some spelunking when I was looking for bluecap fungi, once. I never found any, but I did end up discovering a new species of centipede, which was terribly exciting. I might still have an extract of its venom somewhere. Good for treating rheumatism ... in small doses, of course. Oh, I hope you're not waiting on me. I'm ready to go. Would you like me to take the lead?"

[sblock=OOC]--[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 14/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 6/7
Cognatogen Prepared: Intelligence
1st Level: 2/3
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

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[section]
"We'll be ready in a second." Mystie goes over to Bubba and lays her hand on his head. Casting a little spell, or maybe it was a prayer, she then starts talking to the dog. "Okay Bubba. We are going to go down stairs now. There may be bones lying around. You don't get to chew on those bones. Leave the bones that are on the ground alone. But, if they are walking and moving bones, you can bite and chew on those bones. When I point at something and say attack, you go attack it. Bite it. Knock it on the ground. When I say heel, you stop biting and come back to me. Can you do that? Are you a good boy? Yes you are. Yes you are."
Bubba just stares at here and thinks to himself, {{Bones sharpen teeth. Kibble is to eat.}}

Mystie moves around to his side and mounts Bubba. Taking up position at the end of the line, "Okay, we are ready. Mirra, if you like the lead, you can take it."
[sblock=actions]Mystie: Cast Share Language on Bubba, Talk to Bubba. Mount.
Bubba: Understands Common "better" for 24 hours. Can follow simple explicit commands.
[/sblock]Updated map[sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 3 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 15/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

Qalabash Baram, human staff magus

[section]
Qalabash motions for Mirra to go before him.

"Lead on, Miss Weathersmith, lead on. I am sure that your young eyes are much more capable and adept than mine at spotting threats though in tight quarters I think one would have to be blind if something jumped out at them from a scant foot or two away and they didn't see it. I shall guard your back with all due diligence. No need to worry as Master Psalter is behind me in any case."
[/section]

[sblock=OOC/Actions]--
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

~ Day 4 16:03 - Kingsholm Graveyard ~

Ireena_zpsf7aa8e40.jpg

Captain Deserna said, "Good luck and be careful."

She shut the door after she exited the mausoleum.

Mirra led you down towards the landing.

Lit torches illuminated the chamber. From the landing you stood upon, a shallow staircase led down into a room obviously designed to allow corpses to be prepared for burial.

At the bottom of that staircase was the corpse of a human woman, crumpled and broken (at K31). The statue of some winged celestial being overlooked the scene from its pedestal to the right of the stairs (at M30).

Several tables stood against the left and right walls, and all but two of the seven had corpses on them.

Farther into the chamber was a long pile of crushed stone where somebody or something toppled and crushed two of the tables. Aside from the one table that was beyond that debris, the farthest features you could see were vault doors along the far wall, a couple of which hung open, exposing the rudely tousled bones within.

[sblock=Combat Information]Party Stats:
Code:
Qalabash:   20/20 HP remaining;
Mirra:      16/16 HP remaining:
Mystie:     23/23 HP remaining;
->Bubba:    15/16 HP remaining; 
Jonas:      19/19 HP remaining;

Spells Cast:
Abilities Used:
  Qalabash: AP 0/4, Spells 1st 0/3
  Mirra:    Bombs 1/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 2/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 0/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock] Updated Map
GM: Everyone roll a Perception Check
 

[section]

Jonas peers over the shoulders of those before him, sniffs the air cautiously and listens intently to the ambient sounds of the place. After a moment, his rumbling, gentle voice sounds from his place on the stairs. "Well, I guess this confirms that we're not the first to enter this place recently."
[/section]

[sblock=Actions/Rolls]Perception Check (1d20+9=26)[/sblock]

Updated Map

_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 19/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 

Mirra_150.jpg


Mirra moves forward, looking all around. "Fascinating! I can't help but wonder if this is Weathersmith workmanship. The age of the tomb does seem about right. I'll have to look into my family history when I get a chance."

Updated map

[sblock=OOC]I'm assuming people are following Mirra.

Perception (1d20+5=20)[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 14/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 6/7
Cognatogen Prepared: Intelligence
1st Level: 2/3
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

Qalabash Baram, human staff magus

[section]
Qalabash follows Mirra down into the catacombs. He looks around and stops at the rubble of the broken tables.

"Looks like something broke these up. Age, do you think? Or something else?" Hearing Mirra's musings he looks up. "Weathersmith workmanship? Are you from a family of masons?"
[/section]
Updated Map

[sblock=OOC/Actions]Perception (1d20-1=13)
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

[section]
Mystie rides Bubba carefully down the stairs and stops at the bottom. "Hey guys. Didn't you see this woman? Is she one of the ones we are looking for?"

Mystie dismounts, stares and tries to get a feel for how long this woman has been down here.
[sblock=actions]Mystie: move ride, std dismount, Perception (1d20=10)
Bubba: move Bubba's perception in case of surprise attack (1d20+5=6)
[/sblock]Updated map[sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 3 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 15/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

Qalabash Baram, human staff magus

[section]
Qalabash glances back at Mystie.

"Yes, I saw the body. A man must be aware of his limitations, however, and my eyes aren't what they once were. I am much more useful standing guard over here where the likelihood is higher that whatever has done this will come from than over there peering at clues that I can hardly see in the first place. I defer to your greater investigative prowess."

He flashes his square, yellowed teeth at Mystie and bows with a flourish.
[/section]
Updated Map

[sblock=OOC/Actions]--
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 4/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

[section]

Jonas moves down the stairs with the others, taking in the scene as he comes into the room. He moves from corpse to corpse, looking for clues as to what may have done them in. Other than a few grunts and sighs as he works, he's quiet.
[/section]

[sblock=Actions/Rolls]Take 20 on Perception & Heal for a 29 and 22 respectively.

I just put him in the center, since he'll be moving about the room.[/sblock]

Updated Map

_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 19/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 

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