[LPF] Barrow of the Forgotten King

~ Day 4 16:03 - Inside the Mausoleum ~


Zombie2_zpsc34508aa.png

After getting a piece of flesh sliced away, the mustached zombie slammed a fist into Jonas's groin. The blow was not fatal, but felt like it. The bald-headed zombie slid off the table to its feet to pursue Mirra.

Skeleton_zps23002c6b.png

The skeletons focused on Qalabash. The one next to him stepped back and shot an arrow. It flew on by to clatter off the stone wall. Another put it's shaft past the magical shield and wounded the magus again. The third's arrow was stopped by the invisible shield protecting him.

OOC: Combat: Round 2
[sblock=Combat Information]Z1 hit Jonas for 8 dmg (rolled 20 and used Mystie's Misfortune. Reroll was still a hit though)
Z2 stood from seated (sliding off table to feet actually doesn't provoke AoOs; This interpretation)
S1 hit Qalabash 7 dmg
S2 & S3 missed Qalabash

Initiative:
Undead
You guys

Party Stats:
Code:
Qalabash:   09/20 HP remaining; 7 dmg
Mirra:      07/16 HP remaining: 
Mystie:     19/23 HP remaining; 
->Bubba:    15/16 HP remaining; 
Jonas:      11/19 HP remaining; 8 dmg

Spells Cast:
Abilities Used:
  Qalabash: AP 1/4, Spells 1st 1/3
  Mirra:    Bombs 2/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 2/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 1/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
Enemy Stats:
Code:
Zombie 1   (AC12/Touch 10/CMD16/DR5(Slash)): 17/22hp
Zombie 2   (AC12/Touch 10/CMD16/DR5(Slash)): 22/22hp; Prone
Skeleton 1 (AC16/Touch 12/CMD15/DR5(Bludgeon)): 7/11hp
Skeleton 2 (AC16/Touch 12/CMD15/DR5(Bludgeon)): 5/11hp
Skeleton 3 (AC16/Touch 12/CMD15/DR5(Bludgeon)): 11/11hp
[/sblock] Updated Map
GM: Everyone is up for Round 2

Mirra actually splashed S1, not S3
 

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[section]

Jonas is disconcerted that his first blow was not as effective as he thought it would be, and the zombie's retaliatory strike seriously put him off his game. His second swing strikes sparks from the stone steps.
[/section]

[sblock=Actions/Rolls]Falchion Attack: 1D20+5 = [3]+5 = 8
[/sblock]

Updated Map

_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 11/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 

[section]
Now that stinky is up and looking vicious, Bubba sinks his teeth into its leg and rips a chunk out. Mystie continues her job of encouraging others and also healing their wounds as a burst of white light flows over all in the room.
[sblock=actions]Mystie: free: bardic song to Inspire Courage, std: Channel Positive to Heal: 1D6 = [5] = 5
Bubba: attack Z2 with bite + IC: 1D20+3+1 = [12]+3+1 = 16 hits for damage+IC: 1D6+3+1 = [1]+3+1 = 5 + Trip CMB+IC: 1D20+3+1 = [6]+3+1 = 10 fail, Bite is BPS so it did do damage
[/sblock]Same map IC: +1 Attack and damage, +1 save vs. fear and charm, Allies heal 5 HP [sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
6/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 2 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand: wand of CLW
[/sblock]
[/section]
 

Mirra_150.jpg


"Archers! Oh, I've read about things like this in General Tacitus' biography! I've got you covered, Mr. Baram!" She heaves another bomb, filling the eastern half of the chamber with smoke. From somewhere within the cloud comes the sound of bones clattering to the stone floor.

Updated map

[sblock=OOC]5 foot step.

Smoke bomb on S2, killing it. Fills that square + 10' radius with smoke. I'm not sure this is a wonderful idea, but it does take away some range from the archers. If it sucks, I won't try it again. (Forgot bardsong, but I don't think it matters.) PBS, smoke bomb: 1D20+5 = [18]+5 = 23,
1D6+4 = [1]+4 = 5


AoO if necessary (not forgetting bardsong this time): Longspear AoO: 1D20+3 = [20]+3 = 23
1D8+2 = [1]+2 = 3

Crit Cnfirm for AoO: Longspear AoO (crit confirm): 1D20+3 = [14]+3 = 17
1D8+2 = [5]+2 = 7


[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 4/7
Cognatogen Prepared: Intelligence
1st Level: 2/3
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: Bardsong

Used Items:
None

[/sblock]
 

Qalabash Baram, human staff magus

[section]
Qalabash reels back from the smoke blinking to clear his vision.

"Quite potent, Miss Weathersmith! That brain of yours has concocted a few interesting tricks, I see."

Qalabash moves up to the zombie being mauled by Bubba, takes a two-handed grip on his staff and brings it down on the dead flesh of the creature. It isn't nearly as effective as he would have hoped but he isn't sure the small dagger he carries would be much more effective.
[/section]
Updated Map

[sblock=OOC/Actions]Move: as marked on map
Standard: Quartstaff vs. Zombie2: 1D20+6 = [15]+6 = 21
Damage: Dmg vs. Zombie2: 1D6+6 = [1]+6 = 7

To hit calculation: [BAB (1) + STR (3) + IC (1) + Pool (1)]; 2-Hand Damage: [STR (4) + IC (1) + Pool (1)]
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 18
HP: 20 Current HP: 14
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions: Arcane Pool (+1) 9 rounds; Shield 19 rounds
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 3/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

~ Day 4 16:03 - Inside the Mausoleum ~


Zombie2_zpsc34508aa.png

he mustached zombie slammed a fist into Jonas knee, and overtook the pain of his recently healed groin. The bald-headed zombie slammed a fist down onto Bubba's hard head, causing a yelp from the dog.

Skeleton_zps23002c6b.png

The skeletons continued to shoot arrows, smoke not obscuring their targets. Qalabash and Mirra each take an arrow.

OOC: Combat: Round 3
[sblock=Combat Information]Z1 hit Jonas 10 dmg
Z2 hit Bubba 4 dmg
S1 has 20% concealment (miss 1-20), hit Qalabash 4 dmg
S3 has 20% concealment (miss 1-20), hit Mirra 5 dmg

Initiative:
Undead
You guys

Party Stats:
Code:
Qalabash:   10/20 HP remaining; 4 dmg
Mirra:      07/16 HP remaining: 5 dmg
Mystie:     23/23 HP remaining; 
->Bubba:    12/16 HP remaining; 4 dmg
Jonas:      06/19 HP remaining; 10 dmg

Spells Cast: Shield (Qala)
Abilities Used: Bombx2, Channel Energy
  Qalabash: AP 1/4, Spells 1st 1/3
  Mirra:    Bombs 3/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 3/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 1/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
Enemy Stats:
Code:
Zombie 1   (AC12/Touch 10/CMD16/DR5(Slash)): 17/22hp
Zombie 2   (AC12/Touch 10/CMD16/DR5(Slash)): 15/22hp; 
Skeleton 1 (AC16/Touch 12/CMD15/DR5(Bludgeon)): 7/11hp; Concealment
Skeleton 2 (AC0): Destroyed
Skeleton 3 (AC16/Touch 12/CMD15/DR5(Bludgeon)): 11/11hp; Concealment
[/sblock] Updated Map
GM: Everyone is up for Round 3

Mirra could not take 5ft step onto difficult terrain, but Zombies don't get AoO so a Move Action was fine
 

Mirra_150.jpg


"Ow! Errr ... maybe I misread that chapter? I'll try again!" She throws another bomb at the skeleton while moving to pin down the last one. Unfortunately, the bomb goes wide.

Updated map

[sblock=OOC]I didn't realize that that area of the floor was rubble or else I would have moved farther in to threaten the skeleton. Can we just a get a confirmation of difficult terrain in the future, rather than having to guess from the map?

Smoke bomb on S1 (1d20+5=9, 1d6+4=7, 1d100=82) (forgot bardsong again)
Scatter (1d8=3) - lands 1 sq east and does 4 pts splash damage, or 5 points if bardsong counts. I think it doesn't.

AoO - Longspear AoO (1d20+3=7, 1d8+1=7)
[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 4/7
Cognatogen Prepared: Intelligence
1st Level: 2/3
Extracts Prepared: Enlarge Person


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: Bardsong

Used Items:
None

[/sblock]
 

[section]
Taking another bite out of stinky, this time Bubba gets a firmer grip and twists, sending the zombie to the ground. "Good boy Bubba!" Mystie channels again to keep her compatriots on their feet and battling. "Come-on folks, I'm running out of the white light here. Hurry it up, knock them down. Slice and dice, crack and crunch."
[sblock=actions]Mystie: free: bardic song to Inspire Courage, std: Channel Positive Energy to heal (1d6=4)
Bubba:bite attack+IC+flank vs. Z2 (1d20+3+1+2=12) hits for bite damage+IC (1d6+3+1=9) as PBS for full damage, trip+IC+Flank (1d20+3+1+2=19) likely successful
[/sblock]Same map IC: +1 Attack and damage, +1 save vs. fear and charm, Allies heal 4 HP [sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
5/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 6/6 days trail rations, 6/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 1 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand: wand of CLW
[/sblock]
[/section]
 

[section]

The hulking Half-off fumbles another swing; curses rumble forth as he contemplates the nicks he's putting on his blade.
[/section]

[sblock=Actions/Rolls]Bad to worse; a natural 1 that time. Now gone from thinking I'd killed the thing with one blow to not being able to buy a hit :.(
[/sblock]

No Map Change

_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 10/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 

Qalabash Baram, human staff magus

[section]
With Jonas' warning and the proof from his own previous attack before him Qalabash shifts from a two-handed grip to holding his quarterstaff in his left hand. He draws his dagger and stabs down at the prone zombie in front of him. The blade sinks in with a disgusting squelching sound and Qalabash frowns.

"Not my favored way of attacking but, alas, seems to be most effective."
[/section]
Same Map

[sblock=OOC/Actions]Move: draw dagger
Standard: Dagger vs. Zombie2 (1d20+5=9); hits with prone penalty to AC
Damage: Dagger vs. Zombie2 (1d4+4=8)
To hit calculation: [BAB (1) + STR (3) + IC (1) + Pool (1)]; Damage: [STR (3) + IC (1) + Pool (1)]
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 18
HP: 20 Current HP: 14
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions: Arcane Pool (+1) 8 rounds; Shield 18 rounds
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 3/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

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