[LPF] Barrow of the Forgotten King

[section]
"Slap, step, paddy whack, give the dog a bone!" as Mystie uses the wand Qalabash had loaned her to heal Mirra, as she is the bloodiest one standing next to the walking bones. Side stepping out of his way. "Bubba, attack that one now!" Bubba complies and lumbers towards the walking bones, biting, twisting his neck, and flails the bones as they fly apart into several pieces. "Good boy!"
[sblock=actions]Mystie: free: bardic song to Inspire Courage, std: Cure Light Wounds from Qalabash's wand (1d8+1=4) on Mirra, 5' step to K32, move command Bubba to attack skeleton
Bubba: Bubba bite skeleton +IC (1d20+3+1=16) concealment check (1d100=90) hits for bite+IC damage (1d6+3+1=10) as PBS for full damage
[/sblock]Updated map IC: +1 Attack and damage, +1 save vs. fear and charm, Mirra heals 4 HP [sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (24/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand: wand of CLW
[/sblock]
[/section]
 

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~ Day 4 16:03 - Inside the Mausoleum ~

The last of the undead creatures was destroyed and there were no more coming at you through the smoke created by Mirra's bombs. After another moment the smoke thinned and you could verify that the other end of the chamber was clear.

The "L" shaped room of repose was illuminated by 8 torches that were burning with smokeless flame in sconces 8 feet above the floor.

The vault doors are in three rows along the walls and have engraved plates with names, holy symbols, family insignia, and simple decorations on them. A few of the vaults appear to have been broken open. As if turning two of the Yurlings into zombies was enough of a clue, clearly someone has been disturbing sanctity of the mausoleum.

OOC: Combat: Over
[sblock=Combat Information]Awarded 350XP each, updated 1st post

Party Stats:
Code:
Qalabash:   14/20 HP remaining; 
Mirra:      08/16 HP remaining: 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      04/19 HP remaining; 

Spells Cast: Shield (Qala)
Abilities Used: Bombx4, Channel Energyx3
  Qalabash: AP 1/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock] Updated Map
GM: Awarded 350XP each

Everyone roll a Perception Check
 

[section]

As the last of the skeletons falls, Jonas slips down the steps to kneel at the side of the zombie he'd felled moments before. He places one large hand over the torso and the other over the forehead, each about an inch from the rotted flesh. Pale green light springs forth between hands and flesh as the priest closes his eyes and prays silently for a minute. When he rises, the limp that was evident moments before is much less pronounced.

He moves into the chamber, looking around intently and sniffing the air.
[/section]

[sblock=Actions/Rolls][/sblock]

Updated Map

_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 11/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 

[section]
"Well, that was a bit of exercise. Let's get you guys fixed up." as Mystie uses Qalabash's wand to heal everyone. "Don't worry, I will swap this one out for my own after the next fight. Right now, it is tied into this contraption so I don't drop it." She shows off the springs and gears of her wrist sheath. "Takes a bit of work to get it out. Although this one does seem a bit defective. It is not doing as much work as I expected."

"Oh, by the way, I used up all of my area healing. So, I am going to have to stick close and poke you each time with the wand while in combat. So, be a little more careful, or I will be standing you back up one at a time while Bubba does the fighting. In fact, should I finish off the last bit of scratches you have?"

Bubba ignores everyone and sits down to chew on a bone.

[sblock=actions]Mystie: CLW on Mirra (1d8+1=3) CLW on Mirra (1d8+1=3) CLW on Qualabash (1d8+1=6) CLW on Jonas (1d8+1=2) CLW on Jonas (1d8+1=2) Perception (1d20=5)
Bubba: chews on a bone, Bubba's Perception (1d20+5=24)
OOC: Mirra gets 6, leaving her at 14/16, Qalabash to full, Jonas to 15/19. Several bad rolls on that wand.
[/sblock]Updated map [sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand: wand of CLW
[/sblock]
[/section]
 

Qalabash Baram, human staff magus

[section]
Qalabash retrieves his dagger from the body of the zombie. He grimaces as he cleans putrefying flesh from the blade then sheathes it. Standing up he goes over to examine the statue.

[color=#66f99]"Interesting. I've always been fascinated by the iconography of death. I've traveled through many lands and it is curious how many of those lands associate winged beings with death or the afterlife..."[/color] He pokes at the statue. "I think it is safe to say that we are dealing with some sort of necromatic force. My resources are not yet depleted but if Miss Thissiledew's healing is reduced to that held in a magic stick we should, perhaps, proceed with caution."
[/section]
Updated Map

[sblock=OOC/Actions]Move: as indicated on map
Perception (1d20-1=14)
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 3/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

[section]

Jonas shakes his head as he pulls a vial from the pouch at his belt and quaffs the contents. "No, thanks, Mystie. I'll use this for now. I have two more, should any of you need one while we're down here."
[/section]

[sblock=Actions/Rolls]Apologies - meant to do that in my last post, and it would've saved a charge on the wand. I forgot in my rush to get the post out.

Potion of Cure Light Wounds (1d8+1=7)[/sblock]

No Update to Map
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 19/19
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 15
Fort: +04 Reflex: +02 Will: +04
[/sblock]
 

Mirra_150.jpg


"Thank you very much, Ms. Thissledew," Mirra says. She takes stock of her remaining reagents with a grimace, and then sets down and begins to compound some new extracts. "I'll try to be more prepared in the future. I feel I should find a club as well."

[sblock=OOC]Perception (1d20+5=17)[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

~ Day 4 16:03 - Inside the Mausoleum ~

As you set about healing your wounds, Bubba paused in chewing on the bone of a skeleton that had recently been walking around and lifted his head to look farther into the chamber with his ears perked up. The rest of you don’t hear anything, and the canine resumed chewing on his bone.

Poking the statue didn’t provoke a reaction from it. It depicted a winged woman or angel that is slightly larger than life-sized. It was carved or chiseled entirely from ancient stone, undecorated with additional metal or gems. More than likely the builders of the mausoleum intended it to be a benevolent being to watch over and protect the dead. From the look of things, it had no magical powers to stop the desecration you saw before you.

[sblock=Combat Information]
Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      14/16 HP remaining: 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      19/19 HP remaining; 

Spells Cast: Shield (Qala)
Abilities Used: Bombx4, Channel Energyx3
  Qalabash: AP 1/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock] Updated Map
 

[section]
Mystie takes the time to crank the little gears to put the wand back into its hidden position. Then Mystie takes a good look at the poor woman laying on the floor. Finding bludgeoning wounds and not zombie bites, Mystie pulls out a scroll case and retrieves some parchment from it. Going over to one of tables to have a better to write on, she pulls out some ink and starts writing.

Bad news. Desiree is dead. It looks worse for Morgan and Gunar. Zombies attacked us that we think looked like them. Skeletons attacked too. Daughter still missing. We are going deeper searching for her.

~ Your Hired Heroes


"Anything else I need to add to this? If not, Jonas, would you carry her upstairs and leave this with her?" as she indicates Desiree's body, which seems to not be zombified.

Bubba continues to chew on the bone.

[sblock=actions]Mystie: Heal check on Desiree (1d20+4=22)
Bubba:
[/sblock]Updated map [sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires,2 Antitoxins
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

Qalabash Baram, human staff magus

[section]
"Well, a nice bit of stonework but nothing more than that."

Qalabash turns away from the statue to survey the rest of the room. Seeing that everything is calm for the moment he slips past the corpse of the zombie and Mirra to the L part of the room that they have only previously looked down. He stops at the pile of bones of the two skeletons and squats down to poke through them looking for anything that might explain their presence or that has value.

"Nothing to add that I can think of Miss Thissiledew."
[/section]
Updated Map

[sblock=OOC/Actions]Move: as indicated on map
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions:
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 3/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

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