[LPF] Barrow of the Forgotten King

Qalabash Baram, human staff magus

[section]
Qalabash waits patiently while Mystie treats Jonas. He nods his approval of Mirra's warning on the door.

"I quite agree with you, Miss Weathersmith. Irresponsible. Perhaps, when we have time you can study the broken one and figure out how to reprogram them. After the girl is rescued, of course." Qalabash looks over at Jonas examining the half-orc. "Better, Master Psalter? If so, then I suggest we move on."

Unless stopped, Qalabash will head to the stairs, descend, and stop at the bottom to listen briefly.
[/section]
Updated Map
[sblock=OOC/Actions]Move as marked;
Perception: 1D20-1 = [9]-1 = 8
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions: Arcane Pool (+1 enhancement) 7/10 rnds
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

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~ Day 4 16:04 - Inside the Mausoleum ~

Picking up the pieces of the destroyed mender it was quite obvious that most of it was worthless and beyond repair. However the gemstones that it used for eyes appeared to be quite valuable.

Jonas feels a bit better with the anti-toxin in his system. Whether it would actually help stave off additional effects of the poison or not was unclear.

Qalabash headed down the stairs. The color of the stone was a darker gray, and the shape of the blocks making up the walls changed. The two small staircases descended to a stone door that has a strange image engraved on it.

beholderroomdoor_zpsbf99efdb.jpg


He heard nothing while he was listening.

Updated Map
OOC: Combat Over
[sblock=Combat Information]
Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      13/16 HP remaining; 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg

Spells Cast: 
Abilities Used: 
  Qalabash: AP 2/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock] [sblock=Awards]With Combat concluded.
200XP (50 Each) & 1 Sapphire Gems (500gp each)
Updated first post.[/sblock]
GM: Jonas needs to roll second save versus poison or suffer 1d4 additional Dex dmg
 

[section]

The big half-orc sways and stops his descent to lean against the wall briefly, his pale green skin turning almost white as he gasps. "I'm afraid your curative wasn't of much help, m'lady. The construct's poison continues to have its way with me . . ."

Nevertheless, he stumbles his way on down the stairs, stopping at Qalabash's back to examine the door himself.​
[/section]

[sblock=Actions/Rolls]Fortitude Save: 1D20+9 = [1]+9 = 10
Dex Damage: 1D4 = [4] = 4

Jonas is now effectively DEX 8.

Frackin' AWESOME! Another natural 20 on a knowledge roll (Knowledge (Arcana, Dungeoneering, Nature, Planes, Religion): 1D20+7 = [20]+7 = 27) to examine the door.[/sblock]

Updated Map
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 15 (09 Touch, 15 Flat-Footed)
HP: 19/19 (NL Damage: 04; Ability Damage: DEX 07)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 12
Fort: +04 Reflex: -01 Will: +04
[/sblock]
 
Last edited:

Mirra_150.jpg


Mirra examines the door. "A riddle of some sort? Let's see, there are eleven eyes. If I remember how these creatures work, the central eye projects a zone of antimagic." She begins ticking off the others on her fingers. "Correct me if I'm wrong Jonas: the others are a minor charm, a major charm, fear, disintegration, petrification, death, wounding, sleep, slowing or partial paralysis, and telekinesis. Yes, that matches the rhyme, I think. And what I can understand of the mural."

She looks again at the mural. "The image of the lightning bolt at one o'clock center is disintegrate, I think. The two men shaking hands at one o'clock outside would be one of the charm spells. At two o'clock is sleep. Four o'clock ... I'm not sure, unless that's petrification, but I think petrification is the dark grey man at ten o'clock. At five o'clock is wounding. Seven o'clock is ... the slowing? Eight o'clock is death. Eleven o'clock is fear. Twelve o'clock is slow or telekinesis.

"The rhyme talks about which eyes have secret passages, yes? Not the antimagic, not the slow. Then in the second verse: not death, not petrification. In the third: not fear, not ... telekinesis? If that's what 'mind' means. In the fourth: not the minor charm, not the sleep. In the fifth, the wording is a bit strange. Oblivion equals disintegration, and that one hides a secret passage, almost definitely. Wounding and the major charm are ... good? Bad? Probably bad."
She sighs. "Whoever scribed this needed a refresher in proper punctuation. Also, poetic meter."

She pauses. "So behind this door is a gauntlet or a maze or something, and we're looking for something that represents an eye of disintegration, and that will have a secret passage, probably underneath it." She draws a vial from her belt. "I've also got this mixed up and ready to drink, but it will only last for two minutes or so, so I'd like to be closer to what we think is the door before I use it."

[sblock=OOC]Mirra has +11 dungeoneering, which she can bump to +15 if she drinks her cognatogen. With some circumstance bonuses for the image and the rhyme, I'm guessing that would be enough to know what she knows, even on a Take 10. Also, Jonas' skill check.

For later, she has a Detect Secret Door extract ready to drink.

If you'd like to to retcon this post, let me know.[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

[section]
"Just wait and let the juice do its job." Before the big guy wanders away, she wiggles her fingers a bit and pinches Karma's butt metaphorically to get the lady of fate to do her job.

After that, she has Bubba follow the others down the stairs. "Bubba, follow them."

Listening to Mirra's lecture, "Umm... Umm... What she said." clearly clueless on the puzzle.

"If something disintegrates you, I can't fix that. Even Grandmama can't fix that."

[sblock=actions]Bubba: move
Mystie: Misfortune on Jonas Misfortune Reroll for Fort save: 1D20+9 = [12]+9 = 21, Aid Another Kn Dungeoneering to help with puzzle: 1D20+2 = [2]+2 = 4 Completely clueless
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 1 Antitoxin
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action, Mystie and Jonas used
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

Qalabash Baram, human staff magus

[section]
Qalabash stares at the door and opens his mouth to speak but then snaps it shut. He tilts his head and narrows his eyes but then sighs and shrugs.

"Yes. Well, you seem to have a solid grasp of the riddle, Miss Weathersmith. I was quite baffled until I realized you don't read the riddle straight across, haha." He blinks several times. "So, does that mean it is safe to open the door?"

He looks with concern at Jonas. "Are you sure you are alright to continue?"
[/section]

[sblock=OOC/Actions]--
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions: Arcane Pool (+1 enhancement) 7/10 rnds
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

[section]

"Ah, actually Miss Thissiledew seems to have been correct . . . I wasn't giving the antitoxin enough time to work. Though I'm not at full strength, I believe I can continue." He pauses to look at the door as well. "And I didn't even notice the riddle for staring at the picture. I can tell you that it's a beholder - or one of that creature's kin at least - and I can tell you all about the beast represented. But it seems Miss Weathersmith has the riddle all sussed out for us already. You were correct, by the way, about the nature of the eyestalks. A dangerous foe, and one I hope not to actually meet down here!"
[/section]

[sblock=Actions/Rolls]Did my best on the map - not sure everyone could see the door that well from where I've got you, but we could assume there's some shuffling around so that everyone can get a look.[/sblock]

Updated Map
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 15 (09 Touch, 15 Flat-Footed)
HP: 19/19 (NL Damage: 04; Ability Damage: DEX 07)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 12
Fort: +04 Reflex: -01 Will: +04
[/sblock]
 

~ Day 4 16:04 - Inside the Mausoleum ~

You could tell that this lower section was much older than the rest of the mausoleum you have been in so far. The masonry was ancient work.

Updated Map
[sblock=Combat Information]
Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      13/16 HP remaining; 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg

Spells Cast: 
Abilities Used: 
  Qalabash: AP 2/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock] [sblock=GM Note]Nice use of Misfortune to prevent 4 dex damage. :)
All good on the Knowledge Roll for Mirra. :)

For future reference, when you try open the door you will find it locked and no visible means to unlock it with a the key that you have.
Btw, all the stone doors are is 4 inches thick; hardness 8; 60 hp; break DC 28. [/sblock]
 

Qalabash Baram, human staff magus

[section]
Qalabash says, "Well, I shall keep this riddle in mind then and we shall continue on." He reaches to open the door and realizes there is no method to do so.

"It would seem this is the key to the door and not some riddle-clue for later. Perhaps we press one or a series to open the door. Do you concur? 'Oblivion aid' seems key though I'm not sure I like the sound of 'It is Runed'."
[/section]
Same Map
[sblock=OOC/Actions]Waits for confirmation from the group on which images to press.
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions: Arcane Pool (+1 enhancement) 7/10 rnds
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

Mirra_150.jpg


Mirra ponders the situation. "Maybe. The rhyme suggests multiple downward passages, so it doesn't seem to fit what we've got directly in front of us. On the other hand, I don't have a lot of faith in the architects at this point. This crypt is definitely not Weathersmith work, that's for sure." She sighs. "If one of you could try detecting magic on the stupid thing, maybe that will give us a clue. If that doesn't work, then let's hunt around for a keyhole or a catch or a lever, and I'll try to bypass it with the tools I bought back in Venza. And if that doesn't work, then I suppose we just knock the stupid thing down with a hammer. It's not a particularly elegant solution, but on the bright side, no one will ever have to read that horrible poem again."

[sblock=OOC]Can someone Detect Magic? I think Mirra is the only one in the party without it.

Perception (+5) -> Disable Device (+7)[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

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