[LPF] Barrow of the Forgotten King

Mirra_150.jpg


Mirra ponders this. "Maybe it could ... let's see ... 'Magic dies' is the center ... then 5 o'clock for slow ... seven o'clock for petrify ... oh! Once you get into the rhyme, the verses go clockwise around the picture, ending with disintegration in the center. Silly of me not to notice that before." She frowns at the uppermost image. "So that would definitely have to be mind-slash-telekinesis. Apparently emanating from the man's feet. Clearly."

She sighs and steels herself. "Well, here goes." She begins touching the eyes in order, starting with the center eye, then around the outside, and finishing with the oblivion eye.

[sblock=OOC]--[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

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Qalabash Baram, human staff magus

[section]
Qalabash gives Jonas a funny look.

"Umm, yes, Master Psalter. A splendid idea. It's like you picked it from my very brain. Or heard it from my very mouth mere moments ago."

He laughs and slaps the half-orc on the back. When he sees Mirra is planning to touch each image he hurriedly calls out. "Wait! I don't wish to be moved in a wrong direction which may very well be downward and into a pit. Start with Oblivion. And unless our clocks are vastly different 5 o'clock is 'Painful Wound'."
[/section]

[sblock=OOC/Actions]ninja'd. Edited to reflect the change.
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions: Arcane Pool (+1 enhancement) 7/10 rnds
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 
Last edited:

Mirra_150.jpg


Mirra looks embarrassed. "Oh ... five ... seven ... whoops! I have that problem sometimes. Very well, oblivion first." She looks slightly dubious. "You might want to stand back."

[sblock=OOC]Derp. That was a player issue. I have this weird left/right and clockwise/counterclockwise dyslexia, and I often get it wrong even when I'm trying to be careful. I meant to say seven and continue around clockwise. But hey, I got the clockwise part right at least.[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

[section]

"Hmmm. Did you say that already?" The big man laughs as well, looking somewhat chagrined. "I'll have to pay more careful attention in the future, and not let a little thing like a little poison in my blood distract me," he says with absolutely no trace of sarcasm. "Such lapses could prove deadly down here."
[/section]

[sblock=Actions/Rolls]:blush: As soon as I read your post I remembered that Qalabash had said something about that - just slipped my mind this morning. One of the problems with stretching a 30 second conversation out over a day or two :lol:.[/sblock]

No Map Change
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 15 (09 Touch, 15 Flat-Footed)
HP: 19/19 (NL Damage: 04; Ability Damage: DEX 07)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 12
Fort: +04 Reflex: -01 Will: +04
[/sblock]
 

[section]
Not knowing any of the ins or outs of the puzzle, and thinking that guessing might be painful, Mystie guides Bubba back up the stairs so she can put a corner wall between her and the potentially coming blast.

[sblock=actions]Bubba: move
Mystie: guide Bubba
[/sblock]Updated map[sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 23/23, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +4, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0, Handle Animal +9

Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,.....,,,,,,.Cantrips: Read Magic, Message, Spark, Unwitting Ally (DC 14 Will)
.,,,,,,,,,
Racial Spells:
Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
3/8 remaining;
......,,.......Consumables: In right spring loaded wrist sheath, Qalabash's Wand of Cure Light Wounds (19/25 ch)
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 1 Antitoxin
....,,.........
Consumables: 2/6 days trail rations, 2/6 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 0 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................This consumes the swift action, Mystie and Jonas used
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5, Understands Common
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack x2, Defend, Heel, Flank and Hunt


Effects:
In hand:
[/sblock]
[/section]
 

~ Day 4 16:06 - Inside the Mausoleum ~

Touching various parts of the image has no affect. The door did not move, the image did not move, nor did you hear anything happen. There was no explosion either.

No change to the Map
[sblock=Combat Information]
Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      13/16 HP remaining; 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg

Spells Cast: 
Abilities Used: 
  Qalabash: AP 2/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock]
 

[section]

Jonas looks frustrated. "So. Just to make sure I'm not missing anything . . . Our key won't open this door. It's locked magically, so it's unlikely any of us will be able to finesse it. There are no hidden latches, catches or triggers that we've been able to find. And touching the pretty pictures in various orders doesn't seem to do anything. If that covers everything, it looks like we're reduced to knocking the thing down."
[/section]

[sblock=Actions/Rolls]--[/sblock]

No Map Change
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 15 (09 Touch, 15 Flat-Footed)
HP: 19/19 (NL Damage: 04; Ability Damage: DEX 07)
Senses: DarkVision (60’) Perception: +09
CMB: +03 CMD: 12
Fort: +04 Reflex: -01 Will: +04
[/sblock]
 

Mirra_150.jpg


Mirra shakes her head, just as frustrated as Jonas. "I'm no longer inclined to try to follow the thought processes of someone who thinks telekinesis equals mind equals foot lightning. We can probably find some sort of rubble in the main room that we can use as a battering ram. Failing that, maybe use one of the sarcophagus lids? Qalabash and Jonas will probably have the best chance of success. And when we finish, I'll write to my uncle Garrus so he can come fix this place. Starting with getting rid of the clockwork menders, I hope."

[sblock=OOC]Best thing I can think of is to have Jonas aid another Qalabash as Qalabash batters the thing. Mirra will look for weak points with K: Engr - K:Engr (1d20+7=25)

[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16 (13 flat-footed, 13 touch)
HP: 12/14
CMB: +2 CMD: 15
Fort: +3 Reflex: +6 Will: +1

Perception: +5
Initiative: +3

Bombs: 2/7
Cognatogen Prepared: Intelligence
1st Level: 0/3
Extracts Prepared: Enlarge Person, Shield, Detect Secret Doors


Current Weapon in Hand: Longspear (+2, x2, 1d8+1) and Bomb (+4, x2, 1d6+3)
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

Qalabash Baram, human staff magus

[section]
Qalabash sighs.

"It seems that we are left without choice. If our collective minds are not up to this task then our backs will have to be. Master Psalter, if you would be so kind as to lend me use of your own self so that we can batter this obstacle down? One of the table tops or barring that, a sarcophagus lid as Miss Weathersmith suggested. Or a crowbar secretly hidden away in someone's pack? No?"

Shrugging as if it couldn't hurt to have asked, Qalabash trudges up the stairs to the first room to check out the broken tables to see if there is anything that would suit as a battering ram.
[/section]

[sblock=OOC/Actions]Break Door: STR check (1d20+3=11); not counting any Aid or bonuses from good advice. If that doesn't work he'll try battering it to damage it until it breaks open.
[/sblock][sblock=Stats]Qalabash Baram Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 Touch, 13 Flat-footed) Current AC: 14
HP: 20 Current HP: 20
CMB: +4 / +6 Trip CMD: 15 / 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: Quarterstaff
Conditions: Arcane Pool (+1 enhancement) 7/10 rnds
Spells Prepared:
  • 0-level: Detect Magic, Light, Prestidigitation, +1 unprepared
  • 1st level: Shield, Shield, +1 unprepared
Special:
Arcane Pool: 2/4 points remaining [Swift action: +1 enhancement bonus for 1 minute][/sblock]
 

~ Day 4 16:07 - Inside the Mausoleum ~

Mirra did not find any weakness in the door’s construction. It was built to last for a long, long time. Busting down such a door was going to take significant effort and tools.

Upon reaching the first chamber, Qalabash hears a sound that causes him to pause. It was muffled cries for help. It was coming from behind a vault door in the corner and he immediately saw one slightly different from the others. The odd vault door was nailed shut with pitons, and it was the only one like that.

Updated Map
[sblock=Combat Information]
Party Stats:
Code:
Qalabash:   20/20 HP remaining; 
Mirra:      13/16 HP remaining; 
Mystie:     23/23 HP remaining; 
->Bubba:    16/16 HP remaining; 
Jonas:      15/19 HP remaining; (4 damage NL); Poisoned 3 dex dmg

Spells Cast: 
Abilities Used: 
  Qalabash: AP 2/4, Spells 1st 1/3
  Mirra:    Bombs 5/7, Extracts 1/3, Intel Mutagen 0/1
  Mystie:   Misfortune, Ch Energy 5/5, SLAs 0/3, Spells 1st 0/6, Bard Perf 3/8
  Jonas:    Jdgmt 0/1, Spells 1st 0/2
Conditions in effect:
[/sblock]
GM: The door has hardness 8, 60hp and Break DC28. Of course, a knock spell would do it. There is shopping available in town.

The vault door is Str DC22, which you can take a 20 on.
 

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